• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Yes...! My header : <Animation name="Morane_c_wheel" guid="e6c89eb3-f9e5-49f1-fd5e-df42628ec6f4" length="200" type="Sim" typeparam2="Morane_c_wheel" typeparam="AutoPlay" />
  2. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Not really! Because, of course, if I just copy your code in my modeldef.xml, it does not work! But it always learn a little more of the xml syntax ... :D Why xml is different between modeldef.xml and gauge ... ??? With what I understood, I modify your code like this: <PartInfo>...
  3. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    A big thank you Bill and Heretic! I begin to understand a little better the syntax of XML ...! But for what multiplication by 163 .83 of the value of "YOKE Y POSITION"? I tried the code given by Heretic, it does not work: the plane turns but with the tail wheel which remains fixed ...! And...
  4. Chrismot

    Blender to FSX Toolset

    Post transferred ... Thank you!
  5. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Hi evryone, I try to make a tail wheel, based on the TAG c_wheel, changing the file modeldef.xml ... I am a real beginner in this field! I tried the following code that, of course, does not work ...: <PartInfo> <Name>Morane_c_wheel</Name> <AnimLength>200</AnimLength>...
  6. Chrismot

    Blender to FSX Toolset

    Hello everyone? I do not know if this is the right place to post my new question: How locking or unlocking a tailwheel, moving the joystick? I tried the following code that does not work ...! Remember that I am an apprentice in modeling ... especially in the xml : <PartInfo>...
  7. Chrismot

    Blender to FSX Toolset

    As said Felix: And I use a lot of IK solvers in my landing gear!
  8. Chrismot

    Blender to FSX Toolset

    Hi Dutcheeseblend, Still there? :D My bones are not exported in FSX (not skinned mesh). Only animated objects by bones are exported. And I have this problem with only one object, left landing gear! The right one works perfectly. All my items are in 1: 1: 1: ...! My left landing gear is a copy...
  9. Chrismot

    Blender to FSX Toolset

    Hi everyone ! I solved the problem of the seconds needle... But another feature appears: one of the parts of my left landing gear is where it should not be ...! This piece is driven via a bone. If I remove my needles TAG, ...my landing gear piece finds its right place !!!! :eek: What is the...
  10. Chrismot

    Blender to FSX Toolset

    Hit Dutcheeseblend, Oups... small mistake copying ... I do not know from where comes this "p"! BUT... I'm an idiot ...! After three days of searching, I realized suddenly that my needle was not in scale 1: 1: 1: ... After a rescaling, everything works perfectly !!! :D A thousand apologies...
  11. Chrismot

    Blender to FSX Toolset

    Hi Dutcheeseblend, As I said, I used the original code modeldef.xml: <PartInfo> <Name>needle_clock_hour</Name> <AnimLength>120</AnimLength> <Animation> <Parameter> <Code>(E:LOCAL TIME, hour) 12 % 10 *</Code> </Parameter> </Animation> <MouseRect>p...
  12. Chrismot

    Blender to FSX Toolset

    Hi Steff, Thank you for your reply. But unfortunately no solves my problem of second needle: the code I use is very similar to yours, and my needle is exactly twice too fast, and after 28 seconds it returns directly to position zero ... ! And remains there for the next 32 seconds !!! I wonder...
  13. Chrismot

    Blender to FSX Toolset

    Hi everyone, Someone tried to model a clock with hours, minutes, seconds ...? Personally, my seconds refuse to run correctly! I use the default xml script (needel_clock_hour, ...minute, ...second) : the hours and minutes appear to be correct, but the seconds are absolutely not linear despite...
  14. Chrismot

    Blender to FSX Toolset

    Hi Felix, I must tell you one more thing to not mislead you: the modeldef file above is not the source of my problem. After many tests, I found that my modeling needles were the problem ... but I really do not know why :confused:! I remodeled new needles, and everything works perfectly with...
  15. Chrismot

    Blender to FSX Toolset

    Hi Felix, Thank you for your answer! The most surprising thing is that today, nothing changed in my code, export proceeded without problem ...! :rolleyes: Sincerely,
  16. Chrismot

    Blender to FSX Toolset

    Hello guys, New beginner problem (!) : I am currently testing my first xml gauge which here is the code: <Animation name="asi_morane_d3801" guid="593d9442-24e1-4ec1-4ce8-5e28b4bdc8e0" type="Sim" typeParam="AutoPlay" length="80" typeParam2="asi_morane_d3801" /> <PartInfo>...
Back
Top