• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    AI aircraft flying SIDS and STARS

    I've been playing around with AI aircraft using SimConnect. I am able to take control of an AI aircraft and make it land at an airport using the appropriate STAR (my testing has been MODON2B arrival to RWY 27 at Phuket VTSP). I do this by issuing a waypoint list to the AI aircraft...
  2. M

    SimConnect: Scenery Library Management

    Scenery design tools often need to install an updated version of a BGL to the Addon Scenery library but if FSX has an old version of the BGL loaded then the file is locked an cannot be overwritten. It would be nice SimConnect could be used to manage the scenery library in the following ways:-...
  3. M

    Street lights like Ultimate Terrain?

    I've not had much time to investigate so I thought i would ask instead. Does anyone know how to implement street lights like Ultimate Terrain. Are they a scenery object? I was thinking of adding a feature whereby lights can be placed along a polyline thus giving the ability to easily create...
  4. M

    FSX KML v1.10 beta released - 19th Aug 2007

    v1.10 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML === v1.10 Beta - 19th August 2007 === New features:- * Land class tiles * Water class tiles Please note: When building land and...
  5. M

    About FSX Photoscene

    This forum is for the support of FSX Photoscene. FSX Photoscene is a freeware scenery design tool for Microsoft Flight Simulator X (FSX). It builds photo scenery BGL files using photo "tiles" that have been acquired using tools such as TileProxy and other 3rd party tile downloaders. The...
  6. M

    What are the different ExtrusionBridge types?

    Does anyone know how to get a list of all the different extrusion bridge variations?
  7. M

    FSX KML Tutorial/Samples

    Attached is a file FSXKML_Samples.ZIP which shows how to accomplish various tasks in FSX KML. All the samples are located around the small resort island of Boracay (Philippines). Caticlan airport (RPVE) is located about 1 km to the south. The samples: Q) How to build an extrusion...
  8. M

    FSX KML v1.09 beta released - 23rd June 2007

    v1.09 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML === v1.09 Beta - 23rd June 2007 === New features:- * Added BGLCOMP support for scenery exclusion rectangles ("ExclusionRectangle" tag). The...
  9. M

    FSX KML 1.09 preview

    The upcoming FSX KML 1.09 now supports ExtrusionBridges! (thanks radivil for your help) Here are a few screen shots... I need to do a little more work on 1.09 and I'll upload on Sunday some time. Freeway traffic can traverse bridges. This means that properly elevated freeway intersections...
  10. M

    FSX KML v1.08 beta released - 18th May 2007

    v1.08 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#Downloading_FSX_KML === v1.08 Beta - 18th May 2006 === New features:- * Add BGLCOMP support for placing of FSX library objects along...
  11. M

    FSX KML v1.07 beta released

    v1.07 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#Downloading_FSX_KML The FSX KML forum can be found here http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 === v1.07 Beta - 25th Apr 2007 ===...
  12. M

    FSX KML v1.07 beta released - 25th Apr 2007

    v1.07 beta has been released. Please see the WIKI for download instructions and manual http://fsdeveloper.agerrius.nl/wiki/index.php?title=FSX_KML#Downloading_FSX_KML === v1.07 Beta - 25th Apr 2007 === New features:- * Added "Shape" tab with support for shape viewing. Select...
  13. M

    FSX KML 1.07 beta *** Preview ***

    Now that 1.06 has been released I thought people might like to know what's upcoming in 1.07. Here's a preview of the built in shape viewer. The second image shows what happens when you select a folder. It shows all the shapes that are contained in the folder (and any sub folders). In...
  14. M

    FSX KML v1.06 beta released

    v1.06 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#Downloading_FSX_KML The FSX KML forum can be found here http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 === v1.06 Beta - 14th Apr...
  15. M

    FSX KML v1.06 beta released - 14th Apr 2007

    v1.06 beta has been released. Please see the WIKI for download instructions and manual http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#Downloading_FSX_KML === v1.06 Beta - 14th Apr 2007 === New features:- * Added grid to allow manual editing of polygon/polyline points...
  16. M

    Improvement suggestions

    Please use this thread for improvement suggestions. It will help me keep track of what people need.
  17. M

    Bug Reports

    Please use this thread to post your bug reports. In your bug report:- 1) Describe the bug and how to reproduce it 2) Attach your .KML file 3) Say what version of FSX KML you are using
  18. M

    FSX_KML Manual

    The FSX KML manual is available here:- http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML
  19. M

    Placing FSX scenery objects

    I want to add a feature to FSX KML that will allow FSX scenery objects to be placed along a polyline. I'm not at home at the moment, and so can't check my SDK docs, but I just thought someone here might be able to give me an idea of what to do. I think I just need to get FSX KML to generate a...
  20. M

    FSX KML v1.05 released

    v1.05 has been released. Please see the WIKI for download instructions and manual http://fsdeveloper.agerrius.nl/wiki/index.php?title=FSX_KML#Downloading_FSX_KML The FSX KML forum can be found here:- http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 === v1.05.1 Beta - 21st Jan 2007 ===...
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