• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. A

    ASM Editor

    Hi there! I've wrote a little source file editing tool for addon developers and would like to share with you. Description is on my LJ: http://simstuff.livejournal.com/1214.html#cutid1 Comments and suggestions are welcome.
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    Variables available in FS

    Hello Arno! I'm sorry for awakening this topic, but I've searched all over and can't find an answer to following question: Is there any way to monitor aircraft's speed and flight time? I do need first one to track pushback and second to find out if the flight is ending or just beginning. Thank you.
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    Jumping from one animation to another

    And thank to your CAT it does!!! Well... if virtual pilots can't remember such simple procedure, can we call them pilots at all? )))
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    Jumping from one animation to another

    Hi Arno. In order to solve this problem I've decided to use a little bit different technique (but still using CAT of course )) What I do is - I skip the first ppage and go directly to Animation Trigger. There I select Transponder as a frequency with gate number as a selector (say 0101 for gate...
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    Jumping from one animation to another

    Hi Arno! Thank you for reply. the thing is that it jumps around Last frames not initial ones. It feels like once the condition is fullfilled, the model just skips all frames and shows just the last frame for any animation I select with NAV2.
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    Jumping from one animation to another

    Hi Arno and the rest of you. I have a question and hope you will help me out with this one by pointing out my mistake or by showing me completely different way. Ok. I'm making gates that are supposed to dock to different aircrafts (say 737-600 and MD-11). In GMAX I have created 2 different...
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    Error with _local_varbase_1

    Well, decided to change this question because my method of finding out what's wrong reduced my scene to just 2 objects and still nothing but errors. Arno, can you help me out with this one? THis is what I do: In GMax I have 1 dummy object and one Box attached to it. I animate box for 100...
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    Ok, I give up

    Thank you Luis_Sá!
  9. A

    Ok, I give up

    Ok, Arno ) To make everything clear. I work in game industry and this ismy second year that I'm production director with 6 issued and quite successful titles (Heroes 5 ring a bell?) ))) I "grew out" from senior 3D character animator and 3D programmer. I'm not bragging here, just wanna make it...
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    Compatibility question

    Thanx Arno. BTW, That gamepack (for FSX) still works from GMax, right? What did they add in materials? Normal bump? (hope)
  11. A

    Compatibility question

    Hi there. Since I gave up doing something with phototerrain (because it's really **** up subject) I have a question about 3D objects that I've made in 3DS Max 9 and managed to export to FS9. Will they still work in FSX? I can't try them in FSX now because my PC can't handle this 14 Gbyte...
  12. A

    Ok, I give up

    Thanx for so many answers :mad: :mad: :mad: :mad: :mad:
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    Ok, I give up

    Guys, can anyone tell me what steps should I take to do this: 1) Remove everything from default mesh that I compiled with SRTM data (rivers, roads etc) I used excludes with respective layerings is SBuilder (4 for rivers, 5 rails, 6 roads ...) BUT THEY STAY!!! So if anyone has any idea - please...
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    SBuilder usability

    Hi! Is there a way to select multiple control points of the polygon in SBuilder in order to set their height? I'm making a river and since its shape is really curvy I just can't find enough strength in me to select each vertex (out of more than 300) to set individual heights. Another approach...
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    2 questions! help needed

    Thank you Arno! It works now!
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    2 questions! help needed

    Thank you Arno for your answer. I'll try what you said tonight. I have another question (guess there will be more)). It's about ASM files. I can't make MakeModel use Keep=1 from withing GMax. It only allows to use Options panel from shell run. But is this case (when I run MkModel from shell) I...
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    2 questions! help needed

    append Here is the screenshot of the problem
  18. A

    2 questions! help needed

    Hi guys! I have 2 questions to ask and hope that someone will help me with solution. (it's about FS9) 1) Transparent pixels. I have made a model in MAX and one part of it has 2 separate objects, one inside another (thus 2 different textures). Outer object's texture has alpha channel...
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