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Search results

  1. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    That's how I'm getting the animations using Mixamo and 3DS, the dance moves are all Mixamo animations. Hopefully he will be using Blender and share the process Kev
  2. Photosbykev

    MSFS20 List the things wrong with Sim Update v5

    If a developer removes the Secondary start point on a runway the sim will CTD if you try to land on the runway. In SU4 this bug wasn't present, in SU5 the problem is affecting a lot of sloped Bush strips where the Secondary start is removed because it isn't usable and you don't want the sim to...
  3. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Latest SU5 beta update over the weekend appears to have fixed the animations they broke in the previous update.
  4. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    could @FSX3D check them in the pre-release for you? Kev
  5. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Well that sucks but very typical of every update so far :( Hopefully there will be a workaround Kev
  6. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    What's P3D? ;) ps simming has come a long way in 3 years !
  7. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    This is a great bit of detective work :) I could see there was scaling/rotation problem but how to resolve it was beyond me. TYVM I got as far as this in 3DS but I think I'll switch back to Blender as I'm more comfortable working in that environment. Considering what the sim is having to render...
  8. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    I couldn't justify getting 3DS max any other way lol. I'm old and retired so I'm in this to have fun and keep the brain cells active
  9. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Sorry Christian, I don't want to mislead anyone this is with 3DS Max NOT Blender following all the information you kindly provided in the thread. I just couldn't get it working in Blender, and I tried a lot lol. For my needs Blender is more than enough so I really hope people like Mike get a...
  10. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Got it sorted after about 20 hours of 'playing' with buttons and tweaking stuff I didn't even know I could tweak :) You would not believe how happy I am finally getting these guys in the sim :) . A massive thanks to Christian for putting me on the right path
  11. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Hi Christian, I finally got Carla to strut her stuff in the sim :) so at least the process works lol. A question re workflow for the Animation group dialogue box. After selecting the mesh and the rig I'm opening the animation group dialogue and seeing everything I've selected in the righthand...
  12. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Ok now this getting frustrating lol. Are there any reference video tutorials for using the Babylon animation group function in 3DS for MSFS? I can see what you did with the Carla 3DS file but outputting her into MSFS just isn't happening for me. best regards Kev
  13. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    That is what I was after, tyvm Christian. Normally I have only used the top half of the xml code above for simple rotational animations and in blender you can name the animation track and then use that in this code snippet Animation name="carla". Kev
  14. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Christian, Where are you defining the name of the animation track in 3DS that we would normally manually add to the model.xml file? regards Kev
  15. Photosbykev

    MSFS20 Tired of sharing my creations

    I make scenery because I want to and enjoy the challenges the SDK gives me and because it's a way of 'giving back' to the community. If other people like it then great but the only person I really need to make happy is myself. Kev
  16. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Agreed, I use the Vitus/BestDani plugin and I've tried the FBW version with similar results. Keyframed animations work fine through the exporter plugin, the UFO is a simple animation. Hopefully the FBW plugin will continue to be developed and include bone animation. Kev
  17. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    I'm running out of ideas to get a bones animation to load into the sim correctly but it's amusing what sometimes happens :)
  18. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    This is the output in MSFS from your Blender file and then exported to MSFS. Short video is here https://drive.google.com/file/d/1WME_Z-S4YWJIMcm80AOVWXZwobUa7Hko/view?usp=sharing The animation in Blender looked just fine Kev
  19. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    Thank you Christian, I'll have a play Kev
  20. Photosbykev

    Blender Quest for Animated People - distorted animation in MSFS

    another thing I have found is that when importing the animated FBX you have to set a scale of 100 as one of the import parameters. If you don't you will find the mesh is scaled at 1.0 and the armature rig is scaled at 0.01 and I believe the rig should have the scale transformation applied before...
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