• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. S

    P3D/FSX Animation Tool In Blender 3.3.1

    Memory returns! Found the SODE animation data file for updating the SDK ModelDef file. Obviously, when I updated the P3D SDK I forgot to update the new modeldef file. Might be a case for keeping a copy of the file in a non-SDK directory and using manual find modeldef in Blender!
  2. S

    P3D/FSX Animation Tool In Blender 3.3.1

    A LONG time ago I used a SODE animation selection in the P3D/FSX Animation Tool for SODE controlled open/close hanger doors. This still works ok and I can see all the SODE selections in the animation tool of the original blender file. However, creating any new blender file there are now no...
  3. S

    Cannot add visibility conditions to effects when exporting using P3D/FSX Tool

    Sorry for not getting back sooner - all good. I add the conditions to effects in MCX IF they contain animation. Have a good year! John
  4. S

    Cannot add visibility conditions to effects when exporting using P3D/FSX Tool

    Hi Doug. Issue seems to be only with animated empties - effects and visibility condition can be assigned at the same time in Blender to non-animated empties. This is good news for my Xmas tree as only the 16 flood light effects have to have the visibility condition added in MCX - all the lights...
  5. S

    Cannot add visibility conditions to effects when exporting using P3D/FSX Tool

    Hi Doug. Apologies for late reply - have not had a chance till now to write. This is a long explanation but necessary to make you aware of what I am trying to do. So bear with me... It occurred to me that an aircraft landing light was simply a floodlight effect which should be able to be...
  6. S

    Cannot add visibility conditions to effects when exporting using P3D/FSX Tool

    Finding this issue with Blender 3.3 and Toolset 1.02, also with Blender 2.83.19 and Toolset 0.98.34. When exporting effects WITHOUT visibility conditions the export works fine. However when I attach an effect with the visibility tab open and a condition selected, the effect is not exported. I...
  7. S

    Blender LOD instructions?

    Hi TB2. I thought you were modelling in P3D. I only use P3DV5.3 HF2 with Blender 3.3 and Blender2P3DFSX 0.98.38. As I said, this platform works ok with LODs. .mdl file is used if your model does not contain effects. If it does, the .mdl does not contain ANY effects and has to be merged with...
  8. S

    Blender LOD instructions?

    Hi TB2. If you are still interested in this subject read on..... Blender 3.3 will successfully create the LODs. The attached pics shows a hanger close up and at night (the hanger and ground are lit up via use of effects) - both obviously LOD_100 (ie show 100% of the model). In order to show...
  9. S

    Ground Night Illumination using ADE Ground Polygons

    Can someone point me in the right direction please. I have been defining emissive textures for my buildings, static vehicles and P3D V5 aircraft models. All this is working ok. I would now like an "emissive" texture for the airport as well. Nothing complicated at this stage, so I tried to...
  10. S

    A simple test of the Clear Coat map (P3D v5.3)

    Hi Doug. Please a further screen shot - at an angle in the evening. One can now see a difference between front (looks brighter) on the left compared to the back on the right. Not really into what you are trying to do but it might be more revealing if the Clear Coat Map was applied to a plane or...
  11. S

    A simple test of the Clear Coat map (P3D v5.3)

    Hi Doug. Cannot see any difference between front and back. Attached is another jpg with the front side on the left and back side on the right. They look like ordinary textures to me. To be clear, I am using P3D V5.3 HF3. I placed your cube model into an object library using Library Manger...
  12. S

    A simple test of the Clear Coat map (P3D v5.3)

    Screenshots as requested.
  13. S

    A simple test of the Clear Coat map (P3D v5.3)

    Just about to send u screenshot for the first! What change did u make? John
  14. S

    FSX:SE Hanger Built - needs lighting and animation

    Good show! How did u manage it? If u wish I can write up a guide for SODE Animation.
  15. S

    FSX:SE Hanger Built - needs lighting and animation

    A step forward! Raise an MCX post and Arno will I an sure explain shy it is not exporting to FSX SE.
  16. S

    FSX:SE Hanger Built - needs lighting and animation

    This has me beat! I suggest you open another post for MCX and ask Arno why the .mdl file you have does not produce the light effect in FSX SE. I have checked back to the Blender file and the .mdl file looks ok. Arno will give you the answer I am sure. Let me know how you get on. Happy to go...
  17. S

    FSX:SE Hanger Built - needs lighting and animation

    Ok - lets try one more thing. the FSX SE .mdl file I agave you SHOULD be FXS SE ready. Place it in a Model Library file and then use XML code to place in FSX SE (ie we are bypassing using MCX Convert/Place). You will need to search for an xml sample as it is years since I last used this...
  18. S

    FSX:SE Hanger Built - needs lighting and animation

    The ModelDef path should be that for the P3DV5 SDK - yes VERSION 5 (I think!!). Please ... change and try again.
  19. S

    FSX:SE Hanger Built - needs lighting and animation

    Arno is the guy to pay attention to in the ref post. I think I may have the answer from what Arno is saying. In MCX settings you should have FSX SE as you preferred simulator - I think (on my recommendation) you have it set to P3D V5. Change this and try again. Can you give me a full picture...
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