• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Frédéric Revol

    FS2004 Land appearing over water

    Hi, I am editing the Doha area and have the following screen on Sbuilder 2.05: However, when I go to FS, I get the following: It seems that there are two tiles (land) appearing although the background is set as poly/water. Can anyone help? Thanks, Fred
  2. Frédéric Revol

    FS2004 VTP Polys - No night lights

    Hi, Any chance for some help? Thanks, Fred
  3. Frédéric Revol

    FS2004 VTP Polys - No night lights

    Dear all, I have created residential areas around my favourite airport using Sbuilder 205. They show up perfectly during the day but remain pitch black at night. Only the roads and autogen buildings show some lights. Did I miss something along the line? Thanks, Fred
  4. Frédéric Revol

    FS2004 Removing shorelines

    Hi, I actually found the solution. After having removed the land part of the island with a LWM poly, you can remove the shorelines by drawing another poly around the island and selecting property 'Excl.'. Simply add the layer 8 to the exclude and that's done! Fred
  5. Frédéric Revol

    FS2004 Removing shorelines

    Hi, I've been working on updating some local scenery. FS has, by default, an island that does not exist in real life. I have removed the land part with a LWM water element but the shoreline still appears. How can I remove it? Thanks, Fred
  6. Frédéric Revol

    FSX Removing parking markings

    Hi, This indeed works perfectly. Thanks Fred
  7. Frédéric Revol

    FSX Removing parking markings

    ...and strange enough, some are drawn, some not. I have found no difference between the two parking spots: Fred
  8. Frédéric Revol

    FSX Removing parking markings

    Sure... here you are: The fainted white markings are FSX's, the others are mine... Thanks, Fred
  9. Frédéric Revol

    FSX Removing parking markings

    Dear all, I am working on a project with many parking bays where real-life markings do not match FSX's. However, I have found no way to prevent FSX from creating the white V-shape markings around the parking bays. Thanks for your kind help. Brgds Fred
  10. Frédéric Revol

    FS2004 Rebuilding Taxiway points indexes

    Hi, I will run the fault finder and see how it goes. In the meantime, I have used Excel to reindex everything and it seems to work fine so far... Fred
  11. Frédéric Revol

    FS2004 Rebuilding Taxiway points indexes

    Hi, It seems BGLCOMP is limited to a max Index of 3999 : ERROR: TAXI_INDEX is limited to 0-3999 However, I only have 2481 taxi points as shown on the taxiway point list. It seems, though, that the taxiway points deleted are not re-used leading to this overflow. Is there any interim...
  12. Frédéric Revol

    FS2004 ILS and displaced thresold

    Thanks for your answers... that's that easy ;) Will give it a go. Fred
  13. Frédéric Revol

    FS2004 ILS and displaced thresold

    Hi, I added an ILS to an existing runway (Doha/OTBD runway 16) which was added in Feb08 in real life. However, it seems the glideslope is guiding my aircraft to the runway end instead of the displaced thresold. Have I missed something ? Thanks, Fred
  14. Frédéric Revol

    FS2004 Lines and textured polygons

    Thanks, I will see how best I can use the current FS9 features. Fred
  15. Frédéric Revol

    FS2004 VGDS pole?

    Thanks, I've actually just found an object library at avsim which includes a sole pole which perfectly fits on my project. Fred
  16. Frédéric Revol

    FS2004 Lines and textured polygons

    Hi, I have not found a way to add lines (Parking areas) nor textured polygons (ground markings) in ADE9. Is there a way? Thanks, Fred
  17. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    Jon, The display you have (and I have tried that too) is strange since this is not what I have in ADE native. Anyway, I have found no other way but the closed links to simulate the apron markings. What I have done is to keep my current ADE9 project and split the xml into several parts...
  18. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    Jon, This is sent. Thanks, Fred
  19. Frédéric Revol

    FS2004 VGDS pole?

    Hi Arno, I've just started adding some safedocks to my scenery but would like your help in recommending the best object that I can use as a pole? In real life, the actual docking system is not on the light pole so I need to find something else and cannot find anything around even in the...
  20. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    Jon, This is something we have already discussed together and was fixed for the next release. Anyway, the problem is that the xml generated does create this overflow which I do not understand. Fred
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