• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Chrismot

    FS2004 XML help please for a Supercharger

    Hi Au-MaV, That's probably a good alternative. It will be simply a little strange to use a nitrous system on a plane from the Second World War !! But apart from me, who will know that? ;) I'll test as soon as I can ... Thank you for the help!
  2. Chrismot

    FS2004 XML help please for a Supercharger

    Hi Bill and thank you for your answer! I understand the need for sufficiently high manifold pressure.... In my test, my manifold pressure is in the red zone, so very high; the variable (L: WEP_Boost, enum) = 1, but (A: RECIP ENG EMERGENCY BOOST ON: 1, bool) remainder = 0 without ever becoming...
  3. Chrismot

    FS2004 XML help please for a Supercharger

    Hi @Au-MaV, I use FSX Acceleration! Yes, my aircraft.cfg contains the necessary sections. It is as if the variable (L: WEP_Boost, enum) was not recognized by the gauge of Bill ... This variable can it actually be used in the modeldef.xml? Or should I use another way ...?
  4. Chrismot

    FS2004 XML help please for a Supercharger

    Hi everyone... and Bill @n4gix! I know that this post concerns FS2004, but as I want to use this Bill gauge, let me revive the discussion: I try to use the gauge for starting my booster WWII aircraft for FSX. I have scrupulously followed the "readme.txt" for installation. Then, in my xml gauge...
  5. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    It is perfectly right ...: Using the Tag <Visibility> as explained by @Au-MaV ;), the same code finally works perfectly. Thank you very much! Final code: <PartInfo> <Name>MoraneCLOCK</Name> <Visibility> <Parameter> <Code>...
  6. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Hi all, Finally, after countless attempts, the following code works::D <Animation name="MoraneCLOCK" guid="e88db078-08f1-4ae6-e869-183a1e7fd247" type="Sim" typeParam="AutoPlay" typeParam2="MoraneCLOCK" length="80"/> <PartInfo> <Name>MoraneCLOCK</Name>...
  7. Chrismot

    Blender To FSX : Visibility issue...

    In fact, with this code, I'm not trying to make an object visible ...! My goal is a "cold and dark". According to Bill Leaming, use a "Visibility" section on a hidden object is possible ... And this may be down very useful as a Cold and Dark. I just want my code to be read and interpreted by...
  8. Chrismot

    Blender To FSX : Visibility issue...

    Hey Daan, You're absolutely right my friend! So I added the specification of the variable (bool) and it does not change anything to the problem: <Visibility> does not work. <Animation> is working ...! So my question is the same: Why? Thank you for your help and sharing ... ;)
  9. Chrismot

    Blender To FSX : Visibility issue...

    Hello Felix @capt_x, I continue to experiment Blender2FSX Toolset ...! Today, I am faced with a problem of "Visibility". This code does not work: <Animation name="MoraneColdAndDark" guid="b4e5b630-43e4-44ca-0b1e-012074b472d9" length="75" type="Sim" typeParam2="MoraneColdAndDark"...
  10. Chrismot

    Blender to FSX Toolset

    Hi Felix, You have a PM...:) All my pieces have a material! And I have a modeldef.mdl file for all my gauges, and an original modelfed.xml file ... Thank you for all your great work
  11. Chrismot

    Blender to FSX Toolset

    Hi Felix @capt_x , As you know, I use the 7.03 version of Blender2FSX. I have already made good progress in the realization of my Morane ... Today, I create a new animation for my fuel gauge. Here is the xml code of this animation: <Animation name="MoraneFuel"...
  12. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Kryspy, thousand thank you! I hope and believe that your future video will be very very useful not only for me but for many amateur developers: indeed, except the wonderful Bill Leaming tutorials, there is almost no information about the lightning for 3D gauges. Maybe we should ask Daan how...
  13. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Krispy and thank you! I know the tutorials of the great Bill Leaming: For FS9 - http://www.freeflightdesign.org/tutorials/VC_Lighting_Tutorial.zip For FSX http://www.freeflightdesign.org/tutorials/FSX_Emissive_Textures_and_VCLighting.zip I'm probably a little awkward, and my English is...
  14. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Krispy, I have a new proposal for a video tutorial: How to illuminate 3D gauges on the dashboard, and how to model a warning light or indicator light in the virtual cockpit. In other words: How to create lights in the virtual cockpit with Blender2FSX... My request is motivated by the fact...
  15. Chrismot

    FSX XML Code; What is wrong with this?

    Hi Bill, I try to do the same job as you: to learn the codes that I found in this forum, understand, and apply! For a 57 year old trainee like me, not easy ..., but terribly effective thanks to your advice and your generosity. You offer your code to the community, and I find it superb! I just...
  16. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Hi friend, This is exactly the explanation I was expecting! Now I can say that I understand, and I will try to practice ... I will then inform you about my success .... or not! :D A huge thank you for your answer!
  17. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Ok Au-MaV! Thank you for your answer! But keyframe should well be somewhere ...! Because it is an animation inspired by "c_wheel" basic from the modeldef.xml original... So where and how to place the keyframe with the code of c_wheel? Inside the same <PartInfo>? But then, how to operate this...
  18. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    To say that this code worked, I use this gauge 2D for a long time ...! I just wanted this to work without gauge 2D ... And yes, my contacts points are positioned correctly. I will try, when I have a little more time, to make this code in my modeldef.xml ... Thank you for your support ...
  19. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Hi Bill, Forgive me vocabulary errors of apprendice...;) I'm confused! The code for this gauge works perfectly: joystick forward, the tail wheel is unlock, joystick back, the tail wheel is lock: <Gauge Name="Glock"> <Comment> </Comment> <Update Frequency="6"/> <Element> <Select>...
  20. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Yes...! But my question is : From what I understood by reading the documents of the SDK, K : variables, as TOGGLE_TAILWHEEL_LOCK, are used for XML gauges or from SimConnect (Event IDs). Is it really possible to change its value in the modeldef.xml?
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