• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. Friedolien

    Can't figure out what's wrong

    Can you give me a hint where to find that setting? I have the same problem now. It worked properly, but since 5 min a got this error message. dont know if I changed anything by mistake The named object isnt part of the export though
  2. Friedolien

    Hannover International Airport EDDV

    Hey gyus, on the other side of the airport I nearly finished the high detailed models for TUIfly hangar and office buildings. Hope you like it :)
  3. Friedolien

    Hannover International Airport EDDV

    Back in Blender I finished one essential aiport building, which is surrounded by apron and taxiways. This one will be my first texture-test building, because I really need to learn texturing soon, as we have a big lack in these technique on our end. Second preview is the complete remake of the...
  4. Friedolien

    Hannover International Airport EDDV

    Hey guys, After a long time, I released a first Alpha version on flightsim.to. This is a ongoing project, so there will be updates from time to time to improve the entire project. This is just the first step. If you want to learn more about the project and the development, follow us on our...
  5. Friedolien

    Hannover International Airport EDDV

    Hey, we planned also a P3D version, but the MSFS version are more prioritized. So after a MSFS a P3D will maybe follow. We need high detailied models nevertheless ;)
  6. Friedolien

    Hannover International Airport EDDV

    Hello, just want to give you a project update: I am still working at the Terminal and I completed Terminal A complex completely, including the main parking areas. I continued with the Airport plaza which is nearly complete. Besides some smaller adjustments I can use Terminal A model for the B...
  7. Friedolien

    Hannover International Airport EDDV

    Hello everyone, I am updating this thread, because my last post was been a while. First I continued the work in sim with nearly completing all taxiways and parking spots (nothing to show here). After completing the weather station, I switched to the terminal model. I modeled the terminal A...
  8. Friedolien

    MSFS Terraforming for tunnel

    All right, thank you very much :)
  9. Friedolien

    MSFS Terraforming for tunnel

    So if I understand right, the picture shows the right way, but I need to add more ground, lets say planes to the 3d model and cover it with textures to match the default ground colors again? There is no way to create falloff distance in a more precise way?
  10. Friedolien

    MSFS Terraforming for tunnel

    Hello, I need your help, I created a 3D model in Blender for an tunnel entrance. The idea was to terraform the msfs ground and place the 3D model into the created hole. But the falloff distance is to high as you can see. How to create these entrance properly? Any tips or suggestions? :) Thanky...
  11. Friedolien

    MSFS Problem with Polygon exclude

    For those who are interested: I had some help from Asobo and can reproduce the flickering ground after excluding the photogrammetry. It is a bug, which comes with Phtogrammatry Update and is now in the backlog.
  12. Friedolien

    MSFS Some problems at custom airport (Jetway, Ground)

    Hey guys, I have to problems at my custom airport, maybe 3. - 1: How can I edit the attackment points of the jetway? It isnt connecting properly, it has a offset. - 2: Is it possible to tell th jetway to not move all the way back to the terminal wehn detaching? In reallife the jetway got a long...
  13. Friedolien

    Hannover International Airport EDDV

    Hey guys, some news on our Hannover Airport EDDV project. We needed to relocate our discord server, which is now completed. No progress on this way were lost and we have some new ideas for the future, beginning with a poll, as soon as we got some more people around again. We are working hard on...
  14. Friedolien

    MSFS Problem with Polygon exclude

    Okay, I dont know but the signs are excluded. Problem with the ground flickering and default cars are still there. Here an example. Are there any problems excluding photogrammetry? And how to exclude default parked cars? I still dont know where they are coming from? World Update Germany...
  15. Friedolien

    MSFS Problem with Polygon exclude

    Ok I did what you told. marked all, but the signs and taxilights are visible still. Any advice? I also got stock cars around which arent excluded.(maybe part of an city update?) How to get rid of them? Ground is flickering a lot too. seems like 2 layers are on top of each other...
  16. Friedolien

    MSFS Problem with Polygon exclude

    But i would swear that at the begining it worked that way. But okay, Thank you very much for the hint!
  17. Friedolien

    MSFS Problem with Polygon exclude

    Hi, I just started to exclude all default stuff from my airport. Worked fine at the beginning (veg, roads, buildings, default GP, taxiways, signs...) I added a new Object imported from blender, checked something in a other project, rejoined the started one and now I got the problem, that my...
  18. Friedolien

    MSFS Frankfurt International Airport [EDDF]

    Hello everyone, beside my Hannover Intl Airport (EDDV) project, I decided for quite some time now to jump in the virtualFRA group, you may already know. If not, then follow this thread :) virtualFRA is a group flightsim enthusiasts, who want to create a accurate duplicate of the international...
  19. Friedolien

    Hannover International Airport EDDV

    we will see what we can take over to the sim, haha :D
  20. Friedolien

    Hannover International Airport EDDV

    Just a quick life sign :) I am still working on this project and behind the scenes there are a lot of things what I finished. We get awesome references for our work. One of them I want to share now, one more next time. As I worked on the train which brings the pax to the airport, I was informed...
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