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Search results

  1. T

    Please, need little help with GPS map drawing

    Thanks Eretic, almost there... If the [turn on terrain] is L:EICAS TERR, boolean What can i do? there aren't 2 variables, one "on" and one "off". I tried (A:LIGHT PANEL, bool) (L:Display Refresh, bool) != if{ (L:EICAS TERR, boolean) ! (>L:EICAS TERR, boolean) (A:LIGHT PANEL, bool) (>L:Display...
  2. T

    Please, need little help with GPS map drawing

    Hello! I would like to change the color in the gps map, for example, of the water when a light switch is pressed. <CustomDrawParam id="WaterColor" Name="WaterColor"> <Value> (A:LIGHT PANEL, bool) if{ 0x0000FF } els{ 0xFF0000 }--></Value> </CustomDrawParam> This actually works, but in...
  3. T

    [SmokeSystem] always on?

    Yep indeed, i was writing it. I was talking about .fx effects. I know the smoke system is working, but the effects related simply does't show up with engines off. @Rob thanks for the coding tips yep in P3D is the same :(
  4. T

    attached lights bug

    It is easier to show you, than explain. So check this video:
  5. T

    Effects Parameters - In laymans terms :-)

    Actually i think the the most important bug-issue is that you cannot attach an .fx in the 3d model inside the virtual cockpit... The effect is not shown, unless you look at your back. WEIRD. It easier to show you than explain so check this video
  6. T

    [SmokeSystem] always on?

    Hi Rob, thanks for your answer! I don't get your tip: the .fx effect is anyways in the [SmokeSystem] tag, so whatever i recall it, no matter of what switch type, it doesn't work with engines off. <PartInfo> <Name>TEST_REC</Name> <AnimLength>100</AnimLength> <Animation>...
  7. T

    dead link

    hi Arno, the release notes of dev versions seems to dont work https://www.scenerydesign.org/mantis/plugin.php?page=Source/list&id=1 bye!
  8. T

    [SmokeSystem] always on?

    Thanks! I see, it must be hardcoded.
  9. T

    [SmokeSystem] always on?

    Hello! the SmokeSystem effects are shown only if the aircraft engine/s is/are on and running. Do someone know is there is a way to bypass this and make the smokesystem effects always visible, even with engine off? I'm developing in P3D v4 bytheway. Thanks a lot!!
  10. T

    Attached Object Editor > Add > Light

    i still cannot see it in the simulator. not even the attached oobject as effect but emitting light. looks like radial light works only in the aircraft.cfg file. attached radial emitting lights do not work if inserted as attached.
  11. T

    Attached Object Editor > Add > Light

    no wait, it creates the fx file inside the same folder. ok.
  12. T

    Attached Object Editor > Add > Light

    I miss the meaning, since you cannot specify any .fx file :scratchch
  13. T

    Attached Object Editor > Add > Light

    Hello Arno, if i want to attach a light, with Attached Object Editor > Add > Light, i set up the position, but nothing happens. What "Light" is supposed to be? Thanks as usual
  14. T

    P3D v4 TFDi Design TrueGlass

    I still didnt understood, if it can be downloaded for free, bought, or what? Do someone have some news? Thanks!
  15. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    Thanks for the exaustive explanation, everything is crystal clear (also the fact that you have to modify the modeldef first, which i already discovered in the past). The main goal of the video bytheway was to show you that MCX actually do read correctly the mouse rect, but it dont read it if...
  16. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    I made a video, hope i was clear enough. download it, dont stream it http://files.fm/u/55bmmzcc#_ Waiting for your response. thanks!!
  17. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    it's Henk's example (which looks quite strange to me as well) The thing i am trying to explaing is, when you reopen your model it should read the correct definitions in modeldef, with matching names.. damn, i will make a video explaining :D
  18. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    Actually IT IS a problem. This means that the model compiler is not reading from your main modeldef.xml. But it is adding some extralines in the generated one during compiling!!! When you open again your model, it SHOULD have the names you gave in the modeldef!!!!! Arno? Am i right? I hope i am...
  19. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    Using your modeldef, and opening your MDL this is what i see: https://pasteboard.co/GXSJNpm.jpg Can you see the name in MCX do not match the name you gave in modeldef...
  20. T

    <TooltipText> entry in modeldef.xml - Maybe a BUG?

    You say <Tooltip> tag, which actually works. I am saying <TOOLTIPTEXT> tag, that brings up the weird mouserec names. If you try to comment out all the <TOOLTIPTEXT> tags from modeldef, open the model again and recompile, you will find out that you will not have any weird names no more on next...
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