• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. falcon409

    FSX IS3 Question

    Yes, it sits at 6600ft in NE Idaho near Island Park. I suspect that an update to MCX recently may have had an effect on some of the settings in the "Option" menu. I know after fixing the drawcall batching several years ago I went on to do numerous back country strips in Idaho and never had the...
  2. falcon409

    FSX IS3 Question

    When placing objects at the airport I'm currently building, then closing the Sim and restarting the Sim at that airport, the objects have shifted off of their original spots. The shadow associated with the object remains where it should but the objects have moved. I had this problem about 3...
  3. falcon409

    MCX Error when Loading Collada Object

    I did notice that the download speed was very slow (5 mins for a 20meg file). I also downloaded the LibCreatXML file and it was also very slow for a small file (several minutes). That isn't the case for downloads outside of FSdeveloper dot com
  4. falcon409

    MCX Error when Loading Collada Object

    My mistake. I updated earlier today and apparently I did not get all the files moved over. All's well!
  5. falcon409

    MCX Error when Loading Collada Object

    This is a fairly simple object from Sketchup with just two default colors, however when loading it into MCX for conversion to an mdl I get the error message I've attached immediately. Drum by Ed Wells, on Flickr
  6. falcon409

    (FSX) TmfViewer Question

    Is there a way to show airport locations within the viewer? I want to mimic the default vegetation around an airport I'm doing and having at least a position area showing so I can zero in on the specific veggies would be helpful.
  7. falcon409

    Airport editing in ADE by a second party

    Clarification is required I know. I have tweaked an airport in ADE for a forum member and preparing to send it back to him for release. I'm pretty sure he's going to open it in ADE to, at the very least, view it and ensure everything looks correct. If he edits anything (minor or otherwise) can...
  8. falcon409

    Replacing default Island with Photoreal_cont.

    So obvious when you see it. . .My Math teacher always made a point to tell me I was making it harder than it really was. Apparently I never learned my lesson. Thank you for proving her point, lol I was so zoned in on how to do an Island (water poly, second poly around the shoreline, "make a...
  9. falcon409

    Replacing default Island with Photoreal_cont.

    I have no answers, I've tried everything I know to do and all I come up with is either a peninsula with default terrain sticking out under the satellite image or what I've already documented above. Someone out there knows how to fix this, I just need to find the forum where that person resides.
  10. falcon409

    Replacing default Island with Photoreal_cont.

    That will probably be my next step after I figure out why the landmass to the right of the Island is missing. As you can see from the image the QMID cell cuts into the landmass and I need to figure out how to get it back. QMID13 by Ed Wells, on Flickr This shows QMID13 and the area of the cell...
  11. falcon409

    Replacing default Island with Photoreal_cont.

    This illustrates why I try to go out of my way to steer clear of working near water. . .it's a royal PITA, lol. I have done an exclude to remove the default. . .filled that area back in with a hydro poly and knocked out the area needed to display the new photoreal Island. That portion has gone...
  12. falcon409

    Resample Compile Error

    I am trying assist a friend in compiling a simple ground texture for FSX. I have compared his inf file and the required bitmaps and see nothing wrong. I've compared his inf to one of mine with similar bitmaps (Fa, Wi, Sp, N, etc). everything looks correct. . .despite that when I drop the inf on...
  13. falcon409

    Library bgl Question

    Thanks Arno, kinda what I thought as well. Never hurts to ask though.
  14. falcon409

    Library bgl Question

    I am converting an FS9 scenery to FSX. The developer combines many of his buildings into a single mdl, then combines everything into a single library bgl. When applying those objects to a photoreal ground texture, rarely do the buildings match their ground positions. Is there a way to break...
  15. falcon409

    Blender2P3DFSX for Blender 3.x

    Thanks Ron. Actually what I am doing, and the reason for even getting into Blender at all is to update a current model. DaveWG did a model of "Little Nellie" an autogyro used in the film "You only Die Twice". I was successful in converting it to native FSX and I have imported it into Blender in...
  16. falcon409

    Blender2P3DFSX for Blender 3.x

    It's a tutorial by Krispy1001, done years ago that takes you through the basics of setting up a 3view of a very basic airplane and each step beyond to model the airplane, add a VC, doing the various animations and so on. After some additional consideration I have decided to forego trying to...
  17. falcon409

    Blender2P3DFSX for Blender 3.x

    Senior moment Doug. I've been working with two versions of Blender (2.70 and 3.5.1). 3.5.1 is the version I want to start learning but a tutorial I found uses ver 2.70 so that's the one I need to start with so I can follow along with the tutorial and at least get an idea of how to start...
  18. falcon409

    Blender2P3DFSX for Blender 3.x

    I have tried numerous times to get this program to install in Blender 3.5.1 without any luck. I browse to the correct folder, highlight the zip file, select "install from file" select ok and. . . . . . .Nothing. Any suggestions?
  19. falcon409

    Autogyro Prop and Rotor Question

    My thanks to those who offered information on how to proceed, huge help in getting past the wall I had put up assuming it was going to be too much for this old brain. Rotorhub, the document was relatively easy to follow and once the steps to locate each part of the prop/rotor were understood it...
  20. falcon409

    Autogyro Prop and Rotor Question

    I assume that it's the hierarchy tree where I would do all this? I went through that initially and the only setting for both the prop and the rotor was "still", no mention of slow or blurred. Would those need to be added for those parts?
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