• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. rhumbaflappy

    MSFS24 Biome Corrections

    I just couldn't take the pine trees. I test things out at 41WI near my home. Grass strip and one parking spot. Perfect... except for the trees.
  2. rhumbaflappy

    MSFS24 Biome Corrections

    In MSFS 2020, it was possible to overwrite the base biome XMLs to alter the vegetation types. MSFS 2020 had a huge data error in assigning the area "Central US forest-grasslands transition" as cold conifer. That gave us pine forests in Chicago, Milwaukee, St. Louis, all of Illinois. My solution...
  3. rhumbaflappy

    MSFS24 MSFS 2024 SDK

    Asobo has been working on the Blender exporter to tie up some errors. That's good news. The sim has a bug in that emissive display is only about 1/10th emissive. In Blender, you can set the Emissive Scale to 10.0 to 50.0 to get the desired brightness. ( I haven't tried 100.0... might actually...
  4. rhumbaflappy

    MSFS20 Project migration to Blender 3.3.18 and pluging 1.3.3

    MSFS doesn't use specular or ior. I think you could consider them warnings, rather than errors, if the compile goes well. If you look in the shader tab, you could see if those attributes are actually being connectec to a color or texture.
  5. rhumbaflappy

    MSFS24 MSFS 2020 model compiled to MSFS2024

    I do not have simplygon.
  6. rhumbaflappy

    MSFS24 MSFS2024 Blender exporter and packed textures in .blend files

    The new exporter doesn't like packed textures in .blend files. Asobo might not fix this... The process I use is to first pack all textures, and then unpack them. This assures all textures will be in the resulting textures files to accompany the .blend file. Now you have an unpacked .blend...
  7. rhumbaflappy

    MSFS24 MSFS 2020 model compiled to MSFS2024

    You can also still use straight glTF in MSFS2024, but you need to make sure the normal textures are DirectX type, and provide the texture XMLs in your ModelLib texture folder. Those are just text files, and you can just create them. OldWaterTower.zip Here's the model's XML I used: <?xml...
  8. rhumbaflappy

    MCX: Import already edited textures to continue/edit work

    Save yourself time and headaches and just learn the basics of Blender. Blender can import dae files, but in the long run, you'll have more success just doing the whole model in Blender.
  9. rhumbaflappy

    MSFS24 MSFS 2020 model compiled to MSFS2024

    Here's a MSFS2020 Microsoft model, LOD0, extracted from MCX. I used a texture.cfg to reference the textures. Here's the XML file: <?xml version="1.0" encoding="utf-8"?> <ModelInfo guid="{485ffb58-f6ac-48ca-9077-2e20ef024fc6}" version="1.1"> <LODS autoGenerate="true"/> <Animation...
  10. rhumbaflappy

    They wanted our Money Before Christmas---Your Community BUGGO!!!!

    You can stay with 2020, and that's a valid decision. My framerates are double in 2020, and my graphics card is high-end there, not so in 2024. It's still early for developers and end-users in 2024. In a year or 2 it will be good. Other than the game aspects, I'm still searching for...
  11. rhumbaflappy

    They wanted our Money Before Christmas---Your Community BUGGO!!!!

    I think Asobo would have liked another year to develop the sim, but Microsoft set the deadline. Hopefully, the updates will solve the problems, just as they did in MSFS 2020. At any rate, it's not the fault of the French. ;)
  12. rhumbaflappy

    MSFS24 MSFS 2024 SDK

    At least with Steam versions, I can run MSFS 2020 and MSFS 2024 at the same time. I don't know if that would be useful Whichever window is current, steals the FPS, which is handy.
  13. rhumbaflappy

    MSFS20 How to Get Transparent Textures to Work Exporting from Blender?

    Pretty much impossible to debug without all the source files.
  14. rhumbaflappy

    Microsoft Download Simulator

    You're right Arno. One of my annoyances is that the Microsoft custom airports do not follow the same best practices the rest of us follow. Multiple duplicated objects between different airport packages with duplicate GUIDs, lack of proper LODs (resulting in weird popping in and out of...
  15. rhumbaflappy

    MSFS24 Conversion of 2020 Sample_Materials to 2024

    Hi Arno. I have what I think is a conversion of the MSFS 2020 Sample_Materials project sample to MSFS 2024. Included are the .blend files for 2020 and 2024, as well as the derived glTFs and textures. Sample_Materials_2020_to_2024.zip
  16. rhumbaflappy

    MSFS24 MSFS 2024 SDK

    As of this date, it should be obvious that any conversions from 2020 to 2024 may fail. MSFS 2024 is not a finished product. There are tons of bugs. By the first of the year, there should be enough 'patches' to this unfinished product to allow conversions with some certainty of success. This is...
  17. rhumbaflappy

    MSFS20 After MSFS 2024 I get constantly this error in MSFS 2020 it will not load

    Probably not going to get much help here. Try here: MSFS Bug Reporting Hub
  18. rhumbaflappy

    MSFS24 MSFS 2024 SDK

    Federico Pinotti (Mamu) has a tutorial that explains a working process to use MSFS 2020 scenery packages in MSFS 2024 (he adds a 2024 'fix' package to assist with using the 2020 package): With this, there is no need to recompile the original 2020 scenery with the new compiler, just the small...
  19. rhumbaflappy

    MSFS24 MSFS 2024 post release bugs

    That would be nice!
  20. rhumbaflappy

    ModelconverterX MSFS2024 object

    You might try to compile the object as a SimObject and see if there are any differences.
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