• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. bal464

    Bgl2Xml beta

    SOLVED!! Thanks so much for your help and input Jon. After you said it was running fine on your system I wondered if something buried in my was killing it. Turns out I had a backup agent from EaseUS\Todo that starts itself when the system boots, then sits around in the background doing...
  2. bal464

    Bgl2Xml beta

    Thanks Jon, really appreciate your input. My batch program shells a CMD.bat file which contains a script to launch BGL2XML. I've tried it set to various compatibility mode and with/without admin but get the same performance. Here’s a typical example:- D: cd \ cd "D:\#Data\BGL2XML_110518"...
  3. bal464

    Bgl2Xml beta

    Hi Jon, That'd be great - the .NET version would be a great start, thanks! (And are there any other dependencies?) I guess I'm mainly hoping that some other users of BGL2XML might report back how it runs on their systems and if they've noticed any kind of performance hit since the BGL2XML_ALL...
  4. bal464

    Bgl2Xml beta

    I've no idea what technology is used by BGL2XML but I downloaded the NetVer tool, extracted the XML from the test file and got the following results:- PC #1 (BGL2XML17 - Win 7 64 bit - AV on, firewall on): .NET ver 4.5.2 - XML generated in 1 second PC #2 (BGL2XML_ALL - no AV, no firewall)...
  5. bal464

    Bgl2Xml beta

    Hi all - back to the performance thing I'm afraid :eek:( So I've found that if I run the GUI that comes with BGL2XML17 on a specific BGL file it takes about 1/2 second to generate the XML. But if I run the GUI in BGL2XML_ALL (May 2018) on the same file it takes upwards of 10 seconds to produce...
  6. bal464

    Bgl2Xml beta

    Hi all, Has anybody noticed that the new version seems a lot slower (v1.7 from the download link at the top of this Topic)? It's probably something I'm doing wrong (it usually is!) but I extracted about 1600 BGL files the other night and it took over 8 hours to complete (I run it in a harness...
  7. bal464

    SOLVED - BGL2XML - Taxipath Spaghetti?

    Mystery solved. For anyone else who stumbles into this, it was entirely my fault. I was using BGL2XML correctly to generate the XML for an airport but I was mis-interpretting the the "Start" and "End" attributes in the TaxiwayPath nodes. I was taking them to be a range of TaxiwayPoints (eg 19...
  8. bal464

    BGL2XML - Taxipath spaghetti

    (Cross posting from Airport Design forum) Hi all, I'm using BGL2XML to get specific airport details then render the taxiways and parking locations in a program I've written (VB6/OpenGL). The gates come out fine but the taxiway paths are a mess of spaghetti and looking at the data I think it's...
  9. bal464

    SOLVED - BGL2XML - Taxipath Spaghetti?

    Hi all, I'm using BGL2XML to get specific airport details then render the taxiways and parking locations in a program I've written (VB6/OpenGL). The gates come out fine but the taxiway paths are a mess of spaghetti and looking at the data I think it's because the TaxiPath nodes have no 'breaks'...
  10. bal464

    BGL2XML v1.7 - Unknown ID 62 found in airport record - Prepar3d v4

    No worries, just thought I'd check in :o) Regards Ian
  11. bal464

    BGL2XML v1.7 - Unknown ID 62 found in airport record - Prepar3d v4

    H Jon, Did the fix for this find it's way into a new version? Thanks!, Regards Ian
  12. bal464

    BGL2XML v1.7 - Unknown ID 62 found in airport record - Prepar3d v4

    Wow, that's fab news - many thanks! Regards Ian
  13. bal464

    BGL2XML v1.7 - Unknown ID 62 found in airport record - Prepar3d v4

    Ah! That sounds promising :) Does anyone know if there's an update planned for BGL2XML? Regards Ian Windows 7 64 bit, Prepar3d v4, FSUIPC v5, Rex4 Texture Direct, Active Sky 2016 P3D4, Active Sky Cloud Art, Ultimate Traffic Live, GoFlight, OpenCockpits SIOC, vPilot
  14. bal464

    BGL2XML v1.7 - Unknown ID 62 found in airport record - Prepar3d v4

    Hi all, I'm using a batch script with BGL2XML v1.7 to decompile some files in Prepar3d v4, but for one file I'm getting the following message (APX88390.bgl - have tried to attach a copy to this message). The cmd window is waiting for me to hit a key to conitnue but because my batch is running...
  15. bal464

    Reading Local Terrain Mesh

    Thanks B21, must've taken ages to write all that - appreciate the help! I'll investigate with trepidation!! Many thanks again for taking the time to reply, All the best Ian
  16. bal464

    Formation flying problem

    Gozr, try www.simviation.com It's a completely free site with a huge forum that's got thousands of posts about anything you care to think up. It's been around for years and the people there will have the answers you need. Ian
  17. bal464

    Reading Local Terrain Mesh

    Hi all, I'm one of those who rarely goes near the SDK but I'm willing to have a go if I can't find what I need elsewhere. So far I've drawn blanks on this so I'd appreciate any pointers? I want to read the terrain mesh local to the aircraft (up to 80nm away) so I can map terrain threats...
  18. bal464

    How to position sounds?

    Hi Brian Thanks for the reply - it's a timely reminder for me to post what I've found since my post. It seems the most important part of all this is to ensure the engine sounds are mono not stereo. The Aircraft.ini file contains a bunch of engine parameters which includes their individual...
  19. bal464

    How to position sounds?

    Turns out the add-on files I had were stereo which upsets the 5.1 logic somehow. I converted them to mono and they suddenly started coming from from all the correct speakers. In case anyone else stumbles into this the aircraft.ini file contains a section called [GENERALENGINEDATA] that holds...
  20. bal464

    How to position sounds?

    Can anyone tell me how to position sounds in the 5.1 surround soundscape? I'm using FSX and the wav files tell me they're mostly mono but although they all play through just my front speakers in Windows Media Player they go through the correct speakers in FSX (eg engines come from the back...
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