• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Al Gay

    Exporting to 3DS file

    Tom, Thank you for that. I think I worded my initial post improperly to begin with. It would be nice to have the original part names but what I really wanted was to be able to modify the scene. I see now I can move and adjust parts singley and that was what I had wanted. Much...
  2. Al Gay

    Exporting to 3DS file

    Certainly not the answer I had hoped for. Must ensure I have backed up copies of GMax source files in the future. Thanks Arno
  3. Al Gay

    Exporting to 3DS file

    First let me thank all of you GURUs that put together such wonderful tools to allow guys like me to practice my hobby.:) I have a want to modify some of my earlier GMax models that I no longer have the GMax files for. I have been openning the MDL or BGL in Model Converter X and exporting as...
  4. Al Gay

    AFCAD causing Crash to desktop

    Hi David, Thanks for your help. For the record, the problem appears to be that we had moved a lot of Nav Aids from their proper locations. We cannot delete them but now we know that too much moving causes CTD in the World/Map view. Cheers, Al Gay
  5. Al Gay

    AFCAD causing Crash to desktop

    The attached AFCAD, Winnipeg Test, is causing a CTD when attempting to use the World/Map function in FS9. Could someone please have a look at it and maybe advise what I may have done wrong? Thank you, Al Gay Flight Ontario
  6. Al Gay

    FS2004 Number of characters allowed in MDL name

    Some time ago I made a GMax building with a long MDL name, 33 Characters. I have since re-modeled it to include LODs. Now it will not export unless I reduce the number of characters to something less than 30. This object is in a library and I don't wish to change the name. Is there a...
  7. Al Gay

    LOD Modeling FS9 - FSX

    Hi Arno, I am really confused here now. On an aircraft scenery model, I removed the wheels, struts, props etc and called that LOD 20. I could see when they disappeared as I backed away from the object in slew mode. I then changed that same model to LOD 10 and now I can now longer notice...
  8. Al Gay

    LOD Modeling FS9 - FSX

    Mike, If you are interested in doing some Beta Testing of the BCATP in FSX, send me a Private Message giving me your e-mail address. Cheers, Al
  9. Al Gay

    LOD Modeling FS9 - FSX

    Mike, Thanks for the input. I tried removing landing gear, wheels, guns, turrets etc at LOD 040 and found that they snapped into view at too close a range. Even at LOD 020 it seemed to happen so I ended up using 010. I am having some success at this level. The use of LOD 001 is a...
  10. Al Gay

    LOD Modeling FS9 - FSX

    I am in the middle of producing the British Commonwealth Air Training Plan Stations that were spread across Canada in the 1940s. There were approximately 200 of which we have just over 100 completed. Some of these stations were as close together as 30 to 50 miles. A lot of the stations are...
  11. Al Gay

    Boolean - leave solid polygons

    Bill, Thanks for that. Now if I can just remember it !!! :o Cheers, Al Gay Flight Ontario
  12. Al Gay

    Boolean - leave solid polygons

    Alain, I am not aquainted with "manifold", in this context. Could you please explain it to me please. Cheers, Al Gay Flight Ontario
  13. Al Gay

    Boolean - leave solid polygons

    Thanks Bob, I was just trying to make sure I wasn't doing something wrong. I have since taken a previous save and the Boolean worked fine on it. Cheers, Al
  14. Al Gay

    Boolean - leave solid polygons

    Not a setting but a model problem I suspect [QUOTE=Al Gay;136579 Any help would be appreciated. I have experimented further and find that it is not likely a setting GMax but the model itself. I placed a simple cylinder in the same scene and using Boolean, have made a proper concave cube in...
  15. Al Gay

    Boolean - leave solid polygons

    When one makes a hole completely through an object using Boolean is seems that some times the whole is solid polygons and other times it is a hole through the outside polygons of Operand A but it has no inner walls. Is there something that controls this? I know there is a Cap Hole modifier...
  16. Al Gay

    FS2004 FS9 GMax Opacity on/off

    TB, Thanks for that but it does not solve my problem. I am applying a simple colour to a canopy of an static aircraft and I set the Opacity at about 40. When exported to the simulator the canopy is semi-transparent but when observing it in GMax, it is a solid colour. A while back I came...
  17. Al Gay

    FS2004 FS9 GMax Opacity on/off

    Some time ago I came across a method of stopping an opacity setting to appear in the GMax program. I now wish to reverse this setting so that the Opacity WILL show in the program.:o Can anyone tell me where that "switch" is? Thanks, Al
  18. Al Gay

    FS2004 Model locks up simulator

    Just to let others know, I received David's files and am happy to say that all is working correctly now. It would appear that there were some "left over" animation that caused the problem. David exported the file in FSX game pack, leaving the animation out. Thanks David, anothe porblem...
  19. Al Gay

    FS2004 Model locks up simulator

    Thank you David, I await with baited breath. Cheers, Al
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