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Search results

  1. spatialpro

    Overlapping imagery tiles in a single BGL?

    No 3. is suspect... no "slices" should appear. Something isn't correct in GM...
  2. spatialpro

    Overlapping imagery tiles in a single BGL?

    TBH I can't get my head around the question, but with GlobalMapper you should be able to load all the tiles, make any blank areas invisible, reproject and then export as a GeoTIFF completely ready for Resample... i.e. without saving any intermediate files. I can provide instructions if needed...?
  3. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    Here is a shot to illustrate. It is nowhere near as evident as when actually flying (a video would do it more justice). To help I've crudely annotated the boundary below. On the right the swell is 3D animated. On the left everything is strictly 2D. It appears to correspond with the edge of...
  4. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    Soooo, the scenery uses both watermask and blendmask. To my mind, and in my reading of the SDK, P3D should allow these to work together and the 3D wave animation (which LM term swell in their SDK) as well as all other features of the water should work just fine. So, what could the problem be?
  5. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    It is a watermask... so next step is to try blendmask.
  6. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    Many thanks for the replies. I'm specifically talking about 3D waves here, i.e. the animated ones only visible when Ultra water settings are used and which change according to wind speed and bathymetry (when the latter is enabled). What I'm definitely not talking about here are legacy 2D effects.
  7. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    I'm using some photoscenery blended into sea water at the coast. I have water set to Ultra and a high wind speed. Offshore I get big waves, but they abruptly stop at what appears to be the edge of the blended photoscenery. In other words the photoscenery appears to suppresses the 3D waves. Does...
  8. spatialpro

    Controlling 2nd aircraft in P3D or FSX?

    Thanks for your replies. The idea here is to control a drone via a manned aircraft. Is there any way such functionality could be coded, perhaps using SimConnect?
  9. spatialpro

    Controlling 2nd aircraft in P3D or FSX?

    Is it possible to control another aircraft when sitting in the VC? I'm imagining a scenario where the aircraft you're piloting is on autopilot and you take "remote" control of another, either using certain keystrokes mapped to its axes or a 2nd dedicated controller (e.g. joystick). If so, how?
  10. spatialpro

    Creating Bathymetry (in v3.1)

    I'm trying to create some bathymetry for Prepar3D (currently v3.1), as I'm hoping the different water depth will add variety to the surface waves, which tend to repeat. I have some high resolution bathymetry with plenty of relief. I've compiled it with the v3.1 SDK resample in the conventional...
  11. spatialpro

    v3 SDK: Instructions, SpeedTree and avatars?

    Thanks Ron. I have no trouble using the default avatar. What I'm after are some basic instructions in the SDK for creating bespoke addon avatars. I have instructions for modelling biped characters and rigging them etc in 3DS Max (I use v2015). I'm familiar with the v1 and v2 SDKs. What I'm...
  12. spatialpro

    v3 SDK: Instructions, SpeedTree and avatars?

    Yes, I hope to add (place) SpeedTree objects, but also to develop my own too. I'm going to answer my own question regarding the instructions/tutorials... They can be found here: http://www.prepar3d.com/SDKv3/LearningCenter/LearningCenter.php Andy
  13. spatialpro

    v3 SDK: Instructions, SpeedTree and avatars?

    I now have v3 of P3D installed. I've just installed the v3 SDK. Where can I find the instructions/tutorials for this version? The two new things I want to get to grips with are avatars and SpeedTree objects. Has anyone made inroads into these with the SDK? Many thanks Andy
  14. spatialpro

    What controls the looping of sound?

    It is a flap motor sound (heard every time a flap is deployed or retracted) on both the Flying Stations Buccaneer S1 and S2 for FSX in P3D. It sounds like the sound file used is the FLAPS.WAV in the main Sound folder (not the aircraft's own sound folder). The sound.cfg don't point to any...
  15. spatialpro

    What controls the looping of sound?

    Many thanks for your reply Bill. Do you know if it is possible for a non-looped sound in an FSX native model to be erroneously interpreted as a looped sound by P3D?
  16. spatialpro

    What controls the looping of sound?

    What is it that controls whether a sound file (wav) is looped or not in the sim? Is it controlled by a variable in the sound.cfg or other editable code, or is it related to something within the compiled model? Is there a difference between FSX and Prepar3D v2.*?
  17. spatialpro

    P3D v2 AI helicopter traffic... what would it take?

    Just here to shoot the breeze about something on my mind... I now fly exclusively in P3D2. I miss HeliTraffic 2009 (published by Flight1), which I can't get to work in the new sim. What would it take, and where would one start, to develop an addon for realistic helicopter AI (to be released...
  18. spatialpro

    P3D v2 Orbx terrain object still showing texture above a ground poly on a flattened area

    Hi Holger, This is Wattisham (EGUW). No 3rd party addons (such as UK2000). To the best of my recollection without Orbx EU England and our Wattisham it'd be totally vanilla P3D2. It is interesting to hear that the texture poking through doesn't look like Orbx though... very curious...
  19. spatialpro

    P3D v2 Orbx terrain object still showing texture above a ground poly on a flattened area

    Many thanks Iain. Unfortunately 'Exclude General - Parks' didn't fix it. Also, I stand corrected, this errant features does poke through the otherwise flat ground. Take a look at the shot below, showing a straight fence, sinking and emerging from the feature: airfield fence by Andy L.J. Ford...
  20. spatialpro

    P3D v2 Orbx terrain object still showing texture above a ground poly on a flattened area

    Hi Iain, Do you mean create an Exclude for a specific LandClassPoly (if so, the closest I've found so far is city parks)?? Andy
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