• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. U

    MSFS Animated Ground Traffic - PathFollow Animation Object

    Hi all, Just a short question, I used mamus worldscript recipe (mission file) to animate my ground traffic (please find his excellent tutorial on youtube) Unfortunately I can not find any hint in the mission part of the SDK how to remove the endless loop and have a time based animation instead...
  2. U

    MSFS Visibility

    Maybe of interest, periodic display every 30secs displayed for 15 seconds, works, modulo operator used. Can be easily varied. Regards Jörg
  3. U

    MSFS Blender cloth simulation baked to bones

    Hi All, Sometimes it just needs a good night. I've discovered the issue. Flag plane was not correctly parented. After parenting and again apply transforms / locations / scale for the objects, flag looks great and is moving as expected. Once again thanks for this great tutorial and the scrits...
  4. U

    MSFS Blender cloth simulation baked to bones

    "My flag is not waving in the wind" Thanks for this great flag cloth animation tutorial. Unfortunately all looks great in my Blender project only my flag does not wave in the wind. Animations are created and available in the Blender NLA. Defaullt_State is present. I can compile and the flag is...
  5. U

    MSFS Single european tree placement question

    Many thanks for your answers. I will check your proposals. Sure "do it yourself is an option", but I was hoping there would be a default ASOBO library available. But I was not aware about the Blender tree creation addon. Thanks and enjoy the WE
  6. U

    MSFS Single european tree placement question

    Hi All I would like to place single european style trees. If I look at the available trees from asobo (search term "tree") they do not really fit. E.g. I would like to place: poplars, beech trees, oaks, spruces, birchs. Any suggestion for a solution? Thank you Best Regards Joerg
  7. U

    MSFS Blender Export issue with Material / Texture, elements appear as no Material would be assigned.

    Hi All, Since a few days I've got an expert issue. I join the antennas with the chimney. Material assign same as the main building but not joined to the building. Texture UV mapping in Blender looks good, normals checked. When I do an export the result is that in the gltf viewer the faces of...
  8. U

    MSFS Problem with some frequencies when I change them (ATIS ...)

    Thanks. But Try with ICAO Code: <Com frequency="123.78" type="ATIS" name="LSZR"/> or <Com frequency="123.780" type="ATIS" name="LSZR"/> or <Com frequency="123.7800" type="ATIS" name="LSZR"/> or Try with ATC Agent definitions: <Com frequency="123.780" type="ATIS" name="ST GALLEN"/> <Com...
  9. U

    MSFS Problem with some frequencies when I change them (ATIS ...)

    Hi Luc, Sorry that I do not have a solution, but I can confirm this behaviour. Even using the atccom agent name did not solve this issue. For now as a workaround I did not exclude the default frequencies in my airport. This works as the frequencies match the AIRAC. Maybe this is an option for...
  10. U

    MSFS How to place taxiway hold short blinking light?

    Hello, I created one in blender. The recipe in a few words Prepare the wigwag light, dark light faces Duplicate one of the light faces and use a bright color Add an animation so that this face switches from one side to the other I used 12 tick per side Attach a spot light child to this face...
  11. U

    MultiMaterials

    Question regarding Material Navigator Hi Just a short question: I changed to Windows 7 64bit, GMAX for FS2004 works fine, my installation for FSX does not. The Material Navigator does not open if I select the Mat.Nav button in GMAX for FSX, in GMAX for FS2004 it does. It the same GMAX...
  12. U

    Apron lighting using effects and XML

    Discussion thread for Apron lighting using effects and XML. If you would like to add a comment, click the Post Reply button.
  13. U

    FSX Window Transparency Mystery

    Hi Emilios Once again thanks. My problem was not the window itself. It was the transparency problem that something behind the window became invisible as shown in my screenshots (see that in one screenshot part of the aircraft is invisible). Have a nice weekend, regards from Switzerland Jörg:)
  14. U

    FSX Window Transparency Mystery

    Hi Emilios Thanks for the example. Even more problems with your object. Windows from on side works fine, but the opposite side is not visible, the whole wall is not there. Regards Jörg
  15. U

    FSX Window Transparency Mystery

    Hi Arno I just did a test deleting all other objects in my gmax file and placed the gangway at 0,0,0 and compiled. I get exactly the same behaviour as in the screenshot. Object placed with ADE on the airport. Do you (or maybe anybody else) have an example GMAX File and a DXT3 or DXT5 texture...
  16. U

    FSX Window Transparency Mystery

    Hi I checked the forum regarding transparency but I don't get the result as expected. Trying to build a gangway with tranparent windows using DXT3 texture, double side, Alpha Channel (125 grey). Material settings in GMAX as follows: Source Blend = SrcAlpha Destination Blend =...
  17. U

    FSX Animation for a Windsock

    Hi Arno Thanks for your reply. Jörg
  18. U

    FSX Animation for a Windsock

    Hi I want to include a windsock rotating with the wind direction and moving dependent on the strenght of the wind in FSX. Unfortunately I did not find a tutorial. The information in the MS SDK did not help either. Does anybody can give me some hints? I know about the animation with bones...
  19. U

    Feature to add custom animated Jetway for FSX

    Dear Jim Thanks for your reply. I've already solved the problem. I decompiled the ADE airport bgl file. I created a bgl for the Custom Jetway, just with the mdl part inside. Then I replaced the Default Jetway GUID within the decompiled Airport scenery file (Jetway section of XML File) with my...
  20. U

    Feature to add custom animated Jetway for FSX

    Hi I've tried to add a custom animated Jetway to the airport. Unfortunately I can't modify the GUID in the properties section of the Jetway. I've tried to write a XML to replace the existing Jetways, but this file would require the gates. Here is my code: <?xml version="1.0"...
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