• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    Carrier Operations??

    Hi, Maybe you can use the so called "super spoiler": much easier to use. Greetz. José.
  2. J

    FSX Searching Space Shuttle

    Hi, I final decided to make my Space Shuttle with GMAX (MDL = 110 kB). Some textures still need refining. No splines were applied due to problems during the lofting... there was a topic here about this. This model is ment to be placed at the entrance of the pilot school (VLOC) in my...
  3. J

    FSXA FSXA/P3D: 5S0 Oakridge State

    Hi, Congratulations ! It looks like a dream. :) Greetz. José.
  4. J

    FSX Transparent nighttectures

    Hi, Some screenshots. The first one clearly too transparent. The second has got a less dark bitmap. Greetz. José.
  5. J

    FSX Transparent nighttectures

    Hi, I suppose that will be the case. I needed such object for the tower on the old part airport EBOS. The nightlighting is kept subtile. Greetz. José.
  6. J

    FSX Transparent nighttectures

    Hi Arno, It's working now. I see however that a light behind the semi transparent object is blended... but that's no problem for me. I see either no need of using a different alpha channel. But is that possible ? Greetz. José.
  7. J

    FSX Transparent nighttectures

    Hi, I am not sure how to do it in FSX. Making a box with an opacity material color of 20%... but it should lighted up during the night. I red a topic (2008) but no solutiioon was found. And using SDK FS2002 seems to be no option. Greetz. José.
  8. J

    FSX Strange behaviour textures

    Hi, Yes ! That's working... :p Thanks. José.
  9. J

    FS2004 Runway Guarding Light

    Hi, I thought about the thread "Wigwag light": http://www.fsdeveloper.com/forum/showthread.php?t=19901&highlight=wigwag Greetz. José.
  10. J

    FSX Strange behaviour textures

    Hi, It is possible that the file is corrupt... so I started using the basic file (made with FS2002), textured it and made some changes only with SDK FS2002 and put it in FSX: no problems to see. I hope the FSX compiler is not corrupt... I have to make a testfile. Greetz. José. The...
  11. J

    FSX Strange behaviour textures

    Hi, I encouter strange behaviour of textures on a building (house with a roof). They become shiny and disappear nearly when the sun shines upon the model under a certain angle. :eek: I even made a new house... but with the same problem. I hardly can make the house with a flat roof, lol. Is...
  12. J

    FSX Edit fx-file and use textures

    Hi Arno, Yes of course and if there is only one image, no UV settings is needed in the fx-file. I still want an exemple of the setting for a color, such as blue or red. Maybe the edited text point to an image with the wanted color ? And further: if I like a bigger effect, what shall I...
  13. J

    FSX Edit fx-file and use textures

    Hi, Yes, I just red this topic... and very interesting is your question and remark at the end of the thread... although without a reply ! :D I rather like to pick one image and set it in a new bitmap. Greetz. José.
  14. J

    FSX Edit fx-file and use textures

    Hi, I downloaded FXEditor in order to be able changing scale and color in a fx-file. Not very clear and hard to find a topic about how to change a color with an exemple. Have a question: see that is refered to a .bmp (such as TR2 and FX_2 (Ramp-light-FX from Horst... I could contact him...
  15. J

    help creating bgl lights

    Hi, OK, I can try that. Greetz. José.
  16. J

    help creating bgl lights

    Hi Blake, I am aware of that... :rolleyes: Greetz. José.
  17. J

    help creating bgl lights

    Hi, A very good looking light indeed... much better than a beacon lighteffect. Is it possible to post here this fx-file please. Hope it's possible. Greetz. José.
  18. J

    FSX Ramplight_library textures

    Hi N4gix, Thanks for clarifying. :) Greetz. José.
  19. J

    FSX Ramplight_library textures

    Hi Arno, Done ! Greetz. José.
  20. J

    FSX Ramplight_library textures

    Hi, Have downloaded here the Ramplight_library.zip (from Bill Leaming) uploaded by N4gix. In GMAX texture with extension .PSD is required. So I downloaded the DDS-converter. But what shall I put into the texture map in FSX ? Or may I simply convert the DDS-file into DXT1 with no alpha ...
Back
Top