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Search results

  1. K

    Create3DBuilding

    Will you have the steps updated in the manual? Also, I am trying to manage the BGL I created, in Model Converter X but it reads the BGL but does not view it, any ideas? Sent from my SM-G930F using Tapatalk
  2. K

    Create3DBuilding

    That's awesome, I'm eagerly awaiting your next build. This should be interesting for the tests I want to run. Sent from my SM-G930F using Tapatalk
  3. K

    Create3DBuilding

    ...but I like the idea of reading from height attributes as I have shapefiles with these attributes. This would make the output even more precise.
  4. K

    Create3DBuilding

    Ah I see. I will have a play around. Sent from my SM-G930F using Tapatalk
  5. K

    Create3DBuilding

    Hi Arno, Thanks for the latest version that addresses the CREATE3DBUILDING. I have a couple of requests, hoping they are not too complicated. For this step it would be really convenient to have a height range where Scenproc randomizes the height of buildings given a range i.e 10:70 = 10...
  6. K

    Create3DBuilding

    I saw this in the stable release 1.1 also, seemed to be working with the previous dev version.
  7. K

    Create3DBuilding

    Ok so just tried but seems as though the experimental steps tickbox will not stay saved, it keeps unticking itself along with the use uppercase names tickbox .
  8. K

    Create3DBuilding

    Awesome thanks for your efforts. You're providing so much to the community with your product Sent from my SM-G930F using Tapatalk
  9. K

    Create3DBuilding

    When do you think this next dev version will be available? Sent from my SM-G930F using Tapatalk
  10. K

    Create3DBuilding

    Ah great. Nice catch. Looking forward to this working. Have some new ideas to try out. Sent from my SM-G930F using Tapatalk
  11. K

    Create3DBuilding

    Update: I thought I would install both p3d sdk 3.2 and fsx sdk but neither gave me any good result. Sent from my SM-G930F using Tapatalk
  12. K

    Create3DBuilding

    Sounds great thanks Sent from my SM-G930F using Tapatalk
  13. K

    Create3DBuilding

    I have prepar3d 3.3 sdk installed already, can you suggest what I can do to resolve this? Thanks in advance Sent from my SM-G930F using Tapatalk
  14. K

    Create3DBuilding

    Hi Arno, I am trialing CREATE3DBUILDING step and I get the error Failed to locate modeldef.xml (I have this file but where is it supposed to be, the options do not specifically mention this. Below is the log, (I have shortened the log to remove repetition, hopefully this is enough). 1:07 PM...
  15. K

    CREATE3DBUILDINGS step missing from latest dev build

    Thanks again Arno. Oh, and sorry for posting in two places, I thought that other thread was quite old I would post a new one.
  16. K

    Improvement sugestion - Library object generator

    Thank you Arno, I should have known to enable that option. I expect to use a 3d modeler to do the rest of the work but would be great to see a build in Model X Converter type app specifically to apply textures.
  17. K

    CREATE3DBUILDINGS step missing from latest dev build

    Hi Arno, Does the step CREATE3DBUILDINGS exist now? I cannot find it in the latest Dev build. I want to use it for some major brand buildings rather than for all, to keep performance up. What is the current step for this? Thanks Kelvin
  18. K

    Improvement sugestion - Library object generator

    Hi Arno, Does the step CREATE3DBUILDINGS exist now? I cannot find it in the latest Dev build. I want to use it for some major brand buildings rather than for all, to keep performance up. What is the current step for this? Thanks Kelvin
  19. K

    More exporting formats

    Excellent news Arno. Between you and Vogels' tool, it's a match made in heaven. I am currently compiling my version 2.0 of my entire Country (New Zealand). You can see updated screenshots of my 6 month long adventure with your tool. www.nzscenery.co.nz
  20. K

    Increase Vegetation density

    The CreateAGNRecVeg doesn't seem to have any optional values, so I can't seem to work out what to put for the size and overlap, but this is close to what I was thinking.
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