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Search results

  1. Q

    Rotating Lighthouse Beam

    Ah so! Sorry! I picked up a piece of code from a post of yours I think (http://www.fsdeveloper.com/forum/showpost.php?p=6529&postcount=7) and credited the effect to you I guess. :)
  2. Q

    Rotating Lighthouse Beam

    Yes, I'd thought of that and tried it. However, while it works with a static flashing light, it doesn't appear to work with Arno's rotating beam.
  3. Q

    Rotating Lighthouse Beam

    First the essential info: FS9; FS2004 Gamepack; effects placed using XML file rather than Gmax attach technique. The effect is in corporated in the complete scenic bgl via the xml file. That is to say the xml file has: SceneryObject - Lighthouse.... SceneryObject - Effect... The base effect...
  4. Q

    Back to Basics

    Forget IT! Igot it! Had to rename the .parts.xml file You must have sent the same time I did. Thanks, sometimes it helps to talk to others when you "hit the wall" So... Now I run the .asm through CAT2004 which produces a 2004 scenery .mdl file. The I change file names and location...
  5. Q

    Back to Basics

    Well. That didn't work did it! The message was "Can't open "C:\gmax|GAMEPA~1\FS2004\plugins\mkmdl.parts.xml" config file. The system cannot find the file specified" and yes the file makemdl.parts.xml is there.
  6. Q

    Back to Basics

    I could not get the the cfg file to work either. However, placing MDLCommander in my gmax\gamepacks\fs2004\plugins directory and makeing the required name changes gives me this error message:
  7. Q

    Back to Basics

    I have totally lost the plot! I've constructed a hangar with animated doors. Works fine. (see http://www.longport.com.au/DCAPg1.htm and http://www.longport.com.au/DCA/TIST1.htm ) I can export it from Gmax using the 2002 gamepack......BUT..... I cannot find/remember the turorial and/or...
  8. Q

    distance to refpoint/nav frequentie

    Magicians!! Arno, You, Dick & Nick are truly magicians! Thanks for the info! Quig
  9. Q

    distance to refpoint/nav frequentie

    Formating Arno wrote: "For the frequencies it is a bit special. 1200h is 112.00, so 108.00 would become 0800h. For some of the other variables there is indeed also such a special way of formatting, but usually it is just the number. I think it is a good idea to make a post about this and...
  10. Q

    Setting up for Conditional Animation

    Forget aboout it until after your vaction! Take a break! I've now got the correct linkages & Makemdl working. Time to begin to unravel the mysteries of ASM's & CAT! Thanks again for your help. Quig
  11. Q

    Setting up for Conditional Animation

    Getting Old! I missed that bit in the documentation and guess what! The makemdl.exe was fron FS2002 Pro! Have d/l'd the one from the MS site & will re-read the docs and try again! Any target time on CAT for FS2004? Thanks again Arno Quig
  12. Q

    Setting up for Conditional Animation

    These questions are fairly basic. However, new as I am to flight simulator scenery design, though not to scenery design (a little Theatre & TV) I have to ask them. Some background first Started simming in FS2? (1x 5.25 floppy) was away ffrom it until FS2002, didn't look at scenery design until...
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