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Search results

  1. M

    MSFS20 Absolute minimum needed for a MSFS2020 Aircraft

    That'll put you on the right track, I'd say. Many of us even used that one as the blueprint/template/starting point for our own projects.
  2. M

    How to play a sound while an animation is running

    Rather than giving a step-by-step advice I would suggest to open wwise and check the DA62 instrument sounds to see how it's done. There's some that use loops which can start/stop/continue as per user input.
  3. M

    MSFS20 Animating treads on SimObjects

    Cool stuff well done!
  4. M

    MSFS20 Code to test the magnetos

    Should decrease when switching to single magneto, not increase. I think you would use single_magneto_efficiency in the engines.cfg to tune the decrease in rpm.
  5. M

    Recreate MSFS lighting/color correction in SP

    Did you try using different environment shaders from the right side menu? I stopped bothering because metal material in particular is very different between Substance Painter and MSFS. Albedo shouldn't be a problem generally so I go with what I've learned from experience regarding roughness and...
  6. M

    MSFS20 PBR Texture: Trying to get rid of "wet" look on the metal surface

    It's actually in the roughness channel. White (or 1) = full roughness = no reflections Black (or 0) = no roughness = full reflections You may have confused the effect of b/w by chance? Been there, done that. :-)
  7. M

    P3D v4 How to paint in PS channels

    Turn the both unused channels off, select the target channel by clicking on it and paste your content into it, as easy as that. Live is easier though if you use a separate psd file as your target.
  8. M

    Using state.cfg to save switch positions?

    Ah ok. I don't know the Learjet, so... Anyway, I would check the flight_model.cfg wether it has a [fuel] or [fuel_system] section, identify the pumps and do the settings accordingly in the apron.cfg. You may also need those L:Vars in the systems.cfg, depending on how they programmed their...
  9. M

    Using state.cfg to save switch positions?

    I think your index should start at 1 in the systems.cfg, that might fix it. LocalVar.1 = GENERIC_LEAR_FUEL_MAINPUMP1_1 LocalVar.2 = GENERIC_LEAR_FUEL_MAINPUMP2_1 LocalVarDefault.1 = 0 LocalVarDefault.2 = 0 That is assumed your variables are correct. Since you want to set fuel pumps presumably...
  10. M

    MSFS20 Settable Simvars? Noob(ish) question

    Hmm, who would have thought that? It's as easy as this: <CALLBACKCODE> (M:Event) 'LeftSingle' scmi 0 == (A:GENERAL ENG COMBUSTION:1, bool) } and if{ 0 (&gt;A:GENERAL ENG COMBUSTION:1, bool) }...
  11. M

    MSFS20 Settable Simvars? Noob(ish) question

    Hmm, thanks, but that's not how I read that thread. They repeatedly talk the pros and cons of using L:Vars, magnetoes or said A:Vars directly. There's also these below quoted differences in using the Simvars to consider. Obviously L:vars or K:Magnetoxxx don't care about the difference. ...and...
  12. M

    MSFS20 Settable Simvars? Noob(ish) question

    Yes, so far I know. There's however a difference between the two variables GENERAL ENG COMBUSTION and GENERAL ENG COMBUSTION EX1 which are supposed to do two slidely different things and they appear to be, well, settable, according to this devsupport post. Setting magnetos etc pp on or off...
  13. M

    MSFS20 Settable Simvars? Noob(ish) question

    Okay, I see I'm not very clear. Let me get a bit more specific. With this code here.... <CALLBACKCODE> (M:Event) 'LeftSingle' scmi 0 == if{ (&gt;K:TOGGLE_MASTER_BATTERY) 3 (&gt;K:ELECTRICAL_CIRCUIT_TOGGLE) } </CALLBACKCODE> ...I set...
  14. M

    MSFS20 Settable Simvars? Noob(ish) question

    Hey Misho, thanks for the response! Well, I know how to manipulate simvars with key events and not really new to writing RPN code either (no experience with simconnect though, hence my question) but I have yet to see how one would set a simvar directly so I would indeed apprechiate seeing an RPN...
  15. M

    MSFS20 Help with a texture with BLEND settings

    No scenery expert here but a pitchblack spot where no direct light hits the surface makes me instantly think of a black AO map.
  16. M

    MSFS20 Settable Simvars? Noob(ish) question

    I figure I should have worded my question better. I'm not asking for a step by step guide on how to set Simvars, I just want to know which route to go, RPN, Simconnect you name it. Thanks!
  17. M

    static PA31!!!

    The forgotten art of making efficient low poly models. Poly budget well spent I'd say, congrats!
  18. M

    MSFS20 Settable Simvars? Noob(ish) question

    At the risk of coming off as a complete idiot, how do you set them? I suppose it can't be done with RPN? FYI I know how to use key events. :cool:
  19. M

    MSFS20 How is everyone creating NORMAL type textures?

    ...and that's what it looks like in game. Note, basically everything in that cockpit is done the same way
  20. M

    MSFS20 How is everyone creating NORMAL type textures?

    Now we would usually want to project the whole shadderack not onto itself but on a low poly mesh: Hi and low poly mesh need to share the same space obviously. Select the low poly mesh. go to the bake to texture screen again, this time in "projected from" select the high poly mesh. A projection...
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