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Search results

  1. R

    AGENT causes crash

    Autogen problem Without the autogen files there does not appear to be a problem. I have not selectively eliminated certain of the autogen files to try and isolate a culprit as this is a big task. But I have gone through the files on AgenT several times, checking very carefully for any building...
  2. R

    AGENT causes crash

    I have built some photoScenery, which works well by itself, and then used AGENT to add autogen trees, houses, and rowhouses. I have respected limitations of <600 trees and <300houses and checked over my an.agn files very carefully. Have installed latest mwgfxdll file. Have re-installed fs9, fs9...
  3. R

    Blurred photo texture

    Blurred Photoscenery Problem solved Holger! I did a fresh install of fs9 and added only my photoscenery and it looks great! Clearly there was a conflict between my scenery and other scenery that I had installed in the area. Now to find out which! Thanks for your help!
  4. R

    Blurred photo texture

    Blurred texture You won't believe this! I deleted Birdseyeview and unchecked all adjacent scenery and flew over my two photo sceneries again. At first it appeared that some areas (those closest to me) were sharp while those further away were blurred) but as I continued to fly for several...
  5. R

    Blurred photo texture

    Maps2BGL produced 6 .bgl files and 132 texture files for this area. The texture files have mips and alpha layers and are sharp when viewed in DXTBmp. In TMFViewer the .bgl files are either yellow squares with small green squares inscribed or just plain yellow squares. The .agn files are...
  6. R

    Blurred photo texture

    I used Maps2Bgl to produce photo terrain for my area of Mississauga. The .bmp files which result are properly mipped and are DXT1 format as in other scenery I have, but when I put the scenery in the game it comes out blurred. I have deactivated or removed all adjacent scenery I thought could be...
  7. R

    AgenT15 tutorial

    AgenT Library Regions Ok! I'm in business and AgenT is working. Just one tiny problem. When I check the "default.xml" file using Notepad, I notice that several "Regions" A,B,C,D,E, etc. are represnted. But in AgenT only the object classes for one of these regions is accessible. How do I get...
  8. R

    AgenT15 tutorial

    Documentation All good advice, guys! Found documentation as suggested and am checking for excludes that might cover this area. Thanks, will get back to you.
  9. R

    AgenT15 tutorial

    Autogen doesn't show The photoscenery was generated by Maps2Bgl and displays correctly in the game. A .agn file for the appropriate tile is generated by AgenT15 and it has the trees and buildings on it. However nothing shows up in the game. Interesting enough, Trees I plant with TreePlanter or...
  10. R

    AgenT15 tutorial

    Am trying to use AgenT15 to add autogen houses and trees to photoscenery. I can use Agent15 to add the houses and tree outlines to the .bmp texture files just fine, but the corresponding autogen doesn't show up in the game. Does anyone know what you do in this program after you modify the .bmp...
  11. R

    Static aircraft

    This question seems so simple I hesitate to ask it. But here goes. How do I make the aircraft in FS2004 into static objects that I can place in my scenery? Can I also use my CFS3 aircraft as static objects in FS2004? And what about FS2002 aircraft? Thanks guys-you are always a big help!
  12. R

    cat and .asm

    Thanks Arno, you are a marvel! I would never have suspected that negative starting frame rates were possible, never mind have found this one. There must be a reason for them but I can't imagine what that would be. I have no idea how a -1 starting frame got there-finger trouble I suppose...
  13. R

    cat and .asm

    Additional files Right! Both animations work in FS before they are run through CAT! I have attached the zipped gmax file for the one that is giving problems in CAT(animshed) and also the asm files for the first one (animhut), which went through CAT just fine and works in FS both before and...
  14. R

    cat and .asm

    Prior Animations Yes, Arno! I did my first animation days before this one and it worked beautifully once you told me to add the Keep=1 line to my Make config file. Both this animation and the one that you are analyzing for me run beautifully in FS2004 if I don't use CAT on them (though of...
  15. R

    cat and .asm

    Weird Now that's weird! I checked and double-checked my gmax animation and there are only 602 frames animated. The "Open Track View" confirms this, as does the "Time Configuration" icon. The only thing I'm wondering about is the way I moved the doors when I did the animation. I moved the...
  16. R

    cat and .asm

    The missing _0.asm file Sorry! Here it is! Roy
  17. R

    cat and .asm

    Cat problem Right! I will try to post the .asm. But the scenario is this! I have two animations of hanger doors. The first, which works beautifully, is a two element folding door which rises vertically. The second is a four element sliding door, which works in FS if I don't put it through CAT...
  18. R

    cat and .asm

    Cat problem I thought I had this resolved Arno, but I tried to do a second animation and got this error message: "Runtime error 6 overflow" I don't think I did anything different. What does this error mean? Is there a list of CAT errors I could see? Roy
  19. R

    cat and .asm

    asm file resolved Thanks Arno! All is well! Hanger doors work beautifully! Thanks again. Sorry for the trouble.
  20. R

    cat and .asm

    I know this must be a stupid question, but I have an animation working beutifully in FS2004 and am trying to use CAT to stop it from looping. Cat demands an input .asm file which ostensibly comes from gmax. Well, not my gmax. How do I get the .asm file that CAT requires? I have read the CAT...
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