• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. rcunningham12

    MSFS Southport YSPT - Gold Coast

    The hangar detail is incredible! The rust actually looks pretty real.
  2. rcunningham12

    Custom street light disappearing behind clouds, SODE jetways and ground polys?

    When I switch it to one, I still have the same issue oddly enough.
  3. rcunningham12

    Custom street light disappearing behind clouds, SODE jetways and ground polys?

    I thought it might be helpful to attach below my MCX settings as well
  4. rcunningham12

    Custom street light disappearing behind clouds, SODE jetways and ground polys?

    Hi all, I have an odd issue, that's hard to describe in words so I have attached photos. Here's what my light should look like: But when I move the view around the light goes into the clouds, and if applicable, behind the ground ploys: The configuration for the light texture I used...
  5. rcunningham12

    MSFS FSX Scenery

    I do know that FS2020 does have support for legacy MDL files, so I think all you would really need to do is find a way to place them. I think placement has to be in a BGL/XML file, I remember looking through some of the stock scenery and finding BGLs that opened in ADE that where just full of...
  6. rcunningham12

    MSFS2000 Scenery Development Question for the Experts

    If you want there to be good quality ground textures if the user chooses to be in offline mode, having some sort of ortho/photoreal ground texture is important. Without the online mode, everything looks a lot different because it doesn't have really anything to go off of. It really changes the...
  7. rcunningham12

    GroundPolys

    Hopefully in a new update for ADE we can directly export already created ground polys to work in FS2020. That would make this really easy. However, Microsoft seems to really want us to use only their tools now, so this is probably unlikely.
  8. rcunningham12

    GroundPolys

    I am wondering the same thing. Will the existing ground polys for P3D/FSX be able to be transferred over? I am also wondering about the photoreal, like winter textures and such.
  9. rcunningham12

    ADE "Invalid GP Data at or following line 22454" when compiling.

    Thank you for looking into this, you guys are awesome. I wonder why that one hold short line decided it was not gonna play nice lol
  10. rcunningham12

    P3D v5 KPGD Punta Gorda

    That volumetric grass looks really good! I think your off to a really solid start here.
  11. rcunningham12

    ADE "Invalid GP Data at or following line 22454" when compiling.

    Hopefully nothing is corrupted. I have been using ADE 178 for the past month or so after going from 165. I seem to remember before this something failed to compile and it had and unhandled exception, and asked me save before closing so I pressed yes. That might be the cause. Thanks guys, I...
  12. rcunningham12

    ADE "Invalid GP Data at or following line 22454" when compiling.

    Whenever I try to compile I keep getting this: It then states it failed to compile. I have reinstalled it and whatnot, but it still is giving me this. I am wondering if it's one of the GPs I drew. There's to many, so I dont know which one it would be. It compiled fine on my old PC with 165, so...
  13. rcunningham12

    P3D v4 Cancun International Airport

    The texturing looks good, I know a few people who will really enjoy having this in their sim!
  14. rcunningham12

    P3D v4 Simmershome Slim Lights - WIP

    This looks pretty good, the configuration tool looks easy to use, which is something I really like!
  15. rcunningham12

    Panama City Airports: Tocumen (MPTO) and Panama Pacifico (MPPA)

    Modeling is amazing! Good job on this scenery!
  16. rcunningham12

    P3D v4 KPWM Portland Jetport for FSX/P3D

    It will be payware, more details for pricing will be on the website.
  17. rcunningham12

    P3D v4 KPWM Portland Jetport for FSX/P3D

    Hi all, I am currently working on PWM and I thought I might share some the progress made. I am trying out a new ground poly technique, and all feedback in greatly appreciated.
  18. rcunningham12

    Multiple modelers needed - Viewpoint Tech. Software

    We will look into it, thanks!
  19. rcunningham12

    Multiple modelers needed - Viewpoint Tech. Software

    So far the jobs email hasn't gotten any spam that the default filter didn't detect, but thanks for the suggestion. We plan on using a form next time.
  20. rcunningham12

    Multiple modelers needed - Viewpoint Tech. Software

    We have filled 1 slot, we need at least 2 more to complete the whole project.
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