• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. n4gix

    MSFS How to stop the prop windmilling when engine off?

    What you want to do should work using a conditional test with two branches: stopped or spinning. I haven't gotten around to digging deeply into the new MSFS animation scripts yet, but the principle is still valid I am fairly sure. What you need is to create a custom variable such as (L:engine...
  2. n4gix

    MSFS "Build All" in MSFS2020 Developer Mode

    Thanks for the suggestions. I'll give 'em a try in the morning.
  3. n4gix

    MSFS "Build All" in MSFS2020 Developer Mode

    Has anyone any idea why when I try using the Developer Mode's "Build All" command I get nothing at all? I can successfully Load the project but clicking on "Build All" I get no response... :eek:
  4. n4gix

    MSFS How to create Switches and Handles in Cockpit

    You need to add a space between 100 and the multiplication symbol: 100 *</ANIM_CODE> Proper spaces are required!
  5. n4gix

    MSFS 2020 May 13th, 2021 Development Update "Where to Install?

    Use your X drive path, otherwise it won't install properly.
  6. n4gix

    MSFS Flashing light or label

    It uses the "modulo %" function, same as the XML and JS examples above... Modulo function may be used for many things to keep "code" simpler. For example, for a 3 position push button: <MouseRect> <Cursor>Hand</Cursor> <MouseFlags>LeftSingle+LeftRelease+LeftDrag</MouseFlags>...
  7. n4gix

    MSFS Flatter De Luxe airports : possible ?

    I asked a serious question. Since there are no runways in real life that are perfectly flat, what is the reason for wishing to go backwards feature-wise?
  8. n4gix

    MSFS Flatter De Luxe airports : possible ?

    After years of simmers crying that they want undulating runways, now you want to re-flatten them? Seriously, why?
  9. n4gix

    MSFS How many coordinate systems does an MSFS aircraft need?

    Um, you guys know that during model creation in Max or Blender that the orientation of the aircraft is precisely backwards from what we use(d) for FS9, FSX and Prepar3D models, right? Seems to me to be a bit bass-akwards to me, but there it is...
  10. n4gix

    MSFS Flashing light or label

    I wonder if this simple bit of math could be adapted to C/C++ code. This depends on the modulo function to work: <!-- With this universal code it's very simple to control not only the length of the cycle but the frequency of the blink itself: Pseudocode:<Visible>(P:Absolute time,seconds) "seed"...
  11. n4gix

    Yoke animation (FSX)

    Probably by animating both before linking... right? ;)
  12. n4gix

    ESP: "multiplayer c++ gauges"

    Dai, have you tried looking at the P3D SDK? There are versions for v3, v4, and v5. https://www.prepar3d.com/support/sdk/
  13. n4gix

    3DS Max SDK fails to install in Max2020.3

    I may just have to do that. I have Max2018 installed on another computer, so won't really need it on my new(er) development computer. However, when the SDI installer is run, it does detect both 2018 and 2020.3 and pre-selects both for installation... The main problem being that the SDK only...
  14. n4gix

    3DS Max SDK fails to install in Max2020.3

    I am finally getting moved from P3Dv5.1 development to FS2020, however I've encountered a real problem... ...and yes, the installer did find Max2020 installed and auto-checked the install option for me. I have both Max2018 and Max2020.3 installed on my newer development computer. Running the...
  15. n4gix

    MSFS Help please with Hydraulic Pressure/Switch Warning Light (Solved)

    Put the <code> script in a <visibility> section...
  16. n4gix

    Need XML Advice (again)

    Yes, dividing the 360 degrees of rotation by 100 (frames) neatly scales the animation properly... :wizard:
  17. n4gix

    MSFS 2020 SDK Installation instructions

    Boy howdy, do they ever! I just (finally) got around to installing the MSFS2020 SDK and I had the Max 2018 'plugin' installed. I have nowhere near those those options available! :eek:o_O
  18. n4gix

    moving gauges in or out on the panel

    Another way to describe this is that the $VC_01 dynamic bitmap acts like a movie screen. The gauges are projected onto the movie screen... ...however, just like a movie screen the bitmap is two-dimensional; it has no depth.
  19. n4gix

    Transparent PBR Texture?

    Source is a Targa image with white alpha. DDS file saved via nVidea Photoshop plugin as DXT5 w/interpolated Alpha. It's now a moot issue since I've been instructed to switch to the same model's MSFS project. Thanks for the helpful suggestions.
  20. n4gix

    How to remove default VC lights from addon (P3Dv5)

    I suspect that the "light" you see is coming from the panel.cfg for the VC. Look fo an _LM.bmp texture file.
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