• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Android

    ModelLib or BGL?

    Thanks. Yes - this helps clear it up. Key note is being required in particular cases.
  2. Android

    ModelLib or BGL?

    Thanks for the note - I didn't find anything particularly helpful regarding explaining what a modellib is for in the SDK; there is definitely a section on adding asset groups. It seems to be written by programmers. I realize they can't have all definitions in all places, but that doesn't stop...
  3. Android

    ModelLib or BGL?

    Please, do point out where I can find the terms "modellib" or "bgl" on that page; I must keep missing them somehow, and where it explains which type should be used.
  4. Android

    ModelLib or BGL?

    Strongly endorse reviewing my post ;) "I haven't found a clear explanation, including in the SDK."
  5. Android

    ModelLib or BGL?

    Hey mamu - thanks again! Those types of model libraries are exactly what I'm referring to. cheers
  6. Android

    ModelLib or BGL?

    Background: haven't found a current object creation tutorial that works. Starting from scratch... I'm creating objects that will be available to add into any scenery... So, for example, I'm creating a mailbox, or a small group of people. For each type - for example, "People" - I'm planning on...
  7. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Thanks - almost went down that road again...
  8. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Thanks mamu, I'll check out your video now. Not sure what you mean by "using a sample from the SDK" - I've created a new project following the video I linked, into which I've exported my Blender file. As far as that tutorial goes, I've gone through it four times without success. I've been...
  9. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Thanks again - As far as the videos go, I haven't found one that works yet for the Blender > MSFS workflow, but, as noted, still looking. Been looking for about a month, on and off... I've watched a bunch of them so far. I have no issue editing default scenery or using other downloaded scenery...
  10. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Hi lionheart - Thanks for the note. In this case, I'm just creating a simple test object in Blender. The goal is to be able to create models that can be loaded into any scenery I'm working on. Unfortunately, I have yet to find instructions that, when followed, work. I'll keep looking :)
  11. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Found this when Building my existing scenery. FYI my object name is "Pyramid". Tried googling this error, but haven't found anything yet:
  12. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Thanks! Ok, that's part of it - Everything was named so similarly that I must have missed it. However, after what I thought was successfully opening and building the package, and putting everything in my Community folder, neither the package nor the object I made show up. Here is my folder...
  13. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Sorry, I mean I can't open it.
  14. Android

    Blender: What combination of SDK, Blender, and Plugins?

    Using Blender 3.3.11, SDK 0.22.3. Installed the Blender plugin io_scene_gltf2_msfs dated 9/27/2023. I can’t seem to load the XML file created by exporting from blender - just get a popup with the message “The project could not be loaded.” I am following the tutorial shown here. No clue how...
  15. Android

    Guide to current Blender to MSFS Workflow?

    Great, thanks again. I'll take a look at this today. FWIW I haven't had any issues creating projects and adding scenery - I just thought I'd be creating a set of files I could drop into my Community folder & have them recognized when I'm in the SDK.
  16. Android

    Guide to current Blender to MSFS Workflow?

    Thanks - but... no idea what I should be looking for in the manuals to troubleshoot this as I haven't created scenery for MSFS before. Looking for tutorials & guides. My first task is to ensure I'm able to get the export from Blender/import to MSFS working properly.
  17. Android

    Guide to current Blender to MSFS Workflow?

    Thanks! Ok, I have a simple blender icosohedron & I was able to export the .xml, .bin, and .gltf. But... I'm not sure where to put them! I tried moving them into my community folder, but the model doesn't show up in Objects. Is there a video that follows the one you've linked above, or...
  18. Android

    Guide to current Blender to MSFS Workflow?

    I see the guide 4 here, and have installed it, but the last image shows an “MSFS Extensions” choice - I don’t have that - blender_6_exporting1013×529 70.9 KB ... and there are no further instructions. I tried making an object (and saved it to my community folder) but can’t find it. Any...
  19. Android

    MSFS Hi Everyone. I am getting an error message from ADE20 Alpha16 that states that the base file not found. please check your content path. My content pat

    Just installed the most recent version as well as Hotfix 4 and 5... followed all steps above, running as Administrator - I'm getting the same message:
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