• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. fsintegral

    need help with convering repaint dds to obj

    I deeply wish OP is currently asking said permission, get it, and come back, so we can fully and openly support his steps in the hobby. OP is asking us to explain how to decompile a PBR P3D *.mdl model in some sort of source file, or set of source files for that matter as it would include...
  2. fsintegral

    AI Traffic collides with My User Aircraft during taxi After Landing in FS9

    Yes, that's the Traffic Explorer window. You also open the Traffic Map window (it's easier if you have another monitor), to get the RegNum of the offending AI(s), then in the explorer, you find the RegNum through the listed rows, then right click on the aircraft, then "Delete" on the popup menu.
  3. fsintegral

    How to light up the ground?

    You need to compile a light source. Most light poles doesn't come with a lighting because... well, it's complicated, you have tons of topics on the matter (and even a tool I believe, but I don't know much about since I design and compile my lights all by myself) Define first your sim because...
  4. fsintegral

    AI Traffic collides with My User Aircraft during taxi After Landing in FS9

    Use AITraffic toolbox module (FS9 Traffic SDK) to delete the conflicting AI before "it hits", therefore you comply with FSPassenger requiring you to remain on taxiway and doesn't kill your entire AI eye candy. Yeah, that adds workload, but, as an AI addict, I would gladly choose this hack.
  5. fsintegral

    need help with convering repaint dds to obj

    Hi ! A) Get the source files : 1) you ask for permission from the original author if he/she is willing to provide you the source files and an agreement on what you can and cannot do 2) it is assumed you know how to adapt the design in order to be able to export to XP11, there are topics here...
  6. fsintegral

    FSX Designers Assistance

    Hi. Just in line with what Sergio (antaris) said, would you believe me if I say "doing the actual animations of all the parts in GMax is just 10% of the job" ? ^^ just like so many other queries to model, animate or create virtual cockpit here (and elsewhere), askers naively think of the...
  7. fsintegral

    FS2004 Trying to understand a scenery issue

    It is unclear if FS9 crashes upon starting (from desktop shortcut or programs), or upon loading the scene (scenery + aircraft, after selecting the flight settings) If you say CTD at 31-33%, that would likely mean the later (upon loading the scene) as this is the starting part where you usually...
  8. fsintegral

    afcad

    Short answer is, yes, you can use both. But that prompts a question already mentionned above : - why would you use both, or more precisely, which one should you use ? It depends on what you want to do now, and what you will eventually want to do later, or next year, or when you will get FSX/P3D...
  9. fsintegral

    FSX Info needed for add-on please

    I just came back from a trip (for work), doesn't have decent internet connexion for a week. Unfortunately, last time I made a module was in 2007 for FS9, and that was based on FS98/FS2000 knowledge, just "to have a look". My knowledge about how to code a module is near zero, let's be honest...
  10. fsintegral

    FSX Info needed for add-on please

    Hi. I don't know much about hardware, and my flightsim background goes only up to FSX (FS9, FS2002... FS4). But I think there are only three ways to communicate with FS : 1) The most used is called a module. Basically, it's a third party DLL (and eventually an indefinite number of dependency...
  11. fsintegral

    How to get rid of the airport grass area?

    Wow, I just noticed, FredNav (where is he ? :D ) asked the question. You (Tim) are not FredNav, my bad, I didn't checked. And I do agree, ADE - despite me not used to newer versions - should not do something unexpected unless instructed to. The TMF trick is just to find which BGL, identify what...
  12. fsintegral

    How to get rid of the airport grass area?

    Hell yeah, I was wrong, sorry for that (I use an old version of ADE for airport layout only, and SBuilder for terrain/landclass). So just like Sbuilder, you draw a polygon (supposed to be a flatten in the first place), then in properties, you select Landclass. And that creates a square with the...
  13. fsintegral

    MSFS20 Tool request

    Ah, my bad. Thanks for pointing that out. The topic I linked had talks about MSFS support, I thought it was "nearly there" or so (I don't have MSFS, but I try to keep myself updated) So I guess the tool you're looking for doesn't exist yet (photoreal). :/
  14. fsintegral

    MSFS20 Tool request

    Isn't BGLDEC the tool you're looking for ?
  15. fsintegral

    Dynamic Lighting Help

    Can't open the screenshot (it's blurred and doesn't load). That means the question is unclear and the errors are undefined. ^^ My english is probably not great, but, by that, did you meant you assumed ADE would be able to place the light (poles or spots) by itself ? I highly doubt the program...
  16. fsintegral

    How to get rid of the airport grass area?

    Hi. You didn't specify your target simulator : I would tell you to just overlay a VTP polygon over the airport grass the same index as the landclass of the related Area (CellID) in SBuilder, but that's FS9 (2004) vocabulary and procedure. Is it FSX ? P3D ? which subversion (v2, v3, etc.) ? (I...
  17. fsintegral

    AI Compliant Airfields Orbx

    In FSX, go to one of the airport. In slew mode when you know you're in the middle of the airport, check your altitude (in feet). Open ADE, open the airport BGL. Check there is a runway with a valid surface (concrete, asphalt, dirt, etc.) and eventually taxiways and apron. Check the altitude (in...
  18. fsintegral

    Does Such a utility exist for P3d or anyone know how to make one?

    ^^ that's exactly what I thought. Those are vector datas (roads, coastline, river, lake, etc.) and they do have elevation data, whether compiled in the old format (VTP/LWM), or the format introduced in FSX (CVX), or an hypothetical, but to be expected even newer format I'm unaware of for P3D...
  19. fsintegral

    Does Such a utility exist for P3d or anyone know how to make one?

    WOW ! That's some smart tool I've never heard of. I don't own any ORBX thing, but I understand vectors (polygons) and meshes can change terrain (shape and elevation), hence make things float or burry in the ground, on some simulators. You said "vector". Maybe we are not talking about the same...
  20. fsintegral

    P3D v4 How can you adjust a scenery bgl that does not contain an airport?

    Hi, Short answer is "no, you can't change those (objects)". explanation : Those are custom 3D objects, ie, objects that were personnaly "3D-designed" by the scenery modeler via a 3D application like Blender or 3DSMax or GMax. The models are then compiled in a format compatible with the...
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