• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. jscoralick

    Panama Airport (MPTO)

    Hi. I am not able to fix the Panama City Airport (MPTO) land elevation. Does anyone have any tips? Thanks.
  2. jscoralick

    ADE 178 - Terrain problem

    Hi. I have experience in renovating airports with ADE 178. But one problem has occurred: I cannot change the original Melbourne airport site (YMML) to grassy land. I add a polygon around the airport grounds, choose flatten mask class map excludeAutogen and then land class + grass. So I compile...
  3. jscoralick

    FSX-SE Black Buildings

    Hi. Why many airport buildings are black. Thanks.
  4. jscoralick

    FSX:SE New Airport - Placing library objects

    Good Morning. I created a new airport. I added polygon using lFlatten Mask Class Map ExcludeAutoGen. Then I used Land Class Airfield1. The terrain was correct. But when I put an object from the library, for example, a terminal, it does not appear in the flight simulator. Why is this happening...
  5. jscoralick

    Non-editable Airports

    Good morning everyone, I'm editing the airport DNAA, Nigeria, with ADE 176. I include Add Aprons Asphalt. Dai, I compile. But when I go to FSX-SE, it does not show up. I also deleted the Taxi Links that already came with the airport. But they continue to appear in FSX-SE. But, there are...
  6. jscoralick

    Object does not appear

    Hello friends. I have ADE 176. Most of the airports in the world I can edit. But in some airports I can not edit. For example: I open the KJFK airport. Copy the object that I desire. I close this airport. I open another airport and paste the object. I compile and when I run FSX Steam the object...
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