• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. fleahead

    Creating A Polygon Has Gone Wacky

    That does not work as some of the points disappear when dealing with uneven terrain. There is no option that I've ever seen to "Snap to ground"
  2. fleahead

    Creating A Polygon Has Gone Wacky

    Every polygon I try to create is acting as if it is floating above the earth mesh. Even the little red + pointers do not align with the tip of the mouse pointer. If I change the perspective of what I'm looking down upon, then the polygon moves with the perspective. I've found no setting that...
  3. fleahead

    MSFS20 Deleting AI placed Fuel Objects

    Artificial Intelligence, so I guess Asobo would count.
  4. fleahead

    MSFS20 Deleting AI placed Fuel Objects

    I'm rebuilding the scenery package at 2G2, my local small town airport with my own custom photo scenery, but I've run into a problem with the SDK. AI has placed a number of fuel station objects that are the wrong type and in the wrong location, and I've had no luck deleting the default fueling...
  5. fleahead

    FS2020 seems to be a game, but not simulator

    I can't understand what would make you feel as if this looks like a game rather than a simulator. The realism and graphics alone come closer to simulating actual flight and flight conditions. Then throw in the much-touted flight models of the A/C, and to me, this is a new level of "simulation"...
  6. fleahead

    Misho, how can I contact you?

    Misho, how can I contact you?
  7. fleahead

    FSX:SE SimConnect removes my AI object

    Misho, sorry for the interuption on this forum, but what is the correct forum to reach you regarding Terrabuilder Pro? I've tried several other forums, but have had no reply.
  8. fleahead

    P3D v3 Terrabuilder Help

    Is this the right forum to post regarding Terrabuilder? I hope TBFSX is still alive and well, as it hasn't had much recent activity on the forums. I hope it is still supported since I just purchased it. So, if Misho is still around, I have some strange issues I'd like to bring up. 1) When I...
  9. fleahead

    MDLXReader Error

    I also had to install the Dev Release for Library Creator. Everything is AOK now.... thanks
  10. fleahead

    MDLXReader Error

    i am using 1.3, not the developement version. but I am using p3d v3, not v2.
  11. fleahead

    MDLXReader Error

    I was using an older version of the V3 SDK, so I installed the the latest one, (3.4.18.19475), then changed all the ModelConverterX paths to new SDK. However, I still get the exact same error. Am I correct in presuming that the log is saying?: 1) xtomdl.exe wrote MDL file 2) the reader (?)...
  12. fleahead

    MDLXReader Error

    I recently started building my own scenery objects again after getting sidetracked in a different hobby. I made several models in Sketchup and loaded them into ModelConvertorX and converted my textures and drawcalls as I also did. Now, when I try to export the MDL the log shows MDLXReader...
  13. fleahead

    Creating Custom Textures

    Thanks for the reply Don. I changed this whole post on you and decided to start over from ground zero...
  14. fleahead

    Creating Custom Textures

    Anyone know of a tutorial for creating custom textures and the steps required to use them in ADE?
  15. fleahead

    Complete Thumbnail Pack for Version 1.30

    I don't see the thumbnails at the download center either. Could you possibly re-upload it to AvSim? They say they have contacted you since they lost so much due to the hack.
  16. fleahead

    Another BGL Compile Problem

    Never mind... the files are compiling properly. They just can't be seen with photo scenery applied. I started another thread about it.
  17. fleahead

    Vectored Polys & Photo Scenery

    Should I be able to place vectored polys over photo scenery? I can't seem to see any polys that are on top of photos. They are visible outside of the photo area fine.
  18. fleahead

    Another BGL Compile Problem

    I can create Photo Real terrain OK using the Backround compile function, and I can place objects just fine. However I can not see any polygon textures that I compile. I see a file being placed in the BGL folder I specify, but no matter how large the area is it always shows as 1K file size, which...
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