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Search results

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    FS2004 Gauge XML Updates?

    Red herring! Auto-rudder was on!
  2. C

    FS2004 Gauge XML Updates?

    Seems like I'm flogging a dead horse here :( I've done a bit more digging ... it'd seem like the FS9 Turn Coordinator in both the default Cub and Cessna don't work under W10 either :( I'd probably adapted some of that code for my Turbulent, which'd explain why my gauge doesn't work! So, I'm...
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    CHANGE GAUGES

    You might elicit a better response if you mention which simulator you're working with. I could make a few comments regarding xml gauges in FS9, but I've no experience with anything newer.
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    FS2004 The case of the missing textures

    OK ... step two ... if you can remember or figure out which library the problematic hangers came from there might be some associated documentation to give some clues. Unfortunately I'm not in a situation to run or compare anything at the moment as I suffered a disk crash last week and haven't...
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    FS2004 The case of the missing textures

    I've run into this issue on occasion ... scenery items from libraries where some of the textures for the library items aren't included with the library but drawn from some 3rd party set of textures that were supposed to be installed in the default Texture folder. Texture libraries such as Nova...
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    FS2004 Gauge XML Updates?

    Many many years ago I put together a few XML gauges for use in my very basic Druine Turbulent, https://www.flightsim.com/files/file/101140-fs2004-druine-turbulent/ , as much of a design exercise as anything else, but on returning to them under W10 I find my turn coordinator gauge stubbornly...
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    FS2004 Trying to understand a scenery issue

    The problem could actually lie in a third scenery which may be adjacent to the two where you're experiencing issues. If you totally disable LFRN does LFRD still cause issues (or vice versa)? I'm not sure I've used that version of LFRN but I have had that LFRD installed in the past and...
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    FS2004 FS2004 ADD AREA

    This is probably due to the various "permissions" needed to write to a "protected" area. If you've got your program installed in the default "C:\Program Files (x86)\Microsoft Games\Flight Simulator 9" folder you'll need to trawl through all the various settings to write enable the folder and...
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    FS2004 FS9 Autogen anomoly

    Thanks … suspected not, but thought I'd ask, just in case ;)
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    FS2004 FS9 Autogen anomoly

    Yes, I'm still grinding away with my UKVFR installation ;) Every so often, for no apparent reason, I find an area of photographic scenery where my applied autogen just doesn't show, as if an 'exclude' was in place. So, my question is, is there a utility that will tell me EVERY scenery file...
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    FS2004 AI "disappears" on parking spot

    Thanks, 'twas just my silly mistake, I'd left out a taxiway! … ooops :oops:
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    FS2004 AI "disappears" on parking spot

    Bit of a basic question … I've got a "test" environment where I get things working before introducing them to the "real world". So, simple taxi out, fly around, do a couple of touch and goes, then return … no problem...
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    FS2004 ScenegenX user looking to update

    Thanks for the prompt response :) Importing bgl files isn't the issue … I'm interpreting the manual as implying ADE may be able to import the ScenegenX native SGX files or other similar files, such as sBuilder SBP files or possibly even 'Airport for Windows' APT files, these being some of the...
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    FS2004 ScenegenX user looking to update

    Hi, after a long time away from Flight Simulator, the current restrictions have encouraged me to reinstate my FS9 with the UKVFR scenery and look into re-vitalising some of the 300+ grass/microlight/private airstrips I designed, "way back when", using ScenegenX. I read in the ADE manual, p11...
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