• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 MSFS SDK vs. imported textures - Textures resolution

    I am still updating my knowledge base after the recent installation of SDK updates for MSFS 2020 and 2024. I do not yet see 'new' info @ MSFS 2024 Docs for Terrain / Projected vs. 3D Ground-Polygon (aka "G-Poly") texture resolution...
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    Hi Jon: Thanks for that clarification; your memory serves you (and us) ...well: ;) https://www.fsdeveloper.com/forum/threads/fs9_2.454972/ https://www.fsdeveloper.com/forum/threads/ade-wont-recognize-p3d-stuck-on-choose-fs-version.457968/ GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    Indeed, since Jon has retired, until he changes his mind on letting others work with his code for ADE, it is likely to never know where / how to find and work with new versions of FS ...or their SDK's. GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    IIRC, it is intended to be a stand-alone installation, so it is unlikely to work if the install path is directed to an existing ADE version install. https://www.fsdeveloper.com/forum/threads/ade-version-1-79-7410-dev-is-released-supports-p3d-v5.447279/post-841138 When you run the ADEv1.79x...
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    I own / use P3Dv4.5x, but rarely use it, as it is not much different than FSX Acceleration / Gold (DVD's, with no a$$-burn by "Steam"). That said, it is likely L-M still distributes only the version you purchased, and may at best allow you to defer updates until you want them. So, if you...
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    OK, here is what I found on a quick search at FSDEV regarding use of P3D v6 with ADEv1.79x: https://www.fsdeveloper.com/forum/threads/can-ade-be-updated-to-work-with-p3dv6.458190/post-924846 FYI: Here is the Google search I conducted...
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    PS: Based on your post history here and elsewhere, you were using FSX Steam Edition (aka: "FSX_SE"); is it still installed on your computer ? GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    So, are you saying that the ADE pick-list is empty, and there are not any FS Versions displayed within the area of the pick-list dialog box ? PS: Based on your post history here and elsewhere, you were using FSX Stem Edition (aka: "FSX_SE"); is it still installed on your computer ? GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    OK, so what FS versions are actually offered to you by the ADE "Choose FS Version" pick-list on your computer when ADE starts up ? You must click the "down arrow" icon in the pick-list to the left of the [OK] button, and 'choose' a FS version from the list displayed. GaryGB
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    MSFS20 msfs 2020 runway approach lights

    Some MSFS 2024 mandatory updates were pushed by Asobo, and my MSFS 2020 SDK was not up to date yet, so, I may post this weekend. When I do so, it will likely be in your original ENKH main thread. ;) GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    Hi Robert: Please see my edits above: https://www.fsdeveloper.com/forum/threads/ade-version-1-79-7410-dev-is-released-supports-p3d-v5.447279/post-933472 GaryGB
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    ADE ADE Version 1.79.7410 Dev is released. Supports P3D v5

    Download P3Dv6 SDK here: https://www.prepar3d.com/sdk/ [EDITED] If you do actually have P3Dv6 'properly' installed: When installing P3Dv6 SDK, allow it to use its own internally assigned Drive / Folder Paths; this by default will be in: C:\Program Files\Lockheed Martin\Prepar3D v6 SDK...
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    MSFS20 msfs 2020 runway approach lights

    First, my Jovial reference to the number of lines of code in a XML editor was an indirect reference to the amount of details you included in your project; it was not intended as a critique, but rather as a compliment. :) The number of lines of code in a XML editor will likely always correlate...
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    MSFS20 msfs 2020 runway approach lights

    One might be able to do all one needs with creation / editing via the MSFS SDK DevMode GUI, but some things are easier to do via XML. It would also be good to have graphical editors such as ADE and SBuilderX (enhanced for 2020 / 2024 ?) brought out of retirement as tools. Tomt478's recent very...
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    MSFS20 msfs 2020 runway approach lights

    It's good to see you are comprehending the SDK methods to a level of higher confidence. :) But... Hah, 10:1 odds says you will be humbled by XML coding like the rest of us (at some point). :rotfl: Your ENKH pre-release formatted XML source code is 18,682 lines long. :yikes: I'm wagering your...
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    MSFS20 msfs 2020 runway approach lights

    Hi Vetle: I have the impression you may plan further work with Lorenskog as a location in your Norway Hospital Helipads project. ;) FYI: While reviewing a de-compiled BGL from your recently released ENKH location scenery, I saw some interesting XML "Lights" code. Some of the Lights...
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    MSFS20 MCX: Textures twisted after export

    IIRC, after making (1) Face mapped with a texture image or color material Unique, one can select all Faces, and make them all Unique. But, it may be that multiple Face processing for Make Unique Texture is instead done by Aerilius' plugin Ruby script / extension: Make Unique Texture++ (now...
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    MSFS20 3rd party photogrammetry excluding night lights

    Hi again: Many thanks to Dick for his input on this testing and configuration process, to work around the impact of unique custom 3D G-Polys. :teacher: Indeed, as Dick points out, we can enforce load sequencing of files based on use of "alpha-numeric" file naming (this works in FS2Kx too)...
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    MSFS20 3rd party photogrammetry excluding night lights

    Thanks for that clarification, Vetle; that is a useful test to run, as it takes place outside the extent of the Vizipok G-Polys. This has the potential to see if the MSFS SDK Exclude process is working OK locally, or if other variables may be interfering with that. IIUC, the initial goal is...
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    MSFS20 3rd party photogrammetry excluding night lights

    IIUC, Vizipok G-Polys were not loaded for the tests, to see how Exclude Rectangles / Polygons behave if attempting to "Restore" 'autogen' ? and IIUC, the result was, after an initial exclude clobbers certain scenery content ('autogen'). it was not "Restored" by re-enabling it ? Just to...
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