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Search results

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    Photo-real seasonal textures problem - Resample

    Water and blend mask look just as intended, however after adding the seasons nothing shown. I did another test, i reduced Compression to 85 and everything shown up normallu. Now, I am completing the seasons with gimp. I will also add a Spring Imagery source and test out with the new settings. I...
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    FSXA Resample for photoreal with monthly variations

    I updated .inf and converted blend and water masks to .tif with GIMP (no transparency). Yes, I always saved my .bmp files in 24 bits exactly as mentioned in the tutorial. However, my BGL compiles normally without any error. The problem is that my scenery worked with such settings (bmp, tif)...
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    Photo-real seasonal textures problem - Resample

    How do I convert to GeoTIFF? Can I do that in GIMP? A .tif is not the same?
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    Photo-real seasonal textures problem - Resample

    @dave hoeffgen My file is 2.40 GB and is pretty much one complete Island of Montréal in one BGL, i have compiled it many times with minor modifications in the code, but still, nothing. Maybe because of high compression quality? Should I rather reduce it to 85? @HolgerSandmann In the TMFViewer...
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    FSXA Resample for photoreal with monthly variations

    I converted both masks to TIF with GIMP. Still, the scenery is not showing up. However, it worked perfectly as it was before I add season Imageries. Adding seasons made my scenery invisible and all I see is the default. I am lost...
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    FSXA Resample for photoreal with monthly variations

    Ok, I see. However, it worked before I add seasons. Why though? So when i add seasons i need .tif masks?
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    Photo-real seasonal textures problem - Resample

    Hello, I am having a hard time making my scenery to show up. Since I have added seasonal textures, my scenery do not longer show up in-sim. This is my .inf code for Resample: [Source] Type = MultiSource NumberOfSources = 6 [Source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile =...
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    FSXA Resample for photoreal with monthly variations

    Hello, Can somebody tell me what am I doing wrong? This is my .inf code for seasons: [Source] Type = MultiSource NumberOfSources = 6 [Source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "ile-des-soeurs-summer.bmp" Season = 3 Variation = June, July, August Channel_BlendMask = 5.0...
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