• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. scubakobe

    P3D Arduino

    Interesting! Seems he incorporated quite a bit into that program. I haven't done my research on SimConnect to know whether or not his FSX based application would work with P3D or not, maybe I can give it a try. My program is supporting virtual flight tests, so I will require SimConnect...
  2. scubakobe

    P3D Arduino

    Ideally, I would be sending structs between the PC and Arduino but it has been hard to debug on the Arduino end. I've sent structs over UDP using #pragma pack but not serial COM. So right now I'm basically packing a string and sending it over to the Arduino. Need to optimize the communication...
  3. scubakobe

    P3D Arduino

    Hi all, I've been developing a program to interface Prepar3D with Arduino in support of my final university design project. In the past I came across an application that would do this, but I believe it was for purchase or did not have the functionality I required. It's just a very small...
  4. scubakobe

    P3D v3 Serial Communication

    Hi all, As stated in a previous post, I am just starting out in SimConnect plugin development. With the help of Ron, I have been able to build working plugins. I am interested in serial communication with an external device, and so far I have successfully been able to establish communication...
  5. scubakobe

    SimConnect VS2015

    Some new discoveries. I copied the "Request Data" example code into your working project and once again got the external symbol errors. I saw that the calls (Functions, sorry for loose terms here): void __stdcall DLLStop(void) void __stdcall DLLStart(void) were not included in the sample, but...
  6. scubakobe

    SimConnect VS2015

    That sounds like a lot of work to even come to an understanding of the COM programming. Beyond me! I will take a look more at the SimObject API. Compared my project side by side with yours and still don't see any differences so I'm lost there. Maybe the API will enlighten me. Thanks for the help!
  7. scubakobe

    SimConnect VS2015

    I see. I was thinking I could use VS2015 but just use the v120 toolset. I switched over to VS2013 and loaded the project you sent - it compiles no problem. I then started a new project fresh with VS2013 and mirrored all of the settings from your project; when compiling it, I get stuck at the...
  8. scubakobe

    SimConnect VS2015

    Alright, downloaded the full VS2013 suite. I now have the option to build with v120. This seems to have eliminated the externals, but it now is spitting out: "Cannot open source file 'simconnect.lib'. No such file or directory." Checked all of my include and library paths, should be good. Added...
  9. scubakobe

    SimConnect VS2015

    My def file is just the following: LIBRARY "TestPlugin" EXPORTS DLLStart DLLStop Although, I get the same errors regardless of what is in that file so the build is being stopped before it even gets to that point. Changing it to release instead of debug did not have any effect, still has the...
  10. scubakobe

    SimConnect VS2015

    Hi all, Slowly getting back into development (Did scenery design a few years ago as Real Scenes) but I am working with SimConnect this time. I'm not new to C++ or programming (Finishing up a BSEE program right now) but I am far from an expert so please bear with me. I'm using the P3D v3 SDK...
  11. scubakobe

    FS2004 Huge file number/size after resample

    That's what I thought, FS2004 Resample lowers the resolution. Here's my INF file: [Source] Type = MultiSource NumberOfSources = 2 [Source1] Type = Custom Season = Summer SourceDir = "C:\Documents and Settings\xxxxxx" SourceFile = "fs9_summer.bmp"...
  12. scubakobe

    FS2004 Huge file number/size after resample

    I finally conquered the FS9 resample tool and created photo scenery straight from an INF file instead of using Sbuilder. However, it creates an insane number of files that total 24.3 GB. The image is .5 meter resolution and about 6500 pix square. I tried cropping it to about 1600 pix square...
  13. scubakobe

    FSX Attach effects/Conditions

    Fixed the problem - sort of. Used the "Create new attach point" option instead of "Attach to selected geometry" and for the seasonal condition I used the season option, instead of trying to define a range of days. The split range (350-365, 1-60) caused a problem I think. Thanks for the help.
  14. scubakobe

    FSX Attach effects/Conditions

    Thanks for the info Arno. I am using a cube as a "dummy object" and attaching the effect to it. Not sure if it operates similar to a platform, but the cube does not disappear when I attach the effect to it. When placed in FSX, the cube is still visible, with no effect.
  15. scubakobe

    VaernesX (ENVA)

    Incredible grass! How is that done? :D
  16. scubakobe

    FSX Attach effects/Conditions

    Hi, A couple of questions... I am trying to attach a smoke effect to a chimney and after searching the forums I have gathered that I'm doing it correctly. Create a dummy object and attach the effect. However it does not show up in FSX - is there a way to preview the effect to make sure it...
  17. scubakobe

    Taxilines flickering problem

    Are they actually flickering, or is your anti-aliasing low?
  18. scubakobe

    Placing photoscenery in FSX through latitude/longitude points

    Just jumping in on this issue so I might not be answering the right question.. Did you determine the resolution of the image? If you don't know it, it can be found by finding the length in pixels of an object that has a known length (in Meters) and divide the length in Meters by the length in...
  19. scubakobe

    FSX Orofino X

    Released Orofino X yesterday. Many thanks to Arno and others who helped me, particularly the seasonal variations. Let me know what you think of it! Download from either of these sites: http://www.mediafire.com/?nnzymmyuqzm http://flightsim.com/kdl.php?fid=138011 YouTube promo...
  20. scubakobe

    Seasonal Ground Polys

    Oh I see, thanks Arno. And yes Bob, the seasonal variants seem to be working for me. I don't know of anyway to do that with a model compiled with XtoMDL, but if you don't mind not having the possibility of bump mapping, the FS2004/FS2002 gamepack works fine.
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