• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. didjmaster

    BGLComp error

    I am having the same error; however I have the MSXML installed already. Did a reinstall, no luck. I get the same errors as Fern.
  2. didjmaster

    AttachPointName Property??

    Jim - Thanks for that brief tutorial on how to deal with effects for the first time. I have only been working OPT and FSXME for about a week, so this clears up a lot when it comes to effects. I was racking my mind trying to find an Attach Point Name, and it turns out that hardly anything...
  3. didjmaster

    Effects Parameters - In laymans terms :-)

    I'm completely new to this whole "effects" things, as I am just getting started with FSXME. What I would like to know is how to attach an .fx file (to a library file I inserted into my mission). I inserted a condo and would now like to set fire to it. I have attached that "condo"...
  4. didjmaster

    Conditional logic question

    Horst, I like your idea, but am confused on how to set it up - I have a few questions: (1) How do you enable the Timer to reset to 0 once they are out of that designated area? (2) It seems to me that I would need to set an Property Trigger to set my "area". Then one of my conditions...
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