• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. D

    P3D v5 How low poly should model be.

    I'm talking here about terminals/buildings. What amount of details I can include without performance loses later in sim. Should effects like window frames be done on texture layer? How about airport objects/vehicles. ie. lamps, free standing gpu's, etc How is moddeling in v5 different (in...
  2. D

    P3D v5 How do I create texture?

    As in topic. How do I create textures for my model. To be specific airport terminal model. Should I take real photos and then process them in photoshop? Or should I create texture by myself. I'm talking here about things like windows, walls (tiling on walls) etc. Here's is an example of texture...
  3. D

    MSFS What is the correct way to create normal maps?

    What is the correct way to create normal maps? The plugin recommended in SDK works only with CS6. Right now I'm using tangent map option delivered with nvidia texture tool exporter but it has few cons. The bulit in normal map generator in PS doesn't work good either.
Top