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Search results

  1. arno

    FS2004 Unlimited Export (part 2)

    The latest development release of ModelConverterX does also include the ASM tweaks that allow aircraft models with more than 65k vertices to export. All you have to do is enable the Unlimited Export Tweak option in the save file dialog. When a model has more than 65k vertices ModelConverterX...
  2. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, In the material editor you select the clone of the material and then you can change the diffusetexture attribute to the new name that you want to use.
  3. arno

    “Helpful”AI

    Thanks, I'll check that information to see if I have missed something. Based on Bill's tutorial (and my experience with ASM files) I have a working implementation now already and I'm just finishing some last tests before I will put it in the development release.
  4. arno

    “Helpful”AI

    For writing code I find the AI also quite useful, as long as it is the generic tasks that many examples are available from. Sometimes the code does not compile, in that case usually just asking the chat bot if it made a mistake since it does not compile generates some corrected code that does...
  5. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, I had to check the manual :D. If you hold down the control button while you select a material in the material dropdown in the hierarchy editor ModelConverterX will assign a clone of the selected material to this part. This means that afterwards you can alter the settings of that clone in...
  6. arno

    WIP FS2004 Unlimited Export

    I am making good progress with implementing the FS2004 Unlimited Export tweaks in ModelConverterX. It is now almost possible to export a model with over 65k vertices to FS2004 directly from ModelConverterX. As a test I did export the default Prepar3D F-16 to FS2004 (around 250k vertices)...
  7. arno

    “Helpful”AI

    I am working on implementing the FS2004 Unlimited Export tweaks into ModelConverterX. After I had the tweaks working for the external model, I was looking for some information on how to use different LOD in the internal model, since until now ModelConverterX only allowed exporting one LOD for...
  8. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, The material editor and the material dropdown only show the materials that are present in the model. So adding another texture does not suddenly add a new material to those lists. I did add an option somewhere (probably in the hierarchy editor to clone the material). But I can't remember...
  9. arno

    FS2004 MakeMDL.part.xml modifications

    As these things usually go, I might have found a workaround not long after posting this question. I noticed that the default MakeMDL.parts.xml file has an empty line between each part definition. I have now added that to my output as well and suddenly the file that before caused MakeMDL to not...
  10. arno

    FS2004 MakeMDL.part.xml modifications

    I need to revive this old thread. While working on the FS2004 Unlimited Export I am hitting the issue again that with certain MakeMDL.parts.xml files MakeMDL just fails to start. This is not due to the size, I also have it with a small file of just 58 entries and around 25 kB in size. Often...
  11. arno

    Where can I find the FS2004 makemdl.parts.xml file

    If you downloaded the MakeMDL SDK, after running that installer you should have the tool, XML file and documentation in the folder you installed to. For FSX there is one SDK installer for all tools, for FS2004 each sub SDK has its own installer. There is no config SDK tool or so.
  12. arno

    Where can I find the FS2004 makemdl.parts.xml file

    Hi, That file should be in the folder of your makemdl.exe, do you have no XML file there? Which version of MCX are you using? I recently modified the check for the XML at startup. Setting either the modeldef.xml or makemdl.parts.xml in the options is sufficient.
  13. arno

    FS2004 Unlimited Export (part 1)

    Hi, I am sure nothing is really unlimited in life :D But I don't think that the limit you mention here is specific to the ULE tweaks. Both the BGL_JUMP_32 and BGL_CALL_32 use the same datatype of the offset of the label that they should jump/call to. So both of them can skip over the same...
  14. arno

    FS2004 Prop disapear when engine start on FS9 model

    Hi, Let me clarify a few things. As explained in this post below, at the moment I have only implemented the ULE tweaks to get around the 4 mm size limit. I have not yet implemented the tweaks that are related to the 65k limit. Both these tweaks are explained in the ULE tutorial...
  15. arno

    FS2004 where can I find Mdlmaker.exe

    Hi, The FS2004 MakeMDL SDK is available through the resource section here at FSDeveloper: https://fsdeveloper.com/forum/resources/make-model-sdk.35/
  16. arno

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Custom shadows would probably be another tweak. In the aircraft ASM code I have seen how the shadow model is compiled. For scenery models I remember that in the past we sometimes replaced them, but I would have to double check how that was done. I don't think MakeMDL supports exporting a custom...
  17. arno

    MSFS24 how do i export an fsx model with animations?

    As mentioned earlier in this thread, the license is provided to developers who use ModelConverterX to convert models they made themself to glTF. So it is provided by me on request and is not available directly from scenerydesign.org.
  18. arno

    FS2004 Prop disapear when engine start on FS9 model

    Doing that tweak or not does not make a model light or not. The MDL file has the same size. So therefore I didn't think it hurts to have it on. If you want a X file to manually compile you can export a X file (the unlimited export tweak is only available for MDL files). I tried to disable the...
  19. arno

    FS2004 Prop disapear when engine start on FS9 model

    I decided to set it on by default since else you might loose small details on export to FS2004. What is the downside of having it on by default?
  20. arno

    FS2004 Prop disapear when engine start on FS9 model

    That's because you have the unlimited export tweak enabled. In that case the model is scaled up and in the ASM file the size is scaled down again. But good point that the X file is not really useful as an intermediate output in that case.
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