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Search results

  1. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    Dito! Sent from my SM-G950F using Tapatalk
  2. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    According to the P3D v4.2 release notes a new feature of the SDK is that "grass can be added as autogen on airport backgrounds". I was wondering if anyone associated with ADE had implemented such? If so, how is it done please?
  3. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    Did anyone get to the bottom of this?
  4. spatialpro

    P3D v4 New helicopter AI in v4.2

    Hi Marc, Wow, that sounds brilliant! I reckon it'll be more than a week 'til I can try it, but I'm full of anticipation! Andy
  5. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    The thing which intrigues me is the specific mention of "airport backgrounds", rather than just generic autogen...
  6. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    Me neither [emoji53] Sent from my SM-G950F using Tapatalk
  7. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    According to the P3D v4.2 release notes a new feature of the SDK is that "grass can be added as autogen on airport backgrounds". Has anyone figured out how this is actually done yet? Andy
  8. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    Bump! Still frustrated by this issue, which I just can't seem to make go away...
  9. spatialpro

    P3D v4 New helicopter AI in v4.2

    Has anyone figured out how to add proper AI helicopters routes in Prepar3D v4.2 please? Simple instructions would be much appreciated (wading through the SDK at the moment)! Many thanks Andy
  10. spatialpro

    "Iron Man" style windmill object?

    Indeed! Before I created this thread I was primed and ready with drawings, 3DS Max etc... but then a moment of doubt... hadn't I already seen one in the default objects??? If I had then no need to reinvent the wheel... but then another moment of doubt... I couldn't find the pesky thing... or had...
  11. spatialpro

    "Iron Man" style windmill object?

    Thanks for the replies. I have indeed come across gen_windmill01, which is very much a modern wind turbine rather than the old style water pump I'm after. I've also tried trawling through the thumbnail pack for ADE, but so far without any luck... hence me questioning my own sanity!
  12. spatialpro

    "Iron Man" style windmill object?

    I could have sworn there was a default FSX/P3D object for one of these old-style "Iron Man" windmills, as used for water pumping... but I cannot find one?! Can anyone help by confirming whether such does exist (and its GUID etc), or whether I am indeed going mad?! Many thanks Andy
  13. spatialpro

    P3D v4 SpeedTree autogen in v4?

    Brilliant news about the rectangles... this could be the end of Autogen Annotator for me! You mention "two autogen configuration files". Can you explain more, I don't understand? Thanks. BTW, two objects using the same GUIDs sound like mixing matter and anti-matter, or crossing the beams in...
  14. spatialpro

    P3D v4 SpeedTree autogen in v4?

    Good point Arno. I could easy digitize polygons for my vegetation areas and import into scenProc. Is it possible to adjust density in scenProc? One reason I've stuck with the default Autogen Annotator thus far is because of the trick one can employ, using very small and dense rectangles, rather...
  15. spatialpro

    P3D v4 SpeedTree autogen in v4?

    In Prepar3D v3 SpeedTree objects could only be added using SimDirector. I believe they can now be added as Autogen in v4? Can anyone confirm? If so, does anyone know how, as I'm doing my nut here! :( Oh, and BTW, does anyone know of a sensible alternative to the pesky old Autogen Annotator...
  16. spatialpro

    P3D v4 Substitute for old FSX Object Placement Tool?

    What, if anything, did LM create in the SDK to replace the old Object Placement Tool of FSX?
  17. spatialpro

    P3D v4 64-Bit DLL Guages

    Looking good Phil! ;-)
  18. spatialpro

    P3D v4 SpeedTree modeler

    I'm loving v4 of Prepar3D, not least because of the prevalence of 3D animated SpeedTree models. In testing my own scenery I can confirm that previously placed default trees now appear as SpeedTrees. This is great! However, I still fancy having a go at making my own vegetation, with a view to...
  19. spatialpro

    Overlapping imagery tiles in a single BGL?

    Do you get the same "slices" when you re-load the tiles into GM (having unloaded all beforehand)? Which site did you download the imagery from?
  20. spatialpro

    Controlling 2nd aircraft in P3D or FSX?

    A, Dynamically and Manually...
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