• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. O

    XPlane obj files

    Converting XPlane obj files works fine as long as they use png textures. obj files that use dds textures give odd results, since the texture is used upside down. The only solution for now is to convert them anyway, convert the dds file to bmp with IrfanView or another suitable program, convert...
  2. O

    Tool for converting mdl files to ms files

    Please send an example. I tested the program with static models only, aircraft models probably contain other sections which I have not included, but I would like to find out what they are
  3. O

    Tool for converting mdl files to ms files

    Hi everybody I just finished writing a small tool that takes a FSX .mdl file and produced a MaxScript file that you can run in Gmax to reproduce the visual model. It is still only a beta version for testing. The .ms file output contains all LODs for the model together, so I advise you to split...
  4. O

    FsX MDL format description

    Unknown section Hi, I just looked to some mdl files which I extracted from land vehicles library, I will add one to this post. It has the usual sequence of sections. Within the MDLD section you find a LODT section at offset 0x23aa2, which in turn has 4 LODE sections with several PART sections...
  5. O

    SCA2GMAX import script - should I share?

    Sorry, I have problems with the script. If I proceed as outlined in the .pdf file, the utility panel in GMax does not show the options which are mentioned, it has just a list field saying "SCASM source import" and nothing below the "Close" button. So I do not know how to proceed from that point...
  6. O

    FSX MDL format

    Sorry that I duplicated information already available. I did not search in that section ... Your information is much more complete than mine. Thank you for that.
  7. O

    FSX MDL format

    I am trying to understand the file structure of the new FSX .mdl files for scenery objects (not for flying aircraft), starting with some simple models which I produced myself with GMax. As far as I understand by now the mdl file consists of several sections, each starting with a four letter...
  8. O

    MDL Tweaker 2

    Sure, you cannot open a mdl file with GMax, the exported mdl file is different from the GMax source, and there is no program which reverses this process (at least not for the time being).
  9. O

    FSX default textures in gmax.

    What do you mean exactly by using the FSX textures in Gmax? If you want them to appear in Gmax, so that you can place them excatly on your objects, you will have to make a copy in a format that Gmax shows. If you just want them to show on your object in the sim, you can use them without copying...
  10. O

    exclude?

    In order to exclude autogen, you have to make a shape file frist which you can than pass thru Shp2vec. My standard way to do it is: I make a xml file for xml2shp (excuse me if I think my tool is the most handy one for that) with the values for the corners of the airport (you can obtain it by...
  11. O

    Edit BGL scenery file.. FS9

    There is NewBglAnalyze at Avsim. Today I uploaded to Avsim a zip-file that contains both versions (one for FS9 and one for FS X), I guess it will be available from tomorrow.
  12. O

    FS X BGL file structure

    Maybe I forgot those beacons being used as seperate objects. You are perfectly right, they can be used that way (although up to now I have not found an instance of that in the MS scenery files ...) The obvious use of them is the attachment on top of a tower or a special base, MS has some special...
  13. O

    Textures in FSX GMax

    Thank you for the information. Indeed it worked this way! (if only that had been explicitly stated in the SDK ...:o ). Now: what are all these new options?? I would like to use them, but is there any tutorial for that? Another point: the texture worked fine when I made the same as I did in FS9...
  14. O

    Textures in FSX GMax

    Well, maybe I am still back in the learning process... Could you be so kind to explain how to create FSX materials? When I open the material editor, I find the Maps heading with a lot of options. The bmp I used in FS9 is still there under "Diffuse color", all the others are "none". All the...
  15. O

    Textures in FSX GMax

    Sorry if this has been discussed before, but I did not find a relevant thread. I tried to convert some of my former Gmax models to FSX. I used the same gmax source file as before. The material editor shows a lot of new options, but I used none of them and left the material as it was. The...
  16. O

    Taxiway Signs

    Well, my approach to identify the taxiway signs belonging to an airport was somewhat heuristic, but seemed to work in most cases: I assumed that, if the reference point for a group of signs was between maximum/minimum latitude/longitude of all taxiway points of that airport, it would belong to...
  17. O

    Autogen FSX Annotator SDK HELP

    Hi, there is another thread in this section, I think you should look there.
  18. O

    Autogen in FS X

    I think that probably changing the texture does not work because in the annotation files I found no texture names at all, but only GUID's. I suspect that they wanted to ensure that regionalization works for the textures, so even the materials are not referenced directly, but groupwise, so that...
  19. O

    Autogen in FS X

    The handling of the autogen Annotator in FS X is somewhat more complicated than I thought in the beginning, and the explanations in the SDK are useful but not really complete. I you open the Annotator in fact there are two programs opened: one is the Annotator itself, the other is the...
  20. O

    FS X BGL file structure

    I am sorry, but my experience with the WIKI format was rather negative: it is much too difficult to put the data into a tabular format.
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