• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    Autogyro Prop and Rotor Question

    It seems like your brain is working perfectly fine😃 Good luck and remember it can be addictive. This might not be your last. MCX is a powerful tool. Regards Rotorhub
  2. R

    Autogyro Prop and Rotor Question

    I have sent you a document describing the process. I don't know if it will work for your model, but load it into MCX with the suggested conditions and see if you have any slow and blur props in the model.
  3. R

    Autogyro Prop and Rotor Question

    My Commander 685 for FS9 was ported to FSX/P3D using MCX. Some of the animations were tagged with the "old" system, such as rudder. It had no keyframes, just a pivot axis and name. I never had to reanimate those. The props were animated, so perhaps this was the reason that it worked as described...
  4. R

    Autogyro Prop and Rotor Question

    Did you retag the animations in MCX for all states. Both animation names and visibilty tags (still, slow, blurred)? Props and glass has always been the two major things when converting older models. You have probably seen some tutorials, but here is one more link...
  5. R

    MSFS Gauge Glass

    Thank you all for your help. It was indeed the gauge texture it self. This is a converted model, and some surface material data must have been carried over. I deleted the old material and I replaced it with a new standard material with only the albedo in the slot. It is considered fixed and...
  6. R

    MSFS Gauge Glass

    It is not the gauge glass or the canopy creating the shadowing. So it is possibly another material (AO), causing the shadow. Thanks!
  7. R

    MSFS Gauge Glass

    Hi, Thanks for the tips. I will investigate further. I do not have any AO set to fully black. All AO's used are generated from Substance Painter.
  8. R

    MSFS Gauge Glass

    Hi ronh, Thanks! Normals are correct (towards pilot). I use Blender 3.1.0 and MultiExport glTF 2.0 (1.1.6). It seems stable, without any issues for me so far.
  9. R

    MSFS Gauge Glass

    I have looked at posts regarding MSFS2020 glass, but I can't figure out what is causing my issues. The gauge glass is only transparent at certain angles (of light). I have used the "glass" material in Blender, with or without textures. Any tips on what I am doing wrong is welcome. I am using the...
  10. R

    SDK Paid or unpaid work c# dev sim connect variable read and write

    Congrats, it is looking great! Is this a commercial enterprise? Rotorhub
  11. R

    P3D v4 Retractable Landing Lights

    You will need to attach the landing lights effect to the animated object. I think this can be done with the editor in MCX.
  12. R

    P3D v4 Retractable Landing Lights

    I used retractable landing lights in my Falcon 20E. The animation is triggered by "light on states". I could not see any special code in my interior model. Just the Landing light switch. In the P3D SDK landing lights are flagged as #4. LIGHT ON STATES Bit mask: 0x0001: Nav...
  13. R

    MSFS No thrust on jet engine since 1.31.22.0 and SDK 0.21.00.

    Hi Lagaffe, Thank you, I will follow your advice. My experience with the save, resync and or build all in the editor has been interesting. Best regards Rotorhub
  14. R

    MSFS No thrust on jet engine since 1.31.22.0 and SDK 0.21.00.

    Since the last update I have no thrust on the Jet Engine. Loading the project into the editor messes up the engines.cfg (blanks the fields) Anyone else having issues? Rotorhub
  15. R

    I'm working on aircraft... (2023)

    MSFS2020 Jet Provost T4
  16. R

    MSFS MSFS Asobo Official Blender exporter

    Thanks for clearing that up :-) Rotorhub
  17. R

    MSFS MSFS Asobo Official Blender exporter

    I can't see the "Migrate Material Data" button. Is it still present in version 1.1.6?
  18. R

    MSFS2020 development partner wanted for my Jet Provost T.4

    I am looking for someone dedicated towards MSFS2020, to rebuild my Jet Provost for this platform. https://secure.simmarket.com/sim-mech-jet-provost-t.4-xs186-p3dv4.phtml I have already got some time with the new SDK, and I have done some testing with the model as is. The current model is...
  19. R

    MSFS Geometry: wing_area , aileron_area , htail_area , elevator_area , confusion

    I agree with Roy ans WarpD. You can not compare the efficiency in this manner. Your 0.9 span with the same area, is more or less a full span trimtab on steroids. I prefer to use real data in the aerodynamic cfg, and then tweak other parameters/coefficients to achieve the desired behaviour.
  20. R

    MSFS Geometry: wing_area , aileron_area , htail_area , elevator_area , confusion

    Can odd placed or multiple ailerons be realistically simulated? Or is it more a matter of getting the roll rate tweaked to match the performance of the plane? I know that the SDK have some spoileron variables that might be useable, but I have never looked at it. "Hershey bar" wings are the...
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