• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    FS2004 aircraft mdl export

    Update on using it for P3D to FS9 conversions. Very, very, positive. The only issue is it combines the L and T textures alpha channels. This results in the alpha of the L texture being treated as transparency in the converted model. Apart from that (which is possible to workaround), it works...
  2. W

    FS2004 aircraft mdl export

    Yes, Firebird (Steve) has my permission to convert all my P3D models to FS9. He is just getting a process together. All credit to Arno though!!!
  3. W

    FS2004 aircraft mdl export

    Our (MAIW) solution (thanks to Firebird) as I have my original FS9 models, was... Convert the P3D model to FS9 Select the nose door which selects all the attached parts, and delete from the 3 LODs - 400,100, and 50 So we have a converted FS9 Falcon less the nose door which on a 40 upwards is...
  4. W

    FS2004 aircraft mdl export

    Thanks Arno and Tom - This is actually for a P3Dv4 to FS9, and this is the only stumbling block. We thought we'd give it a whirl and overall it works apart from a few glitches. Will try.
  5. W

    FS2004 aircraft mdl export

    Hi Arno, Any known issues with converting attachpoint based landing lights that would be on a gear leg no going off when the gear retracts, but do go off at the FS9 preset 10000ft?
  6. W

    MSFS Missing parts

    Update - Just tried your latest dev release 18/01/2022 Looks like you've nailed it, duplicate parts are gone. Many, many, thanks!
  7. W

    MSFS Missing parts

    Thanks again Arno. Got a bit lucky (not a sharp spot). When rotating the model in MCX I noticed the wheel was 'shimmering'. When that happens in FSDS it is an overlapping part, so that gave me the idea that there might be a duplicated wheel. Wasn't until I started going through the hierarchy I...
  8. W

    MSFS Missing parts

    Hopefully this helps. I have attached just the undercarriage (no animations though) still cant do that part. Also a pic showing the hierarchy tree where the duplicates are.
  9. W

    MSFS Missing parts

    Hi Arno I got Firebird to convert a P3D Falcon to MSFS one using your latest developer MCX. Wheels are back as are the missing parts. Have 1 issue - [edit] It looks like LOD0 and LOD1 contains all the wheels including those from LOD2 - So LOD0 and LOD1 has 3 sets of port / stbd/ and centre...
  10. W

    MSFS Missing parts

    Sweet, many thanks! Always wondered why some parts were not always in the same place in the heirarchy, or one LOD it would be separate, another LOD it would be nested.
  11. W

    MSFS Missing parts

    I might have a theory (came to me with something that Firebird mentioned in a PM) - FS9 - I used the "always visible" wheel options in FSDS and not "blurred" and "still" options, and that's the FS9 model that I convert to P3Dv4 Converting the P3D model to FSX results in everything being there...
  12. W

    MSFS Missing parts

    Any chance of getting a license file - I am one of the MAIW developers.
  13. W

    MSFS Missing parts

    Thanks Arno. There are a few parts from the landing gear missing also - the red lines on the pic. Originally it was produced in FSDS, saved as FS9 then converted to P3Dv4 - Don't know if that makes any difference?
  14. W

    MSFS Missing parts

    Additional info - As a test using latest dev release... Exporting from P3Dv4 to FSX - All parts are there.
  15. W

    MSFS Missing parts

    I will ask Firebird (MAIW) to try a different model also and let you know. I have also attached my original P3D model.
  16. W

    MSFS Missing parts

    Missing parts after export. Note - I can't export with animations as I don't have a key, so have to rely on someone who does. Importing a P3Dv4 model, then exporting as FS2020 - Parts missing including ALL wheels Red lines in the pic are the missing parts. Wheels are all MIA. Using latest dev...
  17. W

    P3D v4 ODD message

    Got the same message when I re-installed Windows then FSDS. I did get rid of it, but not 100% sure what did it. It only happened when I selected "Expanded View" on the 3D preview screen. It was either - a) Try expanding the other views first b) DirectX reinstall Once it stops happening it...
  18. W

    Just Curious DirectX

    I have the same issue. I noticed that in my case it only happens when I have left FSDS open on the screen and the PC goes to sleep. Minimising FSDS before it goes to sleep, stops it happening. Don't know if that helps.
  19. W

    P3D v4 to FSX

    Further update - Very hit and miss, but it does work, most of the time. Two caveats - 1) The afterburner effect is moved down so it is no longer inline with the exhaust. 2) The built in lights either don't display at all or only for a short time.
  20. W

    P3D v4 to FSX

    Update - One of our guys has found that setting CollapseModelParts to True fixed it. Going to try tonight.
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