• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

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    MSFS20 After exporting a material in the MSFS scenery package is no longer transparent.

    I used MCX v 1.6.0.39915d74DEV 12-Jan 23 to create the lib and set the PBR alpha mode to blend and now the windows are transparent. Thanks again Stefan
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    MSFS20 After exporting a material in the MSFS scenery package is no longer transparent.

    Many thanks for the tips and the help. I will implement this at the weekend. Thanks Stefan
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    MSFS20 After exporting a material in the MSFS scenery package is no longer transparent.

    Thanks for the tips the models were made with Sketchup 2017. I did the following: 1) Imported P3d lib.bgl into MCX. 2.) Opened the color 1 EED9564 which is for the window glass in the material editor. 3.) Albedo Color moved the slider from 128 to 30. 4) Set default transparent (was already...
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    MSFS20 After exporting a material in the MSFS scenery package is no longer transparent.

    Thank you very much for the answers. The texture for the window glass is a color "color80ED9564". For the PBR value Alpha mode there are 4 choices in MCX: Opaque,Mask,Blend and Dither. I tried the following. 1.)Update MCX to v 1.6.0.0f9ba585e 07-Jan-23 2.)In Material Editor set PBR value Alpha...
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    MSFS20 After exporting a material in the MSFS scenery package is no longer transparent.

    MCX 1.6.0.9a 03-Jan 23 Good day, I have created a library with buildings for P3D. The buildings have transparent windows. The export worked fine except for one small thing. Many thanks to the developer of MCX. Without this tool I would not be able to do this. My problem, after the export the...
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    MSFS20 ADE 2020 Alpha 21 HF5

    I got the given lengths from maps from Jeppsen/Navigraph. The satellite image is inserted with the exact coordinates as background. Stefan
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    MSFS20 ADE 2020 Alpha 21 HF5

    Length of runway and blastpad or overrun. ADE 20.22.8157 MSFS 2020 SDK 0.20.4 I tried to make a simple airport PAKT with a runway that has an overrun at both ends. The distance between the thresholds is 2286m, overrun 29 is 229m and overrun 11 is 89m long. In ADE this gives a total length of...
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    MSFS20 ADE v20.22.8157 MSFS SDK0.19.3 deviations in runway and VASI

    Hello, thank you very much for the ADE for MSFS. I tried to change the default airport PAKT a little bit. I added overruns to the runway on both sides and brought the VASI to the correct posititon. In ADE it looks good, everything is placed where I want it. After the compilation the runway...
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    List Parking not visible ADE 01.79.7475

    ADE 01.79.7475 P3dv5.3 I have NVIDIA RTX 2080Ti Connected to the graphics card is a 3840x2160 screen as the main screen and a second 1920x1080 screen to the right. The desktop is extended to this second screen. When I click on Lists / Parking in the ADE menu bar, an icon for the list appears...
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    BGL2XML GUI Unknown ID -19968 found P3DV5

    Thats is the solution:"Set the compile options to save the xml." Thanks a lot Stefan
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    BGL2XML GUI Unknown ID -19968 found P3DV5

    Hello everybody, I compiled a P3dV5 Stock Airport with ADE 1.79.7422 and tried to decompile it again with XML2BGL GUI. Unfortunately this does not work. What am I doing wrong? Where can I download the latest version of XML2BGL? Thanks a lot Stefan Liebe Error Log: Using ScruffyDuck Decompiler...
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    Ground Poly not visible P3D V4.4 ADE 1.75.6400 RC1

    Thank you very much for the quick answer. That was the right question. I have checked in the release candidate whether updates are available and always got the answer I am up to date. I have now updated to 1.76.6715. With the FS8 style GPś it works. Thanks again Stefan
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    Ground Poly not visible P3D V4.4 ADE 1.75.6400 RC1

    Hello I have a problem with the visibility of ground polys. I took the Stock Airport LPFR and made 4 ground polys with the texture "gp-Crosshatch_red" to show my problem. As you can see on the picture there are two polys on the apron (asphalt and concrete) one is on the grass and one is half on...
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    P3D v2 Taxiway lights miss align

    Hi, thanks for answering. I have compiled with the P3D SDK 2.4 compiler for P3D and with the FSX compiler for FSX. Andrew is right, it seems a bug in P3D because it is at default EDDF airport the same.
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    P3D v2 Taxiway lights miss align

    ADE P2 v01.65.5492 P3Dv2 SDK 2.4.11570.0 Hi all, I have modified several airports. I have compiled them to P3DV2 and FSX. In P3D I have several cases where the taxiway center lights and the edge lights do not align with the center or edge lines. It seems that the lights are serval meters...
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    Generic Building visibility depends on angle of view

    Hello everybody, I recently placed a generic building on EGLL with ADE 1.50.4402. At that airport I have no problems with this building. When I place the same building on LSZH it is very often invisible. When I am direct in front of the building at a distance of 30m I can not see the...
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    WIN 7 64bit Problem to install SDK on remote computer

    Sorry for bothering you, I solved the problem. I have run the wrong setup programm. Instead of running ConfigSDK.exe I must execute SDK\Core Utilities Kit\SimConnect SDK\lib\SimConnect.msi After running this msi the Simmconect is possible. Sorry again Stefan
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    WIN 7 64bit Problem to install SDK on remote computer

    Hello everybody, I am preparing a SimConnect master slave installation. The previous installation worked quite good with Master Vista 32 bit / Slave XP 32bit Now I have a new slave with Win7 64 bit. SDK installation Sp1a and SP2 on slave was with no problems. On the slave FSX is not...
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    FSX Wishplacer, problem to import library

    Hello everybody, I made already several librarys with the wonderful tool LibraryCreatorXML. I was able to import the library into wishplacer with the “Library Manger” and after applying the functions “Live Preview” and “Maintannce” Export Mode “ Automatic” and then “Apply Changes” I could...
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    Coordinates in FSX / difference to real world?

    Hi Arno, thanks again for the quick answer. You are right, I made a error in my calculation. best regards Stefan
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