• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. tsgucci

    MSFS Parallax Materials in Blender?

    Hi Dick! Thanks for the answer! Sorry I did not phrase it correctly, when I said it does not work in blender I meant in the blender's viewport you will not see the depth effect but in 3DS max. I looked at your model and your 'Soduko' matrix. To be honest I do not get it and do not know what do...
  2. tsgucci

    MSFS Parallax Materials in Blender?

    I think Parallax effect with the current plugin of blender will not work (I mean in the blender"s viewport it will not show it depth). It works however in 3DS max. Sidenote: The behind glass texture must be mapped with the 2nd UV channel (UV2). ("It uses the second UV set (UV2) to tile the fake...
  3. tsgucci

    Registry Keys FSX, FSX-SE, P3Dv1, P3Dv2

    Hi! Could anybody help with Prepar3D v6 installation folders? Are they the same as before? #MyDocuments#\Prepar3D v5 Add-ons\ My.Computer.Registry.GetValue("HKEY_LOCAL_MACHINE\SOFTWARE\Lockheed Martin\Prepar3D v5", "SetupPath", Nothing) Thanks!
  4. tsgucci

    MSFS Model part / node name

    Alright! Thanks Arno for looking at it! Appreciate it. Then I stay with the 3DS Max, it is an additional step, but than at least I have more control over the object.
  5. tsgucci

    MSFS Model part / node name

    Thanks Arno for the answer. I think I'm blind because I cannot see it. I use the development version. If you check my screenshot I cannot see it. I know that during import/export the nods are renamed.
  6. tsgucci

    MSFS Visibility

    Anybody wondering the solution was 2x and at the end. And this is what makes it helpful https://docs.flightsimulator.com/html/Additional_Information/Reverse_Polish_Notation.htm
  7. tsgucci

    MSFS Model part / node name

    Hi Arno! Maybe I just missed it but is there any way to list the nodes of the gltf in MCX? I seem not to find it. I need them because I want to create Behaviour Visibility xml for the objects. They are old FSX objects and so far I can only find out the part/nodes names if I import them to 3DS...
  8. tsgucci

    P3D v4 Converting MSFS pbr texture to P3D metallic texture

    Have not used them since a long time. But try it! MSFS Arm -> P3D Metallic action it is. ARM means - Ambient, Roughness, Metallic this is how I call the MSFS PBR texture.
  9. tsgucci

    P3D v4 Converting MSFS pbr texture to P3D metallic texture

    Actually I could not solve to directly save DDS file from PSD. I export usually TIF files and with convimx or dxtbmp I convert them to DDS. Inside photohsop I run some actions to convert the MSFS PNG into the right format of P3D Metallic after that I save it to TIF.
  10. tsgucci

    MSFS Visibility

    Hi Guys! I am totaly noob for xml syntax. What I do not understand is how to combine together the conditions. Do I understand well when I place two condition like part 1 in the picture the "and" or the "or" operator at the end is refenced for the "day of year". Same with part two where after...
  11. tsgucci

    FSX Old BGL aearial image + object?

    Hi Arno! We are trying to convert some of our very old objects into MSFS. Unfortunately during the years we lost the gmax files so we would convert back from bgl. There are some files where we have some trouble doing so. Some of the objects had an aerial image lying below them. The image...
  12. tsgucci

    MCX Task completion messages

    Yes I do.
  13. tsgucci

    MCX Task completion messages

    Hi Arno! Yes that seems to be the cause. Interestingly it has to be a very simple object to work. An MDL with 112 KByte (2 drawcalls, 978 triangles) seems to be over the limit already. So for complex objects a message at the bottom would be still useful. I do not necessarily need the undo...
  14. tsgucci

    MCX Task completion messages

    Oh! I did not. I have just made a quick test. The change history remains empty however when you hover over the undo button it shows that earth curvation/scaling to undo.
  15. tsgucci

    MCX Task completion messages

    Hi Arno! Small addition would help a lot in MCX. If a change is done by MCX a message should be written in the statusbar. It is particulary helpful when you do several different manipulation on the object. I have a memory like a Goldfish so sometimes I forget whether I already did something on...
  16. tsgucci

    Ortography - Satellite photos for sceneries

    Hi Guys! I am wondering if you have any tips where do you buy your satellite photos for your scenery design? We use to buy it from one place but it ceased operation. I started to ask for quotation from one place but literally since a year I cannot get a valid quote because they are coming with...
  17. tsgucci

    P3D v4 gltf converted light flashing in mdl

    Hi Arno! I have tested this solution with more user. I can now confirm that this solution works.
  18. tsgucci

    P3D v4 gltf converted light flashing in mdl

    To be honest I did not try it yet. But if I understand correctly I should attache to the object a controller file (in MCX) and in this controller file I should point to the effect that was earlier cretaed by MCX? I wonder if it is possible to do this by MCX in one step. I hate manual editing...
  19. tsgucci

    P3D v4 gltf converted light flashing in mdl

    Hi Arno! Sorry some of our user is complaining that the lights we are using are not switching on when they arrive at the airport. When spawned at the airport it works fine. I have found this topic: https://www.fsdeveloper.com/forum/threads/no-dynamic-lighting-at-arrival.441769/ Any thoughts...
  20. tsgucci

    P3D v4 gltf converted light flashing in mdl

    Hi Arno! Works like a charm! Thank you!
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