• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Misho

    MSFS Kennedy Space Center Scenery for MSFS2020

    We developed SpacePort, a fully-functioning spaceflight module for P3D. The SimConnect code is almost identical for MSFS2020, but MSFS2020 has some limitations that we are working on overcoming (like an 85 km altitude ceiling). This scenery is sort of a "prep" for the full simulator, as we will...
  2. Misho

    MSFS Kennedy Space Center Scenery for MSFS2020

    Alright - we have the rocket! We’ve successfully converted the Artemis Block 1 launch vehicle from P3D to MSFS2020! And, we have the code that stacks the various SimObjects together, with proper offsets, and slaves them to the “leader” vehicle, so that the whole assembly moves together! So in...
  3. Misho

    MSFS Kennedy Space Center Scenery for MSFS2020

    A few quick screenshots of the current WIP on KSC scenery for MSFS2020, which as been sorely neglected by Asobo. Probably a first for MSFS, this scenery will be "temporal", as in, it will change depending on when you fly: We have incorporated a WASM module that will place appropriate space...
  4. Misho

    Kennedy Space Center Airport

    That's awesome, I think I have been at that exact spot with the tour bus a few years back (the beach is on the opposite side of the pic). Ok - I think I digressed with this thread from this forum's intent, so before I get sanctioned, I'll move the anything further on this project to showroom forum.
  5. Misho

    Kennedy Space Center Airport

    Well now, how could I leave the gators out? 😉
  6. Misho

    MSFS MSFS SimConnect_AddToDataDefinition - Cannot use RPN to set LVar - SOLVED see last post

    Ok - an update - I got it to work. The code I posted above is essentially correct, but I bundled LVAR into a structure I used before and I KNOW it worked. So basically, instead of having a one-element struct: struct Def_LVAR { double LVAR = 0.f; }; I bundled it in: struct Def_SimObject {...
  7. Misho

    MSFS MSFS SimConnect_AddToDataDefinition - Cannot use RPN to set LVar - SOLVED see last post

    Aha - thanks! However, this is almost verbatim like my code above, and I still can't get it to work. This is not my first rodeo, I've written hundreds of Add-Request-Set blocks without any problem. The L:VAR part just refuses to work.
  8. Misho

    MSFS MSFS SimConnect_AddToDataDefinition - Cannot use RPN to set LVar - SOLVED see last post

    @jppa320 , would you mind sharing how to "read and write LVars directly with SimConnect"? I have a User Interface InGamePanel set up that has 2 buttons which increment or decrement a "L:VARIABLE_NAME1": "Counter Up" increases the var, and "Counter Dn" decreases it. This works fine - and here...
  9. Misho

    MSFS MSFS SimConnect_AddToDataDefinition - Cannot use RPN to set LVar - SOLVED see last post

    "Oops! That page doesn’t exist or is private." :confused: ... help?
  10. Misho

    Debugging WASM gauges How-To

    Not sure when, but that changed to "WASM Debug Mode":
  11. Misho

    Debugging WASM gauges How-To

    Hi guys, thanks for this post, it helped me greatly, also, my contribution: I have a MS Store version, so adding the -FastLaunch -AllowDebugger switches was giving me some grief. I managed to solve it by: Finding MSFS executable, by following this YouTube video. Creating a shortcut and moving...
  12. Misho

    Kennedy Space Center Airport

    Great! Yeah, the posts were in MSFS Forum. If anything, good reference photos are the hardest thing to come by. I have a few pretty good shots of the structures in the general area, but any other ones are welcome, if you want to share them.
  13. Misho

    Kennedy Space Center Airport

    Hi, Being the area of great historical significance to aviation and spaceflight, and completely ignored by Asobo, I took it upon myself to give it a proper treatment. I am working on a VAB area comprehensive scenery (payware), including crawlerway all the way to and including the pads 39A and...
  14. Misho

    FresnelFade material settings? ... 3DS Max

    An older post, but I was just checking on this feature. Here is what I managed to produce: I used a FresnelFade material with BLEND alpha mode, Fresnel Factor = 0.7 and Fresnel Opacity Bias = 0.5. There are 2 objects here, a sphere and a cube. How (I think) FresnelFade works is, the opacity of...
  15. Misho

    3DS Max Conversion question: 3DSMAX v. 8.0 model with FSX materials to 3DSMAX v2023

    Right! I worked out a "system", I extract all the FSX material diffuse textures (not materials) into material slots in the same order they are indexed in the FSX multi-material (composite), and build a composite "standard" material in the same indexing order. Still laborious, but doable. Thanks...
  16. Misho

    3DS Max Conversion question: 3DSMAX v. 8.0 model with FSX materials to 3DSMAX v2023

    Thanks Rick, Yeah, unfortunately, this appears not to be the case. DA62 seems to be Max2019 file, created with MSFS2020 materials already... All I get is a warning about an "obsolete file format - please re-save", which is due to the Max2019 to Max2023 transition, and the model loads fine, with...
  17. Misho

    3DS Max Conversion question: 3DSMAX v. 8.0 model with FSX materials to 3DSMAX v2023

    Aha, ok, that's good to know. Yes, I do, I kept Max8 working just for this contingency. This will be a bit of a pain, because converting back to standard materials, I will have to re-specify the maps for the materials, correct? That's unfortunate - this will take a bit of doing.
  18. Misho

    3DS Max Conversion question: 3DSMAX v. 8.0 model with FSX materials to 3DSMAX v2023

    Hi all, I am trying to open a "normal" 3DS MAX v8.0 model with FSX materials (which is working perfectly fine with the FSX tools) in 3DSMAX 2023 and then on to converting FSX materials to FS2020 materials. When I try to load the file, I first get: ... which, I am assuming, is a warning that my...
  19. Misho

    MSFS Decal workflow in 3DS MAX

    Well, IF I wanted it quick, simple and easy, then yes, your method works perfectly! Kidding 😄 Works great in 3DS MAX as well!! Thank you, sir, for this perfectly simple and elegant solution!
  20. Misho

    MSFS Decal workflow in 3DS MAX

    Okay - I think I found a neat trick which will let me do this without re-creating any new normal textures: You can set decal's DETAIL normal texture to the same normal texture as the wall. The advantage of this approach is, the detail texture has independent parameters for UV scaling and...
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