• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Kekelekou

    FSXA Skinned mesh animations read in MCX?

    Hi Arno, Thank for your reply. So I am doing something wrong...
  2. Kekelekou

    FSXA Skinned mesh animations read in MCX?

    Hello, Just a very quick question about skinned mesh animations. They were not read as of 2014. Are they now? Not to blame anyone, just to know if my faulty MDL can be checked with MCX or if I have to go through the FSX way.
  3. Kekelekou

    FSXA [Workarounded]Lvar depending animations on vehicle/object?

    From what I have understood so far : - AI vehicles can be animated just like aircraft - static, scenery models can not So the easiest way to add an animated model is to create it as a non-moving AI vehicles. Ron's LivingWorld or AICarriers make this pretty straightforward.
  4. Kekelekou

    FSXA [Workarounded]Lvar depending animations on vehicle/object?

    Hello everyone! I am a huge fan of Lorby-SI FireFighterX, but the realistic ground reload sequence lacks a bit of eye candy. So I’d like to add a animated ground character who would translate FFX instructions to the pilot (come closer, stop, reduce pitch, etc) depending on lvars shared by FFX...
  5. Kekelekou

    FSX FS2004 to FSX Aircraft Conversion Tutorial

    So, I gathered my courage, and I have just submitted as a resource a pdf version of Tom's guide. I hope it helps. Tom : if you prefer your website to remain the only source for the guide, just tell me, I'll delete the resource file.
  6. Kekelekou

    Tutorial to convert FS2004 aircraft to FSX (and later sims) using ModelConverterX 02012018

    Quick and dirty PDF edition by Kekelekou of Tom Gibson's online tutorial. Please refer to : http://www.calclassic.com/convert_tutorial/ https://www.fsdeveloper.com/forum/threads/fs2004-to-fsx-aircraft-conversion-tutorial.444227/
  7. Kekelekou

    FSX FS2004 to FSX Aircraft Conversion Tutorial

    Tom, Impressive tutorial indeed! Congrats for sharing your hardwork and endeavors. May I suggest editing a PDF version of the said tutorial and adding it to the FSDeveloper's Resources Section? Thank you again!
  8. Kekelekou

    FSXA [Solved]Setting aircraft visibility distance?

    Nailed it again Heretic! I added a lower res LOD10 model, and the AI is now visible from a distance without too big a FPS hit. Thanks!
  9. Kekelekou

    FSXA [Solved]Setting aircraft visibility distance?

    Hello all! It’s really nice for you to come and help. The SmallPartRejectRadius=1 does the trick, but at the expense of a noticeable hit on the fps (no surprise here). I did ask about the visibility distance of the models because default airplanes and the ones that come with Trafic France...
  10. Kekelekou

    FSXA [Solved]Setting aircraft visibility distance?

    Thanks for your suggestion, but my question is about how the visibility distance is set.
  11. Kekelekou

    FSXA [Solved]Setting aircraft visibility distance?

    Hello there! I have just bought the splendid « Trafic France » AI package, but I have noticed that the AI airplanes from the addon appear or disappear at a much closer distance than default AI planes (default ones remains visible from much further than the addon ones). This creates a pop-up...
  12. Kekelekou

    FSXA How is set visibility distance of AI airplanes?

    So I am not the first one struggling with the issue. This « Living world » is not the busiest one on FSDev, so I am going to post it in Aircraft modelling too in an attempt to get more exposure to the ol’ wizards. Thanks for your feedbak anyway to bith of you.
  13. Kekelekou

    FSXA How is set visibility distance of AI airplanes?

    Hello there! I have just bought the splendid « Trafic France » AI package, but I have noticed that the AI airplanes from the addon appear or disappear at a much closer distance than default AI planes (default ones remains visible from much further than the addon ones). This creates a pop-up...
  14. Kekelekou

    FSXA Misplaced parts after FS9 to FSX export

    Arno, I really didn't want to pressure you. MCX is really good as it is, and I still have many things to learn before I can ask for something ;)
  15. Kekelekou

    FSXA Misplaced parts after FS9 to FSX export

    How could I have forgotten I needed to change the anim tags from FS9 to FSX? Thanks for your answers lads!
  16. Kekelekou

    FSXA Misplaced parts after FS9 to FSX export

    Hello Arno, I am trying to convert the G6's S2TCiv Tracker from FS9 to FSX, but I am facing a pretty peculiar bug. Here is a picture of the enclosed s2tciv.mdl opened in the latest dev release (8/8/18). Everything looks fine. Then I click on "export model", save as FSX MDL object. I close and...
  17. Kekelekou

    FSXA [Solved] Nesting XML macros?

    Thank you all for the technical insight! I have splitted the gauge into many Element sections. No FSX crashes so far, so I guess I am done thanks to you.
  18. Kekelekou

    FSXA [Solved] Nesting XML macros?

    Oh boy! So I really did a mess of it. Each of my section was called about a dozen times, no wonder I got kicked out! I have just measured each of the nested callbacks, so that I can stay below the limit. A simple section breakdown will do the trick. Thank you all again for you much valuable inputs!
  19. Kekelekou

    FSXA [Solved] Nesting XML macros?

    Hello guys! Thank you for your help. The whole gauge file is less than 50kB, with 3 Element sections and one single Update line at the top (to set the Update frequency). Since a macro simply replaces code as n4gix puts it, does the gauge stall if there are too many macro callbacks that make...
  20. Kekelekou

    FSXA [Solved] Nesting XML macros?

    Hello there! Following the release of my Damage Mod for the Flight1 BN-2 Islander, I am working on the interface with FSCaptain. I want to fail "my" systems if the corresponding failure code is triggered by FSC, and the other way around too. There are a lot of failure codes (circa 75) and...
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