• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Helli

    MSFS HF2 libraries

    Hello Jon! Your "BTW" above does not surprise me, an ADE for MSFS2020 will require a lot of programming from scratch - with all the unknowns of this new Sim. But where could I help? For doing research and backward engineering of the STK's intricacies you have - as I see - many helpers, much more...
  2. Helli

    MSFS HF2 libraries

    Hello George and Gary I am really moved by your kind remarks, which I found today by chance. Well, times have changed, haven't they? When I assisted Jon with the manuals I was competent with FS9 and FSX. Therefore AFCAD, LOM and ADE (and others) were a logical extension. Now, with MSFS 2020, I...
  3. Helli

    Who's Ready For a Stupid Question?

    Folks, don't forget your resources! ;) The Forum has a Wiki. There, under "Generic Buildings" you have a Tutorial, which explains all the features and characteristics of Generic Buildings, how to change them, how to construct them - and the lot. You find it under...
  4. Helli

    FS2004 Terrain Vectors (Lines)

    Mr. Crocodile as stated in the introduction of the manual, FS9-related issues have in the manual a red surrounding, FSX-related issues a blue one. Page 140 is blue :D This should make further Manual reading easier Helli
  5. Helli

    Aprons order problem

    Hello Ray I do not check this forum on a regular basis (I know I should :() However I check occasionally for comments about the Manual. That's how I found your posting today. Your observation is absolutely correct. Thank you very much for it. It is tricky to spot the fault - so may fours and...
  6. Helli

    ADE 1.67.5775 Beta

    An explanation, not an excuse ;): Please keep in mind, that the Manual is valid for ADE v.1.65. Of course the Beta-version 1.67 has (by definition) a lot of changes. I try to keep track of them. But a documentation update only makes sense, when a new "final" ADE-version is published by Jon...
  7. Helli

    Aprons order problem

    Foufure Jan is right. You can download the ADE Manual under http://www.mediafire.com/download/8rp6jr7en9xwdls There in chapter 14.14 "Drawing Layers" you find a lot of information concerning your problem. Don't give up :D Helli
  8. Helli

    Multiple select and rotating objects ?

    and your use of the Manual would make Jon's life much easier o_O Helli
  9. Helli

    549 days and counting

    Jon with a backlog time of 549 days, this "curved" B-feature must be high up on your priority list of things to be implemented. How can you dare to treat this with a simple "Nope"? Helli
  10. Helli

    Create parking spot within simulator

    Beethoven - or was it Brahms? - anyway, one of the famous German composers once wrote a piece for piano and dedicated it to an at that time also famous piano player. The piano player practiced and came up with the argument, that the piece could not be played, because there was a passage, where...
  11. Helli

    Create parking spot within simulator

    The "Ctrl" is accessibly with your nose :D Helli
  12. Helli

    Create parking spot within simulator

    Thanks Jim! - I must have missed the "Add Parking Spot"-function with ProKey. - I will look for it in Jon's notes and add it to the list for the next Manual version - I did not create a list with Keyboard Shortcuts. It's a good idea to add this too. Thanks again Helli
  13. Helli

    Create parking spot within simulator

    How to make aprons and ground polys more or less transparent is described in chapter 4.3.6 in the Manual. It was not included in earlier manual-versions, V.1.65 is the first one. The feature must have been introduced in 2014. I did not check the Change Notes :( for more clarification Helli
  14. Helli

    ADE Version 1.67.5684 Released

    Jon I confirm the proper function of the new automatic update Helli
  15. Helli

    FSX Questions/problems with my first airport

    You are welcome, Taylor Helli
  16. Helli

    FSX Questions/problems with my first airport

    Taylor, you are absolutely right. The time to peruse the Manual started the day after it was published. ;) I have created a list with corrections/suggestions to be used for the next release. What is your input? Helli
  17. Helli

    New Project is not showing in FS

    Ken Concerning the ADE version indeed the Manual is based on version 1.65. Jon Masterson (scruffyduck) - the author of ADE added some improvements after the release of 1.65 and called it 1.66 in order to give it a "final" status. Of course the manual does not mention these improvements. But you...
  18. Helli

    New Project is not showing in FS

    Thank you Jim Helli
  19. Helli

    New Project is not showing in FS

    I edited the posting above Helli
  20. Helli

    New Project is not showing in FS

    Ken I found my original file and checked what type of ground polygon (in FSX) I used to produce in FSX what is shown in Figure 3-17/18/19 on page 34/35. It is indeed as written in the Manual - Type: Airport Background - Tag: Flatten Mask Class Map ExcludeAutogen. In my system this polygon...
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