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Search results

  1. T

    FSX XML: Glass gauges fading in

    true. but in designing gauges this don't count. can you confirm? the gauges do not read dxt3/5. actually they dont read not even dxt1. just bmp with 1 alpha. am i correct?
  2. T

    FSX XML: Glass gauges fading in

    Sorry for reopening this old thread, but i would be very grateful if someone can help me. From what i see, in my project, a gauge can contain only bitmaps with ONE alpha channel. On or off. How it works the "layer system" you are talking about, if there is only one alpha bit? wait maybe i got...
  3. T

    Day-Night gauges texture transition

    Hi gibson and thanks for your reply! I am just trying to modify a default PFD gauge, working on the metallic frame around it. The instruments inside it are always lit, day and night, wich is ok. I just would like that the frame texture do not change suddenly in night time. Do you have any...
  4. T

    Day-Night gauges texture transition

    Hello everybody! I've tried to search something about my problem, but didn't found nothing specific, so i hope nobody will get angry with "has been discussed before" things. For the VCockpit 3d model the night texture will appear slowly over the day texture, creating a blending effect over...
  5. T

    Simple bitmap effect [video]

    They are there, they are there... Modeldef.xml from p3dv3 sdk got everything... And even more. Yay!!! The project goes on. Thanks for your precious suggestions!
  6. T

    Simple bitmap effect [video]

    Ok ok ok wait. BDF thanks a lot for your suggestion!! I made it. I attached a new fx to the mdl and it works properly. Now i really do not figure how it can be on or off with a gauge, like the landing lights. I am afraid that turning on or off an attached fx is hardcoded in the mdl somehow...
  7. T

    Simple bitmap effect [video]

    thanks bdf but if i am not missing something, a "native" fsx MDL file like the learjet body cannot be imported, modified (even a simple modification like an attached fx) and then exported with MCX. it will not work. am i right? Please give me the answer so i can quit frustrating my mind :)
  8. T

    Simple bitmap effect [video]

    thanks bdf but if i am not missing something, a "native" fsx MDL file like the learjet body cannot be imported, modified (even a simple modification like an attached fx) and then exported with MCX. it will not work. am i right? Please give me the answer so i can quit frustrating my mind :)
  9. T

    Hello Arno! Sorry if i beg you, i would like to kindly ask you if you could check this out...

    Hello Arno! Sorry if i beg you, i would like to kindly ask you if you could check this out: http://www.fsdeveloper.com/forum/threads/simple-bitmap-effect-video.436673/ and if you have any clue or suggestion. thanks a lot!!!
  10. T

    Simple bitmap effect [video]

    Arno's fxEditor do not allow you to attach effects to models. What you see on the video is a cfg [light] attached (i also tried [smokesystem] trick, same result). So i can say that [lights] and [smokesystem] effects are attached to the plane but do not rotate with the plane... ESP 1.0 Engine...
  11. T

    Simple bitmap effect [video]

    Yes sorry, i put it on public view. Actually the splash light in the MDL is just a plain texture (or polygon) that could be emulated with any .fx, as you can see from the video now. The splash is not a real light that illuminate. The problem is the .fx behaviour, not rotating with the plane rudder.
  12. T

    Simple bitmap effect [video]

    Hello! As everybody know, the default Learjet 45 do not have the taxi light "splash on ground" effect hardcoded (while it has the landing lights one). So i was trying to add a simple bitmap to emulate the effect. I created it with the fxtool, and attached it to the [lights] aircraft.cfg. The...
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