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Search results

  1. lordofwings

    FSX How to set/request a boolean with SimConnect managed?

    It is unclear to me how a boolean value has to be defined in managed SimConnect code in the Data Request structure: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] struct EngineFireDR { public bool Engine1Fire; : } or...
  2. lordofwings

    FSX C172 Engine Fire effect not visible from cockpit

    I can display the engine fire although it seems to have some glitches. The problem being actually that when the engine fire is on, it is only visible if you are viewing the a/c from outside but from within the VC absolutely none of the fire effects (seen from outside) become visible, no fire no...
  3. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  4. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  5. lordofwings

    FSX Is the value of WM_USER_SIMCONNECT fixed?

    I see a constant WM_USER_SIMCONNECT with value 0x0402 in all the examples. I was wondering if that value that is NOT defined in SimConnect itself has to have that particular value? or can I choose any value I want? Say, if I have two instances of SimConnect in the same application (don't...
  6. lordofwings

    FSX Create event attached to a SimVariable?

    trying to figure that out, see my post about ambiguities in this forum.
  7. lordofwings

    FSX C172 Engine Fire effect not visible from cockpit

    Hum... beyond my understanding, I will have to live without it. I have no idea how the ACES team let this fault go unnoticed.
  8. lordofwings

    FSX Ambiguity in RequestDataOnSimObject

    I think there is a lot of ambiguity in the SimConnect.RequestDataOnSimObject when it comes to periods, changes, etc. This IMHO is typical of old style C/C++ programmers :) In particular when you look at the API method or function there are these parameters in the same call that seem to be...
  9. lordofwings

    FSX C172 Engine Fire effect not visible from cockpit

    I noticed that not only the default C172 suffers from that problem but also the default Beechcraft Baron, don't know about the others. The fire is visible from outside but you cannot see it through the cockpit windows... How can I attach it to the interior model?
  10. lordofwings

    FSX Create event attached to a SimVariable?

    I see the available Sim Events defined in the SDK leave a lot of possibilities. There is a lot of Sim Variables that could use a notification/event attached to them. Is it possible somehow to define my own event that would notify me of changes to a sim variable? For example, I want to be...
  11. lordofwings

    Update on Failure Modes

    There is no event for engine on fire other than a settable SimVar, do you say that with that method it is possible to create an event that would notify me when there is an engine fire?
  12. lordofwings

    FSX C172 Engine Fire effect not visible from cockpit

    I just noticed that when an engine fire happens using the default Cessna 172 if you are on the virtual cockpit you NEVER get to see any indication that the engine is on fire. No smoke, no fire, nothing. If on the other hand you change your visual to the OUTSIDE of the cockpit then you see the...
  13. lordofwings

    FSX Engine Fire SimConnect variable

    Something very odd is happening. I am trying it with the default C172 (single engine) and when my definition structure has 2 bool (for a twin) triggering fire on Engine 1 does not work. If I trigger on Engine 2 then it the single engine goes on fire but it won't get extinguished until I toggle...
  14. lordofwings

    FSX Engine Fire SimConnect variable

    Great, that was it! how could I have missed it! I got it working now but it is a pity that there is no Engine Fire notification event
  15. lordofwings

    FSX Engine Fire SimConnect variable

    I am trying the SimConnect ENG FIRE:index simvar without success. I have done everything but when I trigger with this: simConnect.RequestDataOnSimObjectType(DATA_REQUESTS.REQUEST_FIRE, DEFINITIONS.EngineFire, 0, SIMCONNECT_SIMOBJECT_TYPE.USER); I get a response from the simulator in my data...
  16. lordofwings

    FSX Getting Exceptions 9 and 29

    If you map multiple times you get exception 29 I think (DUPLICATE) so you do it just once when the application initializes for example. However, prior to closing the connection with SimConnect you should also disconnect the event from the group either with ClearGroupEvents or the other method...
  17. lordofwings

    FSX SimConnect for generating gauge failures (via events)

    What if it is not measurable? I know I can set/read the radios with data requests via AddDataToDefinition bound to a data structure and then RequestDataOnSimObject. But in this case I am interested in events. For example TOGGLE_ENGINE_FAILURE_1. I now that for these untangibles I only use...
  18. lordofwings

    Update on Failure Modes

    Any news on this? I have not seen where a spoiler failure could be generated. Came back to this only to fall in the same, no idea how to trigger an engine failure with SimConnect
  19. lordofwings

    FSX SimConnect for generating gauge failures (via events)

    I am familiar with the list of SimConnect event IDs for failure generation which are about 14 or so (hydraulics, electrical, brakes, pitot, vacuum and engine failures). However, how would one go about using SimConnect to generate other failures such as gauge failures (altimeter, attitude...
  20. lordofwings

    Thread tool suggestion

    I noticed that some subforums have the Prefix (FSX, FS9, P3D, etc.) to a title. I think it would be nice to have another thread tool that would allow the OP (Original Poster) to mark his question as ANSWERED. It would make it easier to identify which posts are still seeking answers and which...
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