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Search results

  1. S

    MCX Object placement (ish)

    I think I’ve narrowed them down to P3D stock airport vehicle objects, but when going into ADE and importing stock scenery objects, the objects in question do not show in ADE however the object placement map in MDX shows the GUID when when searched in ADE shows the object as “stock” … since ADE...
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    P3D v5 Virtual Cockpit for 4 engine jet

    I found the problem - I had installed an additional texture livery and thinking that the VC was all already there from the original download. Turns out, inside the original livery texture folder there were an additional 21 texture files that never made it over to the new livery texture folder...
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    P3D v5 Virtual Cockpit for 4 engine jet

    I did forget to mention that the VC worked flawlessly in P3Dv4.5 but stopped working correctly in P3Dv5. The entire aircraft/A380-800 folder was copied and pasted from one sim to the next. All the original VC textures are in the texture.vc folder, but it seems that texture folder resides outside...
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    P3D v5 Virtual Cockpit for 4 engine jet

    Sorry if this is the wrong forum, mods/admin, please feel free to move to correct forum if needed. Not too long after P3Dv5 came out, I found a flyable A380 from Project Airbus which comes with a VC but the issue is the VC shows as all black aside from the gauges and turning on the lights does...
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    MCX Object placement (ish)

    On the object placement map in MCX, there is a lot of objects that have placement (789 I believe it was with the KLAX file linked above), but most of those have no names showing under the GUID so they are not models within the original bgl I downloaded. Searching those "unnamed" objects that...
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    MCX Object placement (ish)

    Yes, the old (original download) bgl is deleted. I only use it to open it in MCX to remove unwanted models and save that as its own bgl with just the models in it. Then open the original bgl in ADE after importing the new object bgl into the library. I remove the unwanted objects again in ADE...
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    MCX Object placement (ish)

    I'm not sure you're understanding what I'm looking for. The downloaded bgl has models already in it and I still need/want most of them - I only remove the vehicles that would be placed along the gates/parking positions. They all work fine, that's not the issue. The issue is that some vehicles...
  8. S

    MCX Object placement (ish)

    GSX can’t move objects built into the bgl file. And if the entire parking position is covered with baggage carts and dollies then that leaves little place to put the GSX vehicles hence removing the objects from the bgl to allow for GSX vehicle/jetway placement without other objects being in the way.
  9. S

    MCX Object placement (ish)

    I'll try to explain what I'm trying to do as best I can. I download and use a good amount of freeware airport scenery but a good amount of that comes with objects placed all over the airport and at the gates such as baggage carts and vehicles etc. I use GSX and a lot of the times, the objects...
  10. S

    ADE Stock buildings bleeding in

    For sim P3Dv5.1 using latest ADE I’m a bit confused with this one. I downloaded a freeware KONT scenery from AVSim and it installs fine (it’s copy/paste and add to library) but I noticed default buildings were still showing up around the airport. Using ADE I opened the bgl file and make note -...
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    P3D v5 airport scenery in P3Dv5

    My experience has been its either too much information or not enough. Either way never gonna please everyone. I believe in quality over quantity, being I’d rather know exactly what the issue is and what’s been done already rather than have to pick for information and wait for responses - that’s...
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    P3D v5 airport scenery in P3Dv5

    I managed to get it to work. And would you rather it have been shorter with absolutely no details to what the issue is or info on what’s been tried? I mean next time I have a proble with something I can simple post “I need help with ...”
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    AIFP errors when opening traffic bgl file

    It does seem so. Sorry it took so long, but couldn’t work much faster as I’m still trying to juggle my job plus personal life along with rebuilding the simulator.
  14. S

    AIFP errors when opening traffic bgl file

    I’m only opening AIFP and then immediately opening a traffic file, ot for editing but just to see the list of aircraft and verify no reds. AIFT version is whatever the one that was latest as of 2 weeks ago when obtained from the website. I’m not in front of my computer at the moment so can’t...
  15. S

    AIFP errors when opening traffic bgl file

    Yes I have a Z:/ drive. I have 5 2tb hard drives each with their own installs. One is for the simulators and smaller cross-platform compliant utilities (same install will work fine with both v5 and v4 like AIFP, AIG AIM, Lorby addon manager ADE, etc), one for addon programs and scenery, one for...
  16. S

    AIFP errors when opening traffic bgl file

    1) Open AIFP program (running as administrator) 2) click “file” then “open traffic file (.bgl)” 3) point to where AIG AIM installed traffic files (would be in a subfolder inside where AIG AIM was installed and again is not even the same drive, or even same type of items installed on that drive...
  17. S

    AIFP errors when opening traffic bgl file

    Installed AIG AIM into a separate drive and separate folder from ORBX libraries. AIG AIM installs traffic BGL files into drive “E” whereas ORBX installs into drive “D” AIG AIM installs about 900+ traffic files into its own subfolders inside where AIG AIM is installed. Fresh install of AIFP. Use...
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    AIFP errors when opening traffic bgl file

    I did tell you ... traffic bgl file. Installed by AIG AIM. Doesn’t matter which of the 900 or so traffic files I open, I get that error. I don’t think I need to screenshot 900+ files for you, and they are in the folder I installed AIG AIM into.
  19. S

    P3D v5 airport scenery in P3Dv5

    I don't think this has been asked (couldn't find the answer anyway) but I have a question regarding payware airport scenery made for P3Dv4, but using in v5. Simple question, is v4 airport scenery compatible with v5 if you are willing to give up the slopped runways at that location? More...
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    AIFP errors when opening traffic bgl file

    Exactly my point in trying to get AIFP to not look in the ORBX library. All I did was open AIFP, select open bgl traffic file, select a bgl traffic file, and while AIFP is opening it is when it pops up with the 3 errors.
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