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Search results

  1. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Hmmm, I might have forgotten to do so. I think I selected the new modeldef.mxl without restarting it. Thank you for the heads-up.
  2. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Thank you Heretic and Essex for your much valuable input! I gave it a very quick shot yesterday, and must have failed somewhere once again (not sure I pointed to the right modeldef.xml). I’ll try again without being in a rush, it will probably help!
  3. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Thank you Essex for your help. I have just tested your proposal and it works! But all mouserects and tooltips are gone! :rotfl: Oh boy, I was not expecting such a thrill!
  4. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Well well well, no going anywhere... :( I had a test session last night, which has only added to my bewilderment... I did not pay attention to the tooltips, just focusing on the anims. 1st test : Am I able to delete all other anims except the three ones I'm trying to fix? I opened the mdl with...
  5. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Well, I might have done exactly that : a good ol' copy&paste! So that explains the unmodified animations and mixed-up tooltips. Thank you for the tip, I'll try work it out the way you're suggesting. By the way, what exactly is shown in the model's modeldef.xml in MCX : all non-standard...
  6. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Hello Heretic ! Hurray ! So since my try did not work yesterday, it’s my bad and not related to MCX. I identified the levers animations (and names) thanks to MCX animation editor. I copied the modeldef.xml read from the mdl in MCX, and pasted this at the bottom of the SDK’s modeldef.xml...
  7. Kekelekou

    FSXA Fixing an existing mdl with MCX

    Hello everyone, I have just bought the KCFS Seabee, which, while being a nice rendering of this little amphibian, features reversed throttle, pitch and mixture animations. The corresponding levers are pulled out in take-off configuration (full throttle, high rpm, full rich), when It should be...
  8. Kekelekou

    FSXA Real Engine V1.4 user experience

    Hello! Adding a damage mod to the Flight1 Islander was on my to-do list, but real life has taken its toll lately (baby + new house...). Ismail Hazzi Güzel's Damage Mods seem to be the latest instance of Real Engine. I finished a tutorial (in French) started by Lagaffe to explain how to add a DM...
  9. Kekelekou

    Flight Sim World

    So freeware is allowed, but no answer to whetever the said freeware is to be restricted to mission, and whetever aircraft/scenery would be allowed. just like in cricket : very well not played!
  10. Kekelekou

    FSX Finland sceneries

    Terve! Just to inform that my blurries issue was caused by an oversized scenery.cfg. I have installed SimStarter with a dedicated profile for Finland and Lapland, and all this pixel mess is gone! A few pix for thank Tatu for his hardwork : (The blue gammed cross was the Finnish insignia from...
  11. Kekelekou

    FSX Finland sceneries

    Terve Tatu, Thank you for taking some time to help me fix my blurries issue. I suspected FinlandX to interfere in some way with Lappi scenery, but I made several changes at the same time, so I don’t know what my settings are anymore. On top of that, I had added a previous EFRO version (the...
  12. Kekelekou

    FSX Finland sceneries

    Hello there, I am experiencing pretty heavy blurries with the photoreal areas around the Lapland airports. I can’t reach Rovaniemi’s hospital from EFRO without the ground textures being blurred (flight distance = 3nm). Same with Ivalo from EFIV. I don’t suffer from such blurries over my other...
  13. Kekelekou

    Adjusting Ground Effect

    I used to try and adjust ground effect to replicate the touchy landing behaviour of the U-2S back then (Area51 add-on). IIRC, the graph gives you a coefficient that multiplies Cl depending on height above ground. So the higher the point on the graph, the more lift you get. The issue was that the...
  14. Kekelekou

    The I am working on thread

    Hi there! I am working on a wear & damage mod for the Flight1 BN-2 Islander, based on Ismail Hakki Güzel's and Didier Lagaffe's work. As a bonus, I'd like to add the TF-VEJ livery to the pack (a nice fit to the OrbX Iceland): I would have preferred a Finnish Islander, but there aren't...
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