• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. G

    Photoreal Scenery from Single Images

    I recently began updating my CYYJ to include the new taxiway and expanded main terminal apron and to use photoreal images in place of the existing rather-bare vehicle parking lots (GP parking lines on asphalt with a few scattered vehicle models). Since I had two sources of suitable orthophotos...
  2. G

    ADDE-GP Version 2.2.23.11 Released

    I have just posted ADE-GP 2.2.23.11 to http://stuff4fs.com. It fixes a few fringe-issues I encountered while working on one of my own airports. As well, It now properly assigns the default layer to new GPs. Interested ADE-GP users who have recently updated ADE 1.79 need only copy...
  3. G

    ADE_GP - Notification of Missing Textures

    The design of ADE-GP has always included a check for missing GP textures following Compile. But it was only when I started updating one of my own airports that I discovered the algorithm didn't work. Didn't do any harm either, but not much help. ADE_GP Version 2.2.23.6, now available from...
  4. G

    Oops! - ADE-GP

    In the 9 year history of ADE-GP, I have added new GP textures and updated a few others. This should have been, and for the most-part was, non-eventful. But, we have just discovered that due to a miscommunication between Jon and I sometime in the past, ADE updates include a Textures folder that...
  5. G

    PV5 Ramp Lighting Much Brighter than in PV4

    I'm attempting to update ADE_GP to compile FSX/P3D materials-based ramp lighting. (Notionally, ADE-GP has had this capability for some time but I discovered a couple weeks ago it doesn't work as intended.) The fix for P3Dv4 and earlier versions was simple - extend the use of FS8-style GPs...
  6. G

    AFLT Places Ground-Illuminating Models

    I am duplicating a new post in the AFLT forum in the hopes of increased exposure. I have just posted AFLT Development Release 4.5.0.1. This new release allow you to place multi-beam ground-illuminating models and to fully customize the illumination. Unlike the traditional practice of...
  7. G

    AFLT Now Places Ground-Illuminating 3D Models

    I have just posted Development Release 4.5.0.1. This new release allow you to place multi-beam ground-illuminating models and to fully customize the illumination. Unlike the traditional practice of displaying ground illumination as one or more slightly-elevated planes, AFLT uses ground polys...
  8. G

    P3D Ground Polys at Night Don't Dissplay

    I have just noticed at one of my airports that, at night, GP polys and lines at layer 28 and below do not display. Those at higher levels at full brightness at night Has anyone else observed this phenomenon? Can anyone explain it
  9. G

    MSFS AI Traffic

    As noted elsewhere in this forum. I have now updated AIFP to program AI traffic in MSFS2020 - which uses the same traffic file format as FSX. However, AI operation in MSFS2020 is VERY different from FSX. Unfortunately, Asobo has not released the SDK on AI traffic. So, we're discovering things...
  10. G

    MSFS2020

    Just wanted to let you know that I expect to have an initial version of AIFP for MSFS2020 in about a week. This will be an alpha version and I would hope a few experienced AIFP users who have purchased MSFS2020 would be prepared to help me validate that release. If you would like to help out...
  11. G

    TS Pro is Better Now.

    Some of you who have tried Terrain Sculptor Pro in the past were disappointed. Steep learning curve and numerous bugs. Well, thanks to a couple very persistent users, TS Pro is better now (though the learning curve is no less steep). It probably will never be the roaring success I had hoped...
  12. G

    Development Release 3.3.1.9

    I have just posted Development Release 3.3.1.9. It fixes all reported issues since the redevelopment to recognize PV5 airports. Barring further reports of major issues, this release is destined to become the next general release. So, those of you who are fairly active and who have not already...
  13. G

    Access Latest Release of TS Pro

    Terrain Sculptor Pro is updated as necessary. At users' option, TS Pro can be configured to check on startup for either or both general and development release updates. Both general and development releases are always available from http://stuff4fs.com/Applications/TS_Pro
  14. G

    Access Latest Release of SAMM

    Static Aircraft Model Maker is updated as necessary. At users' option, SAMM can be configured to check on startup for either or both general and development release updates. Both general and development releases are always available from http://stuff4fs.com/Applications/SAMM.
  15. G

    Access Latest Release of AFLT

    Airfield Lights Toolbox is updated as necessary. At users' option, AFLT can be configured to check on startup for either or both general and development release updates. Both general and development releases are always available from http://stuff4fs.com/Applications/AFLT.
  16. G

    Access Latest Release of AIFP

    AI Flight Planner is continually updated. At users' option, AIFP can be configured to check on startup for either or both general and development release updates. Both general and development releases are always available from http://stuff4fs.com/Applications/AIFP.
  17. G

    SERIOUS ISSUE WITH 3.3.1.3

    Everyone, there is a problem with the Airport Editor in version of AIFP 3.3.1.3 if you use a Language that uses anything other than "." as the decimal separator. When you save an update, the decimal portion of latitude, longitude and elevation is deleted. If you have installed that version...
  18. G

    FSX - Rotate Airport

    Jon, I just had a very unusual thing happen, using 1.79.7349. I loaded one of my airports, inserted a hold-short point in a runway link and added a couple GPs. At that point I noticed the entire display was rotated about 10 deg. clockwise. I had done nothing, knowingly to cause this and don't...
  19. G

    PV5 Airport List

    I have just discovered that PV5 has modified to some extent the majority of all 25000 airports and has added sixty new ones. While minor changes in position/elevation of the airports will have no affect on the operation of AIFP, large changes in position such that an airport in PV5 lies in a...
  20. G

    Don't Mix AFLT3 and AFLT4 files Compiled for P3D

    A user has just remined me that AFLT3 and AFLT4 use the name folder names, i.e., AFLT for P3D, in the Documents\Prepar3D vn Add-ons folder. Consequently, if you have previously used AFLT3 to generate P3D files, the "Documents" folder will already exist and AFLT4 will attempt to add to it. This...
Top