• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    ADEX & MAIW KNKX - MCAS/NAS Miramar - FSX Accel

    Moving the discussion to a separate thread
  2. R

    FSX - Crossing Runways / Engine Types / Take-off Runway

    In FS2004 mikewmac did some outstanding work on takeoff runway selection and runway length with crossing runways. Unfortunately that post and numbers have been lost when the PAI forums were moved. However, I have been doing some testing in FSX and ran across something different...
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    Runway Closures - Need Testing Help

    I'm working on the change of runway designators for EGCC - Manchester England for FSX. One thing we "Know" is that both ends of a runway have to be set the same for FS2004 to acknowledge closures. Before I finished the preliminary work - I decided to test this knowledge in FSX. A perfect...
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    AI Aircraft multiple parking codes "appear to work" in FSX

    I've been working a little on an airport - ran a test today with multiple parking codes in the aircraft.cfg fltsim.x sections. It appears the second code is being used in FSX for parking AI aircraft. But I need someone willing to test. I'm using the default AI traffic file and aircraft...
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    V2 - Proposal for an FSX AI Parking framework

    Okay let's go at this again. First - we are discussing a general aircraft and airport setup which can be applied across the entire FS world and is transportable from computer to computer. I realize we all have desires to customize the parking on some favorite airports down to each...
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    A proposal for an FSX AI Parking framework

    AI aircraft parking has changed in FSX from previous versions of FS with AI traffic. The most significant change is how FS determines the ‘size’ of the aircraft – moving from the Model Radius value to ½ of the aircraft.cfg wing_span= value. This creates a serious problem for the movement of...
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    In search of a wandering localizer

    I've been trying to locate the code for the IASE localizer at KASE in FSX. The IPKN localizer which is used for departures and missed approaches is in the KASE airport data - just as it was in FS2004. However, the IASE localizer is somewhere because it shows up on the GPS. The approach to...
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