• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. TheJon182

    Painted Lines - their secrets exposed!!

    I have been creating a file in illustrator with all the measures in the table above and everythings okay until i reach the bottom part of it. LEFT U and RIGHT U are giving me the width of the line and but if it tells me 956/1024 and 956/1024 it tells me there is no width, im a bit confused...
  2. TheJon182

    Painted Lines - their secrets exposed!!

    Where did they document that ?
  3. TheJon182

    MSFS UDIM workflow

    But at the end MSFS2020 only support one texture set per object isn’t it?
  4. TheJon182

    MSFS UDIM workflow

    Reading it I don’t visualise it at all but will try to do!
  5. TheJon182

    MSFS New MSFS2020 video reveals me something...

    Thanks for your explanations. Now I realise I was wrong
  6. TheJon182

    MSFS New MSFS2020 video reveals me something...

    There isn’t a single material. there at least 10. Each one will generate a texture set when exporting that. Why do you want so many textures if isn’t for UDIM?
  7. TheJon182

    MSFS New MSFS2020 video reveals me something...

    Substance Painter generates a separate texture by each material. The screenshot shows a UDIM workflow since there are multiple textures for an object
  8. TheJon182

    MSFS New MSFS2020 video reveals me something...

    Ok This screenshot from the recent video shows me that they are working with UDIM tiles (just because there are a lot of materials and each material generates a separate texture), they work with Maya but, im sure we can do this too with blender but I doesn't know how to get this to work...
  9. TheJon182

    MSFS Glass Texture BUT with some color areas.

    Only solution i know is to create that circles in the mesh and assign other material to that part, but its not a good way to go.
  10. TheJon182

    MSFS Glass Texture BUT with some color areas.

    Ok so working with MSFS2020 toolkit i can create opacity glass panels but the problem comes when i want to have some areas colored as you can see in the pictures. Do you know any configuration to achieve this? In adittion, im not familiar with ADE for MSFS2020 but im learning it, is it possible...
  11. TheJon182

    MSFS Unable to load Textures on LODs Models.

    Will try this thanks
  12. TheJon182

    MSFS UDIM workflow

    Up. Anyone knows?
  13. TheJon182

    MSFS Wrong textures colors once imported into MSFS2020

    Solved... make sure to not export Vertex paint from mesh. Uncheck it while exporting window.
  14. TheJon182

    MSFS Wrong textures colors once imported into MSFS2020

    Ok, after some months without working on my project. I have imported a new object and im having a problem with textures that i have neved had. Inside the game, colors are not correct, i cant find the problem. Im attaching some images below with the blender toolkit configuration and the results...
  15. TheJon182

    MSFS SDK 0.7.1.0

    Meh
  16. TheJon182

    MSFS SDK 0.7.1.0

    Any news?
  17. TheJon182

    MSFS UDIM workflow

    Does anyone know how to import models with UDIM textures? Is there anyway to do this using the Toolkit?
  18. TheJon182

    MSFS Do triangle counts still matter?

    I have thought the same just seeing in game the quality of default models.
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