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    MSFS Repaint Advice - Curved Nose & Best Method

    Maybe someone who does repaints knows of another method. But one thing you could do is load the gltf into Model Converter X. Export it as a DAE and import that into Blender. Blender let's you paint directly on the model. I wouldn't want to do any serious painting in blender but marking a...
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    MSFS [SOLVED] Propeller Visibility does not seem to work.....

    Templates are like macros. The Asobo one's are just massively nested templates which makes it quite hard to understand what they are doing most times. Here is some code for a very simple propeller animation and visibility conditions which should suit most people's use cases for a fixed pitch...
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    MSFS [SOLVED] Propeller Visibility does not seem to work.....

    You may define the MIN_RPM_FOR_SLOW and MIN_RPM_FOR_BLUR parameters. It looks like the Asobo template only gives you 3 types of prop: Still, Slow and Blur. <Component ID="EXT_ENGINE"> <UseTemplate Name="ASOBO_ENGINE_Propeller_Template"> <ID>1</ID>...
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    MSFS Msfs2020 how to make plane "Ext_LOD00." gltf

    Ext_LOD00.gltf is a file name. When you export from any of the exporters you should be able to set the file name. The exporter will export 2 files, a .bin and a .gltf. They will both have the same file name. You shouldn't try to change the file names directly because the .gltf has references to...
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    MSFS Msfs2020 how to make plane "Ext_LOD00." gltf

    Which Blender of version are you using? Which exporter version are you using? With the official Asobo exporter the version 1.3.x is compatible with Blender 3.3.x LTS and 3.6.x LTS only. Where exactly are you failing in the process? What exactly is the problem you are having? You're...
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    MSFS [SOLVED] Propeller Visibility does not seem to work.....

    I have different prop animations for the user aircraft because, and I've written about this earlier, the default variable for prop animation runs at about 18fps which is less than ideal. It's fine for AI aircraft but not good enough for the user aircraft. No, there isn't a Blender allegory to...
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    MSFS [SOLVED] Propeller Visibility does not seem to work.....

    I'll start by saying I'm not familiar with 3DS nor do I use the old style of writing modeldef code for MSFS. I use the newer Behavior format. Having said that if the various props are simple visibility parts attached to a common rotating part then they shouldn't need any keyframes nor you...
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    MSFS Glass cockpit flickering

    I think at this point you need to upload your .gltf and .bin model We're really just stabbing in the dark here. Are you absolutely 100% certain that you're not duplicating your models? What does your model.cfg look like? If you're exporting the same polygon in the exterior and interior models...
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    MSFS Glass cockpit flickering

    You need emission to be white. You can make white darker but you can't make black brighter. I don't even use MSFS materials in Blender for VC textures. See attached screenshot. Obviously I don't know 3DS but why is collision material ticked? The SDK says you shouldn't use the $ prefix in MSFS...
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    Blender Best way to stretch cable on landing gears?

    Yes, using an armature (bones). I tend to use a short bone as a base then extrude two more bones from that. Animate the two extruded bones so they end up going into the bottom part. I then weight paint the mesh so the top is fixed to the base bone. I've tended to find that if the base isn't tied...
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    Blender Best way to stretch cable on landing gears?

    Two methods: 1. Bones and skinned animation 2. Conventional rotation animation where you split your cable into two or three pieces and bend at each point. As long as you get your bends in the right places in can be convincing enough.
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    gauge position on the polygon in VC

    If you have the part in Blender then simply in edit mode go to UV - Unwrap and it will remap the texture to take up the whole texture. Ensure the texture is lined up straight though as Blender likes to rotate round things and I think you may need to flip it vertically as well. That's just the...
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    gauge position on the polygon in VC

    Is this in Model Converter X? As far as I know you cannot remap textures in MCX. What format are you loading this in? What are you exporting as? It is most likely that you will need to load the model in a 3D modeling program to make changes to the texture mapping.
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    gauge position on the polygon in VC

    It refers to the mapping of the $xy texture. In other words, if you have a vc texture that is nominally 1024x1024 pixels you would then map the polygon to either part or all of that texture. This way you can have multiple gauges uses the same vc texture. Or you could have just one gauge using...
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    MSFS Mouse zone or objects in background which are selectable

    Is "Appoach" how it's spelled on the real aircraft? Yes, I used the NodesToHide function in the camera.cfg to hide clickspots in certain camera views. I think I've written about it somewhere here before but essentially the NodesToHide is a list of L:Vars that get set to 1 when the...
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    Trouble with Pivot Axis.

    No idea what you've done but in a situation like this I would add a box at the position of the rudder. Rotate it back 10.7 degrees on the X axis and then test it on the Z axis to see if it rotates correctly. If it does then I would merge the rudder into the box and in edit mode I delete the box...
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    Latest version Blender2MSFS?

    I'm using Blender 3.1 with Asobo 1.1.6 exporter I tried Blender 3.3 with Asobo 1.3.0 exporter many months ago and I found that time taken to export a model (particularly an aircraft model with a lot of polys) was absurdly long. It was taking a couple of minutes instead of the seconds that 1.1.6...
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    Blender Scaling with Blender

    I have not had a problem with scaling. Is your tower 328' tall by any chance? In that case it's treating the feet measurements as metres. I made all my aircraft for FSX and P3D in FSDS and I use MCX to import the MDL files into Blender for conversion to MSFS. I export them from MCX as Collada...
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    Landing gear issues

    This is the point where you do some basic debugging to determine what the problem is. First step, use SimvarWatcher to check the values of the A: vars for the landing gear are actually changing. Check the the animation name of the Blender NLA track exactly matches the name of your animation...
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    MSFS Transparent HTML display that keeps correct opacity

    You don't use black then? Use a very very very very dark grey. If I understand your post correctly then I sounds like the same problem back in the FSX days with XML gauges where any black was treated as transparent. You'd just make sure that you never used 0,0,0 black in your gauge but used...
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